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Rincewind

#Pratchat92 Notes and Errata

8 February 2026 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 92, “Sand of the Scrounge Wizard”, discussing the 1996 computer game Discworld II: Missing, Presumed…!?, with guest Kat Clay.

Iconographic Evidence

Listener Michael recommended this review of Discworld II by YouTuber MitchManix.

We’ll add a few choice screenshots here! Watch this space.

Notes and Errata

  • The episode title – inspired by a gag made by Kat – is a riff on the title of the first Leisure Suit Larry game, Leisure Suit Larry in the Land of the Lounge Lizards, from 1987. Inspired by their earlier text-based game Softporn Adventure, Leisure Suit Larry is a series of “adult” graphic adventure games from Sierra Entertainment. The Larry games are very 1980s style sex comedies, mostly starring Larry Laffer – a middle-aged, balding virgin whose big quest is to usually to seduce a woman. (Though to be fair, it does turn into sort of a love story by the end of the original trilogy.) There are ten games in the series, the most recent from 2020, though only the first six were designed by the series’ original creator, Al Lowe. The original has also been remade and re-released several times.
  • We mention the animated Discworld adaptations a couple of times, by which we mean the two from Cosgrove Hall. These were Wyrd Sisters and Soul Music, originally broadcast in 1997 and 1998 – so after the release of Discworld 2. Of note: an interview with Terry about these adaptations from the time, for MelodyMaker magazine, has been doing the rounds on social media. He was very happy with them! This was also around the time Hollywood was trying to make a version of Mort, and he was less enthusiastic about that. But it seems that when it came to adaptations, he most loved the plays – he said he loved the thought of people rehearsing lines from his books!
  • Death’s Domain (1999) was the fourth official “Discworld Mapp” to be published, following The Streets of Ankh-Morpork (1993), The Discworld Mapp (1995), and A Tourist Guide to Lancre (1998). All of the maps were devised by Terry Pratchett and Stephen Briggs; Steven Player illustrated the first two, while the Lancre map and Death’s Domain were illustrated by Paul Kidby. The last two maps reportedly didn’t sell as well as the ones of the Disc itself and its most famous city, and are no longer in print.
  • The “Paul Kidby pictures” Kat mentions are probably from The Pratchett Portfolio, a short collection of Kidby sketches and illustrations of Discworld characters, accompanied by brief notes from Terry. It was published as a large format but slim softcover in 1996. Another option might be the follow-up, The Art of Discworld, from 2004, which was a larger hardcover volume containing many more images, and sporting his original version of “The Mona Ogg” on the cover. For more on Kidby’s artwork, see #Pratchat88, “They’re All Good Dragons, Bront”, about Kidby’s much more recent book Designing Terry Pratchett’s Discworld.
  • The Scarlet Stiletto Awards are an annual competition for short crime fiction written by Australian women, launched by Sisters in Crime in 1991. At the 2018 awards, Kat’s story “Lady Loveday Investigates” (available on her website) won three awards: the Kerry Greenwood Malice Domestic Award, the Sun Bookshop Third Prize, and the Athenaeum Library Body in the Library runner-up prize.
  • “Dark academia” is an aesthetic and niche storytelling genre which emerged over the last decade, though its often traced back to The Secret History, Donna Tartt’s 1992 novel about murder and turmoil amongst students at university in New England. It mixes an idealised, old-fashioned version of higher education with goth-adjacent themes of finding beauty in darkness. Common touchstones include libraries, books, gothic architecture, tweed, pencil skirts and other 1930s fashion. If you thought Rupert Giles was the sexiest character in Buffy: the Vampire Slayer, then dark academia might be for you! The aesthetic is not without its critics, who point out that it romanticises a Eurocentric and elitist idea of education.
  • When Kat mentions a rubber chicken, she is almost certainly thinking of the infamous “rubber chicken with a pulley in the middle” that appears in the 1990 LucasArts adventure game, The Secret of Monkey Island. (See the list of adventure games below for more.) Sadly no rubber chickens appear in any of the three Discworld adventure games.
  • Discworld II was released shortly after the publication of Hogfather, but given when it was written and developed, it’s likely the team had only limited access to notes about any books after Maskerade. This might explain why some of the portrayals don’t quite match the books, especially when it comes to Hex (written as HEX in the game) and Ponder Stibbons.
  • Liz’s comment about “going up and down stairs for 15,000 years” is a reference to the length of time Rincewind spent navigating some locations – most notably Unseen University – in the first Discworld game.
  • Thanks to listener David Llewellyn, who points out that the cartbomb in the Fool’s Guild is a parody of the opening sequence of Lethal Weapon 3, in which loose cannon cop Riggs (Mel Gibson) decides not to wait for the bomb squad when he and Murtaugh (Danny Glover) discover a car bomb in a car park. When he inevitably cuts the wrong wire, Riggs tells Murtaugh “Grab the cat.” The whole building explodes just as they escape. Lethal Weapon 3 came out in 1992, four years before Discworld II, so folks playing it at the time would likely have recognised it. But it’s not nearly as well known now as the other films referenced, like The Mask or Terminator 2: Judgement Day.
  • For more about Abiotic Factor, The Bard’s Tale, The Outer Worlds 2 and Disco Elysium, see the list of “other videogames” below.
  • Monty Python’s Life of Brian was the third feature film from Eric Idle’s comedy troupe, Monty Python. Set around 33 CE, it tells the story of Brian Cohen (Graham Chapman), a man born in the stable next door to Jesus Christ. As an adult living in Roman-occupied Judea, Brian falls in love with the revolutionary Judith Iscariot (Sue Jones-Davies) and has a series of misadventures, including being mistaken for the Messiah. At the film’s end, he is captured and crucified by the Romans, but the people he thought would help him instead celebrate his sacrifice. As he despairs, a victim on the cross next door (Eric Idle) leads the crucified in the song “Always Look on the Bright Side of Life” to cheer them all up. It has remained a popular song ever since.
  • While the game only briefly explains why Windle is having a deathday party, the manual explains that wizards can see Death and know when they will die. Like most of the manual, this is essentially done via a remix of text and jokes from the novels, reproduced below. (The footnote is one about Rincewind failing to have achieved even the first of the eight levels of wizardry.)

There exists a special relationship between all wizards and Death, as they can not only see him but also know the exact time of their death. Amazingly, some part of this bleeds off onto Rincewind, despite the readily apparent fact that Rincewind is not really a wizard*. Rincewind can see Death, but does not accurately know the time of his own death. He suspects, however, that it will be a fraction of a second after almost everything he does. Death and Rincewind have always had an interesting relationship: Death has often offered to reap Rincewind’s soul as he was passing by, just to save time, and Rincewind has very politely run away.

Discword II: Missing, Presumed…!? manual, page 4-5
  • Don Bluth is an American animator. He worked with Disney in the 1950s and 1970s before creative differences on The Fox and the Hound led to him founding his own animation studio, Don Bluth Productions. Their best-known films include The Secret of NIMH (1982) – a book adaptation with some similarities to The Amazing Maurice and His Educated Rodents – The Land Before Time (1988), All Dogs Go to Heaven (1989), Anastasia (1997), Titan A.E. (2000), and An American Tail (see below).
  • An American Tail (1986) is the story of a young Russian-Jewish mouse, Fievel Mousekewitz, and his adventures in New York when he is separated from his family while emigrating to America in 1885. It was a co-production between Amblin Entertainment and Bluth’s Sullivan Bluth Studios. Don Bluth directed and co-produced the film, which stars a mix of famous and little-known actors. It was a hit, followed by three sequels (albeit two direct-to-video) and a television series.
  • Dragon’s Lair (1983) was the first of several LaserDisc arcade games animated by Don Bluth’s company. The machines played scenes from a LaserDisc, with the outcome of each scene determined by what we would call a “quick time event” today – a precisely timed joystick movement or button press. In Dragon’s Lair the player controlled the knight Dirk the Daring, who must overcome various obstacles to rescue the Princess Daphne from the dragon Singe. It was a hit at the time for looking much better than other games – and for the daringly revealing outfit worn by Daphne – but by the time the sequel was released years later, it was seen as out-dated. A live-action movie adaptation of Dragon’s Lair has been in the works since around 2020.
  • King’s Quest is a series of graphic adventure games from Sierra, created by Roberta Williams, beginning in 1984 with King’s Quest, later renamed King’s Quest I: Quest for the Crown. The series follows the royal family of the fairytale Kingdom of Daventry, beginning with Graham, a knight who becomes King by the end of the first game. Graphic adventures of the time hadn’t earned the nickname of “point and click”, and the first four in the series still used typed text commands to interact with items, characters and scenery. They were popular though, and King’s Quest was followed by multiple sequels alongside other series like Quest for Glory (originally Hero’s Quest), Space Quest and even Police Quest. The change in art style Kat mentions is probably the switch from high-resolution but still traditionally pixel-ish art in King’s Quest VI: Heir Today, Gone Tomorrow (1992), to the smoother cel-animation style of King’s Quest VII: The Princeless Bride (1994) – though they predate Discworld and Discworld II by a few years, so they don’t look quite as good as Discworld II. Both of these games’ protagonists were women. For more on the specific King’s Quest games Kat mentioned, see the list of games below.
  • The 7th Guest was released in 1993 (three years before Discworld II), and was one of a number of games – including Myst and various other early 3D and “talkie” adventures – that helped drive the switch from floppy disks to CD-ROMs in the 1990s. The main attraction for The 7th Guest was the full-motion video and sound, rather than its puzzles. (For more on this generation of games, see the list below.)
  • The silver cord is a term used for a few different concepts related to ideas of a soul or higher self, all linked to the idea of “astral projection” – being able to project one’s consciousness outside of the physical body. The Western, Christian-influenced version of this goes back to at least the 1920s, but it borrows largely from other traditions, including Ancient Egyptian ideas of the soul, and Hindu spiritual practices. It gets a bit more complicated than Ben describes: the silver cord is said to connect the physical body not to the soul itself, but to the “subtle body” – a sort of intermediate presence, which is partly physical, and partly spiritual. The soul uses the subtle body to travel outside of the physical one. The name “silver cord” is usually consider to be a Biblical allusion, specifically to Ecclesiastes 12:6-7, which refers to “the silver cord” being severed, along with the “golden bowl” being broken and various other things being destroyed before the spirit returns to God. The meaning of the verse is unclear, though many scholars think it is a metaphor for the human body, with “silver cord” referring to the spinal cord.
  • There’s no definitive origin for the cinema term Dutch angle, but the technique is also known as a “Dutch tilt”, alongside other names. Its usage goes back to the early twentieth century, when it was often used in Germany – leading to the theory that “Dutch” should more properly be “Deutsch”. In English language cinema it was popularised by Alfred Hitchcock, among others, but has been used by many filmmakers since to heighten tension or to portray madness, disorientation, or things being otherwise “out of joint”. This is thought to align (more or less) with other uses of the term “Dutch” in British English, dating back to the trade rivalry between the two countries.
  • OSR (Old School Renaissance, or Old School Revival) roleplaying is difficult to precisely describe as not everyone agrees on what it means. This is partly because it emerged in many online forums at once, in large part as a response to the release of the third edition of Dungeons & Dragons in the year 2000. At its core, it’s a philosophy or style of play that seeks to emulate what people liked about editions of D&D and similar games from the 70s and 80s. But not everyone agrees on what those elements are – indeed, some would argue that the Renaissance and the Revival are two distinct movements, and even those may be further broken down into different traditions. As a result, there are many “OSR” games which work quite differently, as well as “NSR” (New School Revival) games that seek to marry the good of the old with more recent game design philosophies. But a few things commonly cited as being important to OSR roleplaying include:
    • Player skill over character skill – the character’s capabilities are less important than the player’s skill at devising plausible solutions for the obstacles in their way.
    • High danger, or lethality – in many OSR games player characters are much more likely to die or suffer serious losses or injury than in other kinds of roleplaying games. This is both because of the rules (it may be very easy to roll enough damage to kill a character outright, for example), and because the expected setup is that dungeons and similar adventuring environments are full of deadly hazards, traps and creatures.
    • Rulings over rules – OSR games usually have simpler rules which don’t try to account for everything players might try to do. Instead, the “referee” is expected to make up rulings on the fly for how to resolve situations.
    • Compatibility – though specific rules might vary considerably, many OSR and NSR games are designed to be compatible with older and newer published adventures, without requiring a great deal of translation or conversion.
  • The manual gives the official names of the dialogue icons as “Greeting” (the smile), “Question” (the question mark), “Sarcasm” (the Jack-in-the-Box), “Muse” (the candle in the thought balloon) and one Ben forgot to mention: “Goodbye”.
  • A branching narrative is a story in which decisions made by the audience (usually a single player or reader) result in a different version of the story, often including different endings. While this is now common in videogames, it was invented in print media first. The most famous versions are the Choose Your Own Adventure books, created by Edward Packer in the US in the 1970s, and the Fighting Fantasy gamebooks created by Ian Livingstone and Steve Jackson in the UK in the early 1980s. Not all videogames have branching narratives – many require them to experience the events of the game in a fixed order (a “linear narrative”), or at best all the same events but in slightly different orders.
  • Discworld versions of the wandering shop appear most prominently in The Light Fantastic (see #Pratchat44, “Cosmic Turtle Soup”) and Soul Music (see #Pratchat19, “It Don’t Mean a Thing If It Ain’t Got Rocks In”).
  • As far as Ben can tell, no, Terry Pratchett does not appear in the final crowd scene in Discworld II. As mentioned, he does appear in a similar scene in the first game – and is part of an Easter egg that can get Rincewind to say a very cheeky line of dialogue.

More notes coming soon!

Videogames

As in our episode about the previous game, we mention plenty of videogames in this episode. We’ve split these into two lists below.

Adventure games

We mentioned these text and graphic adventure games, in order of release:

  • The Hitchhiker’s Guide to the Galaxy (Infocom 1984) – a text-based adventure game in which the player takes on the role of Arthur Dent. (We will assume someone listening to a Terry Pratchett podcast is at least familiar with the premise of The Hitchhiker’s Guide.) It broadly follows the plot of the Hitchhiker’s story, but with many new and changed details to provide puzzles the player won’t know how to solve. It was co-written by Douglas Adams himself, and is infamously difficult – though there are harder text adventures! Versions have been made available for free online by the BBC, and the a 30th Anniversary version of the game is still available.
  • King’s Quest IV: The Perils of Rosella (Sierra Entertainment 1988) – this game casts the player as Princess Rosella, who must help a fairy in order to save the life of her father King Graham, the protagonist of the first two games. (For more on the series as a whole, see the errata and notes section above.)
  • King’s Quest V: Absence Makes the Heart Go Yonder! (Sierra Entertainment 1990) – King Graham returns to a starring role when an evil wizard, seeking revenge for Graham’s sons actions in King’s Quest III, takes the rest of his family captive. This was the first King’s Quest game without text-based commands.
  • The Secret of Monkey Island (LucasArts 1990) – a comedy adventure game created primarily by Ron Gilbert, Tim Schafer and Dave Grossman. The story follows Guybrush Threepwood, a young man who comes to Melêe Island to seek his fortune and become “a mighty pirate”. Along the way he falls in love with the island’s governor, Elaine Marley, and earns the wrath of the evil ghost pirate LeChuck. It is still one of the most popular adventure games of all time. Remastered as the “Special Edition” with more modern cartoony art in 2009.
  • Monkey Island 2: LeChuck’s Revenge (LucasArts 1991) – the sequel to The Secret of Monkey Island is set some years later, when an older Guybrush is finding it harder to live off the glory of his exploits from the first game. He goes searching for a fabled treasure, but is followed by LeChuck, now a zombie. Monkey Island 2 has some notably harder puzzles than its predecessor, and like the first Discworld game, involved a lot of going back and forth between locations to solve puzzles. It does have something in common with Discworld II, though: a great musical number involving skeletons! It was popular, but its unconventional ending left fans a bit confused, and the third and fourth games were made without the original creative team. This one was also remastered as a “Special Edition” in 2010, and its ending was revisited in Ron Gilbert’s surprise sequel, Return to Monkey Island, in 2022.
  • Gobliiins (Coktel Vision 1991) – the first in a series of French fantasy adventure games in which the player controls a variable number of goblins; the number of “i”s in the title of the game indicates how many goblins you will control.
  • King’s Quest VI: Heir Today, Gone Tomorrow (Sierra Entertainment 1992) – this game picks up at the end of King’s Quest V, when the newly rescued Prince Alexander meets and falls in love with Princess Cassima. He goes on a quest to find her in the Land of Green Isles, travelling between several islands each themed after a different kind of mythology. Notably for its open world design, and for having many optional puzzles which, if completed, provided a more satisfying ending.
  • Indiana Jones and the Fate of Atlantis (LucasArts 1992) – the first Indiana Jones game to feature an original story. While primarily an adventure game, the player can choose one of three modes early on: the Team Path has the player control both Indy and his new partner, Sophia Hapgood; the Wits Path has Indy solve more difficult puzzles alone; and the Fists Path focuses on fighting, which is present but optional in the other two modes.
  • The 7th Guest (Trilobyte 1993) – more an interactive movie than an adventure game, this was one of the first CD-only games. It made extensive use of full-motion video in a horror story set in a haunted mansion.
  • Myst (Cyan 1993) – a hugely influential 3D puzzle game, another of the early CD-only games. It was was one of the best-selling games for about a decade. The player finds a book titled Myst, which magically transports them to a mysterious island of the same name.
  • King’s Quest VII: The Princeless Bride (Sierra Entertainment 1994) – the first King’s Quest game with multiple player characters. Just before Princess Rosella’s wedding, an evil witch transforms her into a troll, and transports her and Queen Valanice – in her first starring role – to a far away kingdom. The game takes place across six chapters (not unlike the acts of Discworld II), with the player alternating between the protagonists, who are split up until late in the game. They must find a way to break the curse and get back home.
  • The Dig (LucasArts 1995) – based on a plot by Steven Spielberg about a group of astronauts exploring an alien world, this science fiction adventure game was also notoriously difficult.
  • Toonstruck (Burst Studios 1996) – a hugely expensive game blending full motion video with cel animation, and an all-star cast. Christopher Lloyd plays Drew Blanc, a frustrated animator drawn into the cartoon world of his saccharine children’s show, with his weirder, less child-friendly creation as a sidekick.
  • Monty Python & the Quest for the Holy Grail (7th Level 1996) – though Ben remembers this as not being much of adventure game, that’s how it was sold. The mini-games were definitely the highlight when he tried playing it back in the day, though!
  • The Curse of Monkey Island (LucasArts 1997) – the third Monkey Island game more or less ignores the ending of the second one, and features Guybrush escaping from LeChuck – now a fiery demon – only to accidentally curse Elaine and turn her into a golden statue, and she is stolen by pirates. This game features cel-style animation similar to Discworld 2.
  • Grim Fandango (LucasArts 1998) – LucasArts’ first 3D animated adventure game, written and directed by Tim Schafer. The player controls Manuel “Manny” Calavera, a junior travel agent to the newly deceased in an Aztec-inspired, 1950s retro afterlife. While trying to avoid getting fired from his job, Manny unwittingly discovers corruption and conspiracy in the Department of Death.
  • Escape from Monkey Island (LucasArts 2000) – the first Monkey Island game in 3D sees Guybrush Threepwood and Elaine Marley, now married, return home to find Elaine has been declared dead. Guybrush works to restore her position as governor, this time opposed by Australian property developer Ozzie Mandrill (a parody of Rupert Murdoch) and the surprise return of LeChuck. This sequel leaned heavily on concepts from and references to the earlier games, and wasn’t super well-received. (Not everyone was convinced the 3D models were an improvement on the previous art styles, either.)
  • Bye Sweet Carole (Little Sewing Machine 2025) – a horror adventure game in cel-animation style, in which the player tries to unravel the mystery of her missing friend Carole in early twentieth century England.
  • The Drifter (Powerhoof 2025) – an Australian game about a drifter who returns to the city for a funeral, only to be caught up in a supernatural mystery.

Other videogames

These games are from other genres, though as with all classification of art, the line isn’t always clear! Some of these certainly have adventure-like elements, but in general the focus isn’t on solving puzzles to progress through a story.

  • Abiotic Factor (Deep Field Games 2025) – a dark comedy horror survival game, set in an underground bunker in outback Australia belonging to Gate, a super-science organisation similar to
  • The Bard’s Tale (Interplay 1985) – a classic roleplaying game that plays with the standard tropes of Dungeons & Dragons style adventure. Followed by a long string of sequels and remakes.
  • The Outer Worlds 2 (Obsidian 2025) – a satirical action roleplaying game on capitalism and consumerism, set in a retro-futuristic alternate history where monopolies were never reigned in, and a star system colonised by humans is thus run by a handful of megacorporations.
  • Disco Elysium (ZA/UM 2019) – an award-winning roleplaying game set in which the player is an amnesiac alcoholic cop investigating a murder in the weird Eastern Europe-inspired dystopia of Revachol.
  • Clair Obscur: Expedition 33 (Sandfall Interactive 2025) – a turn-based action roleplaying game in which the player controls the members of Expedition 33. They are the latest to try and reach “the Paintress” – a mysterious figure on a distant island who every year paints a decreasing number which causes everyone that age or older to evaporate. Ben likes to describe it as “sad beautiful French Final Fantasy”.
  • Elden Ring (FromSoftware 2022) – an action roleplaying game set in an open world of warring demigods, inspired in part by Norse mythology, and with a story by George R R Martin. It’s part of a sub-genre of “souls-like” games that stem from FromSoftware’s earlier game Dark Souls. Souls-like games generally have challenging combat that relies on player skill and timing, frequent character death, and other aspects that give them a reputation for being very difficult. Kat wrote a blog about finishing Elden Ring in August 2025: “I was wrong about Elden Ring. Here’s why…”

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Albert, Ankh-Morpork, Ben McKenzie, Casanunda, CMOT Dibbler, computer game, Death, Discworld, Elizabeth Flux, Foul Ole Ron, Granny Weatherwax, Kat Clay, Librarian, Perfect Entertainment, Rincewind, Susan, videogame, Wizards

#Pratchat92 – Sand of the Scrounge Wizard

8 February 2026 by Pratchat Imps Leave a Comment

Writer and game designer Kat Clay joins Liz and Ben to point and click on Rincewind once more, as we discuss the 1996 graphic adventure game Discworld II: Missing, Presumed…!? from Perfect Entertainment.

When the wizard Windle Poons dies, no-one comes to collect his soul – and this isn’t the first time Death has been derelict in his duty. Something must be done, and the Archchancellor knows just the man for the job: so-called wizard and veteran videogame protagonist, Rincewind! Can he – that is to say, you – navigate an ever more fiendish chain of elaborate tasks to summon Death, and persuade him to go back to work? Or will the Disc be doomed to immortality?

The first Discworld point-and-click graphic adventure, released in 1995, was a hit. So of course Perfect Entertainment – the merged form of Teeny Weeny Games and Perfect 10 Productions – returned just one year later with a sequel. While not quite as well known as the original, Discworld II: Missing, Presumed…!? (or Discworld II: Mortality Bytes in the US) once again features Eric Idle as Rincewind, a cast of thousands (voiced by three), and a plot constructed from bits of Discworld novels (mostly Reaper Man and Mort). It also features an original song written and performed by Idle, a brand new visual style, and more fourth wall breaks than you can shake a Suffrajester at. The team, headed by Angela Sutherland and Gregg Barnett, would go on to produce one more Discworld game: Discworld Noir, a brand new story with an original protagonist. But like its stablemates, Discworld 2 is currently out of publication.

Have you played Discworld 2? Did you find it easier than the first one? Was it written with an awareness that women play videogames? Do you prefer the cel-animation look of this game, or the cartoony pixels of the first one? Does it feel more like the Discworld, or a spin-off from Monty Python? And for subscribers especially, would you like to watch Ben stream these games and play along? Join our online conversation by using your fingers with the social media platform, and then clicking on the hashtag #Pratchat92.

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Guest Kat Clay (she/her) is a writer of fiction and tabletop roleplaying games from Melbourne, Australia. Her writing is mostly horror, and has included short stories, game reviews, novellas and hopefully an upcoming full-length novel. Kat won a Silver ENNIE award for her Call of Cthulhu adventure, The Well of All Fear, and her recent modern-day Cthulhu adventure, Resort, won Best Scenario at the 2025 Australian Industry Roleplaying Awards. You can find out more about Kat, and read some of her work, at katclay.com. You can also find her on social media, including Bluesky as @katclay.com, and buy her adventures via DriveThruRPG – where they’re all bestsellers!

You can find episode notes and errata on our web site.

Next month we’re getting schooled in legends and lore via Pratchett’s collaboration with Jacqueline Simpson, The Folklore of Discworld! We’ll be looking at the third edition, which references all the novels up to Raising Steam. Send us your questions via email (chat@pratchatpodcast.com), or send us a magpie via social media using the hashtag #Pratchat93.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Albert, Ankh-Morpork, Ben McKenzie, Casanunda, CMOT Dibbler, computer game, Death, Discworld, Elizabeth Flux, Foul Ole Ron, Granny Weatherwax, Kat Clay, Librarian, Perfect Entertainment, Rincewind, Susan, videogame, Wizards

#Pratchat91 – We Can Reference It For You Wholesale

8 January 2026 by Pratchat Imps Leave a Comment

Liz and Ben do a little light Summer reading as they tackle one of the biggest Discworld books of all – Terry Pratchett and Stephen Briggs’ The Discworld Companion, in all its various editions (but mostly 2021’s The Ultimate Discworld Companion).

From the Abbott of the History Monks, to dimensionally-displaced traveller Jack Zweiblumen, the Discworld Companion is an alphabetical encyclopaedia of everything Discworld! Flip to your favourite character, location or thing from across the Disc, and rediscover what made you fall in love with this world all over again.

After Stephen Briggs started adapted the Discworld novels for the stage, he started to make notes about how the pieces of this fictional world fit together. He started by suggesting it would be possible to draw a map of Ankh-Morpork, and then advanced to trying to encompass the whole of the world in a single reference work. That was in the 1990s, at the height of Discworld’s fame and success – and before the world wide web was on everyone’s desk (or in everyone’s pocket). But there have been four major editions (and multiple other revisions) of The Discworld Companion since then, each bigger than the last – and the Dunmanifestin expanded edition of The Ultimate Discworld Companion is probably the biggest Discworld book of all time!

Do you have a copy of the Companion? Which edition is it? How do you read it, and what are your favourite entries? What would you compile an encyclopaedia about, and what would you put into the Discworld Companion if you got the chance? And do you know where Mr Harris and the Blue Cat Club come from – if they come from anywhere? Let us know your answers via social media (optionally using the hashtag #Pratchat91), send us an email, or comment on our website to join the conversation!

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You can find episode notes and errata on our web site.

Next month it’s back to the digital Discworld, as we play and discuss the second Discworld adventure game, Discworld II: Missing, Presumed…!? (aka Discworld II: Mortality Bytes.) Send us any questions you have via email (chat@pratchatpodcast.com) or social media, optionally using the hashtag #Pratchat92.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Adorabelle Dearheart, Ankh-Morpork, Ben McKenzie, Colon, computer game, Craig Hildebrand-Burke, Discworld, Dwarfs, Elizabeth Flux, goblins, Harry King, Moist von Lipwig, Nobby, Rincewind, Sam Vimes, Vetinari, Wizards

#Pratchat90 – Mind the Ginnungagap

8 December 2025 by Pratchat Imps Leave a Comment

Psychologist Craig Hildebrand-Burke rejoins Liz and Ben as we don our flat caps and anoraks, as we make sense of Terry Pratchett’s penultimate Discworld novel, 2013’s Raising Steam.

Dick Simnel has created Iron Girder, the Disc’s first steam engine – and he’s brought it to Ankh-Morpork seeking an investor. He finds one in Sir Harry King, who is keen to be known as the King of something other than what brought him his wealth. As excitement and interest in the “steam engines” starts to build, Lord Vetinari sees its potential – but only if someone oversees this new enterprise on behalf of the city. That someone is, of course, Moist von Lipwig, who is in need of a new way to live dangerously. And dangerous it will be, since the conservative dwarf grags are once again moving against their progressive King. They’re attacking anything too new to be traditionally dwarfish – which means modern dwarfs, clacks towers, goblins with jobs…and the steam train…

Terry Pratchett clearly had a love of steam engines – he particularly requested a steam roller be the thing to destroy his unfinished works after his death. This at least partly explains why – instead of the announced Raising Taxes – the next Moist von Lipwig book would see him helping to bring the Discworld into the age of steam. Written in 2012 and 2013, as Pratchett’s illness started to worsen, it had a troubled journey into existence, with Rob Wilkins writing in the official biography that ‘the real triumph of Raising Steam was that it existed at all.’ But while it might lack the sharpness of plot and theme and structure that mark Pratchett’s best work, there are still plenty of great jokes, characters, observations and ideas in Raising Steam – especially for the Discworld fan who’s also a bit of a gunzel (that’s Fourecksian for “train spotter”).

Have you read Raising Steam? How do you rate it, compared to the previous novels in the series? How many words did you have to look up? What were your favourite allusions to the history of steam, and to railway fiction, that we didn’t mention? Get aboard the comment train by using the hashtag #Pratchat90 on social media, or comment on our website, to join the conversation!

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_90.mp3

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Guest Craig Hildebrand-Burke (he/him) is an educational and development psychologist who last joined us way back in January 2020 for #Pratchat27, “Leshp Miserablés”, to talk about Jingo. He specialises in working with neurodivergent children and young people and their families, as well as d/Deaf and hard of hearing children and families. We can’t advertise his actual practice, but you can find him on Instagram as @craighbpsychologist. (There are only a few posts in the grid, but he shares a lot of great stuff as reels!)

You can find episode notes and errata on our web site.

Now we’re nearly at the end of the Discworld, it’s time to make sense of it all – so next month, we’ll be sifting through the A-Z of the series, The Discworld Companion! (We’ll be using The Ultimate Discworld Companion as the default, but any version you have should do!) Send us any questions you have about this encyclopaedia-like tome via email (chat@pratchatpodcast.com), or send a clacks over your social network of choice using the hashtag #Pratchat91.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Adorabelle Dearheart, Ankh-Morpork, Ben McKenzie, Colon, computer game, Craig Hildebrand-Burke, Discworld, Dwarfs, Elizabeth Flux, goblins, Harry King, Moist von Lipwig, Nobby, Rincewind, Sam Vimes, Vetinari, Wizards

#Pratchat89 Notes and Errata

8 November 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 89, “An Awfully Teeny Weeny Adventure”, discussing the 1995 computer game Discworld, with guest Jody Macgregor.

Iconographic Evidence

We’ll add a few choice screenshots here! Watch this space.

Notes and Errata

  • The episode title is obviously a reference to one of the companies who made Discworld, Teeny Weeny Games, and the fact that it’s a graphic adventure game. But it’s also a riff on “an awfully big adventure”, which is how Peter Pan describes death in the original play by J M Barrie. An Awfully Big Adventure is also the title of a film – coincidentally released in 1995, the same year as Discworld – about a teenage girl drawn into the drama and trauma behind the scenes of a post-war production of Peter Pan. It was directed by Mike Newell, and starred Georgina Cates, Hugh Grant and Alan Rickman. (Note that the film comes with a few content warnings.)
  • You can read a PDF of the 1993 interview with Terry from PC Gamer #1 via the PC Gamer website. It was originally made available for ‘A tribute to Terry Pratchett’, an article by Christopher Livingston published on 13 March 2015, soon after his death.
  • We mention two articles which discuss who holds the rights to the game:
    • The first is the interview given by the game’s writer/director Gregg Barnett to Jack Yarwood of the Time Extension blog: ’Discworld Remasters Could Happen – And We Might Get A New Game, Too’, originally published on 6 February 2024. (Note it was updated a week later with info from the PC Gamer piece below, and also republished in December 2024.)
    • The PC Gamer follow up mentioned by Jody, which includes a chat with Rhianna Pratchett, is “Discworld re-release is ‘on the cards’, according to original game’s director, but is ‘a complicated process’ because King Charles may own 50% of the IP rights” by Rick Lane, published on 9 February 2024.
  • Unsurprisingly we mention a lot of videogames in this episode, especially adventure games. Here’s a quick list of the adventure games; we’ll add more games, and some details, soon.
    • The Secret of Monkey Island (LucasArts 1990)
    • Monkey Island 2: LeChuck’s Revenge (LucasArts 1991)
    • Space Quest IV: Roger Wilco and the Time Rippers (Sierra On-Line 1991) – Ben was wrong about the prequel that was skipped; he’s confusing the time travel in this game (in which space janitor Roger Wilco visits several sequel games that don’t yet exist) with the missing fourth game in Sierra’s Leisure Suit Larry series. (Similar “Search for the Sequel” jokes have been proposed for films, but none filmed as far as we can find.)
    • Day of the Tentacle (LucasArts 1993)
    • Sam & Max Hit the Road (LucasArts 1993)
    • Freddi Fish and the Case of the Missing Kelp Seeds (Humongous Entertainment 1994) – designed by Ron Gilbert, who also made The Secret of Monkey Island and most of the other adventure games mentioned by Ben this episode!
    • Full Throttle (LucasArts 1995)
    • The Curse of Monkey Island (LucasArts 1997)
    • Grim Fandango (LucasArts 1998)
    • Duck Quest? (Waffle Friday Studios 2013)
    • The Cave (Doublefine Productions 2013)
    • Thimbleweed Park (Terrible Toybox 2017)
    • Return to Monkey Island (Terrible Toybox 2022)

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, Carrot, Discworld, Jody Macgregor, Nobby, Rincewind, The Watch, videogame, Wizards

#Pratchat89 – An Awfully Teeny Weeny Adventure

8 November 2025 by Pratchat Imps Leave a Comment

Games journalist and PC Gamer editor Jody Macgregor joins Liz and Ben to take control of an oddly Pythonesque Rincewind and discuss the 1995 graphic adventure game Discworld from Teeny Weeny Games and Perfect 10 Productions.

A nefarious secret society has summoned a dragon in Ankh-Morpork! It’s a suspiciously familiar plot, and of course the only one who can save the city is…Rincewind? This wizard might not know any spells, but he’s decidedly snarky and cunning – and accompanied by an inventory window on legs. Together, they’ll use petty theft, time travel and logic that would put Rube Goldberg to shame to rid the city of this scaly threat forever…twice!

Terry Pratchett was famously an early adopter of computers, and a devoted video game player, so its no surprise that there were other Discworld videogames before…er…Discworld. But this 1995 point-and-click graphic adventure game is by far the most well known and beloved of the lot – despite also being infamous for its difficulty, in a genre known for obscure puzzles with illogical solutions! The player controls a version of Rincewind voiced by Eric Idle, who must travel back and forth all over Ankh-Morpork (and to the edge of the Disc) to collect a variety of random objects to save the city. The plot is loosely based on Guards! Guards!, with some flavour from Moving Pictures and a cast drawn from the early wizards novels. It was followed by two more games from the same team: Discworld II: Missing, Presumed…?!, and Discworld Noir, each with quite different visual styles, and the latter with a brand new protagonist. Sadly, all three are “abandonware” – not only unavailable, but languishing in copyright limbo, with no-one sure enough who currently has the rights to get them published again.

Have you had a chance to play Discworld? What do you think of this version of Rincewind, Ankh-Morpork and the Disc? Would you like to hear us do episodes about the two other adventure games? And what other adventure games would you recommend for folks looking for a similar vibe? What other kinds of Discworld videogame would you like to see? Click on Pratchat and choose the question mark icon to join our online conversation, using the hashtag #Pratchat89.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_89.mp3

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Guest Jody Macgregor (he/him) is a journalist who started out writing about music, but now writes mostly about videogames. He’s been writing for PC Gamer for about a decade, and is currently the magazine’s weekend and Australian editor. You can find out more about him, and read his most recent reviews and articles, by looking up his profile at pcgamer.com.

You can find episode notes and errata on our web site.

Next month we’re catching a train – the Ankh-Morpork Scenic Railway, that is – as we read Terry Pratchett’s penultimate Discworld novel, Raising Steam! Send us your questions via email (chat@pratchatpodcast.com), or get on board via your local social media platform using the hashtag #Pratchat90.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, Carrot, computer game, Discworld, Elizabeth Flux, Jody Macgregor, Nanny Ogg, Nobby, Perfect Entertainment, Rincewind, The Watch, videogame, Wizards

#Pratchat3 – You’re a Wizzard, Rincewind

8 January 2018 by Pratchat Imps 2 Comments

In episode three, comedian Cal Wilson is back to discuss the book that started her passion for Terry Pratchett – Sourcery! It’s the fifth Discworld novel, published in 1989, and both revisits locations and characters from the first two books and takes us to new parts of the Disc.

Happy to have left his adventuring days behind him, inept “wizzard” Rincewind now works as assistant librarian at Unseen University, the Disc’s premiere college for wizards. But just as a new archchancellor is about to be named, a young boy arrives. Coin is the eighth son of an eighth son of an eighth son: a Sourcerer, a source of raw magic not seen on the Disc since the ancient time of the Mage Wars. As Coin takes over the university and wizards across the world awaken to power they’ve never known, the end of the world draws nigh…and Rincewind just can’t seem to avoid getting involved.

Rincewind was Pratchett’s first protagonist, and this novel exemplifies all the things that make us love him: genre-awareness, unrepentant cowardice, reluctant heroism, lack of any skill at wizardry and fierce self-identification as a wizard. It also sees the return of the Luggage, a living chest which follows Rincewind wherever he goes. It was a delight for us all to see these characters again, and we have grand plans to go back to their beginnings in the very first Discworld novels…

In the meantime, when you’ve finished listening to this episode, get ready for the next one by reading Wyrd Sisters! We’ll be recording on January 14th, so get your questions in ASAP if you’d like us to answer them on the podcast.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_03.mp3

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Guest Cal Wilson (she/her) was one of Australia and New Zealand’s most beloved comedians. She previously appeared in our first episode, “Boots Theory“, and would return for our fiftieth episode, “Salt Rat Arsenic Heat”. At the time of publishing Cal was about to tour a new live stand-up show, Hindsight, in multiple cities at festivals throughout 2018. (You can see the poster she mentions in our episode notes.) Cal passed away unexpectedly after a brief illness in October 2023; she is sorely missed. GNU Cal Wilson.

You can find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, Cal Wilson, Conina, Discworld, Elizabeth Flux, Nijel, Rincewind, Sourcery, The Luggage, Vetinari, Wizards

#Pratchat50 – Salt Rat Arsenic Heat

8 December 2021 by Pratchat Imps Leave a Comment

Happy fiftieth episode to us! We’re celebrating with the return of our very first guest, comedian and author Cal Wilson! Cal joins Liz and Ben in the kitchen to brave the recipes within the 1999 Discworld side project Nanny Ogg’s Cookbook, co-authored by Terry Pratchett, Stephen Briggs and Tina Hannan, with illustrations by Paul Kidby.

After his latest books are forcibly withdrawn from sale, J H C Goatberger reluctantly decides to publish another manuscript sent to him by Nanny Ogg. He hires a few editors to “put in the spelling, grammar and punctuation” and has his wife vet it for anything objectionable enough to get the book banned. The result is Nanny Ogg’s Cookbook, a collection of Nanny’s own recipes, others she’s collected from around the Disc, and some of her wit, wisdom and advice – in particular when it comes to etiquette.

Published alongside The Fifth Elephant (see #Pratchat40), Nanny Ogg’s Cookbook is one of several “in-universe artefact” books for the Discworld. It collects around fifty or so recipes – minus a dozen or so joke ones – devised by Hannan. Pratchett and Briggs round out the book with Nanny’s advice on matters of life, death, flowers and everything in between. Paul Kidby provides some great illustrations of various characters, dishes and other glimpses of Discworld life.

What do you think of books like this, that bring a bit of a fictional world into the real one? Which of Nanny’s recipes would you try? How do her observations match up with your own experiences of life, love and…um..toilet seats? Do you want a sausage-inna-Bunnings T-shirt? And are you ready to see pictures of our efforts? (Probably not…) Join the conversation using the hashtag #Pratchat50 on social media.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_50.mp3

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Guest Cal Wilson (she/her) was one of Australia and New Zealand’s most beloved comedians. She passed away unexpectedly after a brief illness in October 2023, and is sorely missed. GNU Cal Wilson.

Cal previously guested in #Pratchat1 and #Pratchat3, talking about Men at Arms and Sourcery, respectively. In between she published two children’s books – George and the Great Bum Stampede and George and the Great Brain Swappery. Cal was also no stranger to podcasts; she guested on dozens, including StoryKids reading a young listener’s story, “The Gloomy Mist”. She was also co-host of Money Power Freedom with journalist Santilla Chingaipe for the Victorian Women’s Trust.

As usual, you can find notes and errata for this episode on our web site – including some photos of our culinary efforts! (Viewer discretion is advised.) And you can also find some more recipes from this book in our special “Oggswatch Feast” episode for 2021! (We might even do this again some day.)

December is a busy time for us! To further celebrate reaching fifty episodes, we’ve invited a bunch of great folks, including past guests, fellow Pratchett podcasters and more to cook a few more recipes for a special Hogswatch Feast episode! Watch out for it on Hogswatch day (i.e. December 25, Australian time).

We’re also recording our next episode very soon – December 17 in fact – and we’ll be discussing the next adventure for Tiffany Aching, 2006’s Wintersmith, with Australian fantasy author Garth Nix! So if you have questions, get them in “toot sweet”, as Nanny might say, using the hashtag #Pratchat51, or via email to chat@pratchatpodcast.com.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, Cal Wilson, Discworld, Elizabeth Flux, Mustrum Ridcully, Nanny Ogg, Nanny Ogg's Cookbook, Patrician, Paul Kidby, Rincewind, Stephen Briggs

#Pratchat56 Notes and Errata

8 June 2022 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 56, “do { Podcast(); } while ( unreadPratchetts > 0 );“, discussing the 1990 short story “#ifdefDEBUG + ‘world/enough’ + ‘time’” with guest Sean Williams.

Iconographic Evidence

Conspicuously missing from this section is that illustration from the German collection Der ganze Wahnsinn: Storys, but despite what much of the Internet is like it’s not actually okay to publicly share artwork without the artist’s permission.

However, it does appear in the picture section of A Blink of the Screen! There is presented the full, original artwork, which was painted for the cover of a 2001 German anthology of short stories, Retter der Ewigkeit, subtitled “Geschichten zwischen Diesseits und Jenseits” (roughly “Saviour of Eternity: Tales between this world and the afterlife“). This version shows the whole scene – unlike the versions used for either of the German collections – and answers a few of our questions, especially that the yellow leg is indeed that of Michael Dever in his AR chair. In the ebook edition it’s presented at quite a low resolution, and sideways (in the print edition it’s a double-page spread), which might be why Ben thought it was familiar but didn’t recognise where he’d seen it.

While it’s not amongst the images available on Josh Kirby’s official website, if we find it somewhere else public, we’ll point you to it. Sven and Ben have both shared the versions they have via the Pratchat Discord, so subscribers with access can see it there.

Notes and Errata

  • The episode title is valid C++ code, assuming that the function Podcast exists and updates the value of unreadPratchetts to avoid the podcast going on forever. Or is that what you all secretly want?
  • Philip K. Dick (1928-1982) – who’ll be mentioned quite a bit this episode – was an American science fiction author, many of whose novels and short stories have been famously adapted for the screen. These include The Man in the High Castle, Do Androids Dream of Electric Sheep? (adapted as Blade Runner), “We Can Remember It For You Wholesale” (adapted twice as Total Recall), “The Minority Report” (more about that in another note) and A Scanner Darkly, among others.
  • You can hear Sean’s episode of Splendid Chaps, “Three/Family“, over at the Splendid Chaps website. It was recorded on Sunday, 10 March 2013, at the pop-up Adelaide Fringe venue the Tuxedo Cat, and released on 23 March 2013.
  • Strata was Pratchett’s third novel, first published in June 1981, about two and a half years before The Colour of Magic. It’s features a science fiction version of the Discworld – a planet shaped like a flat disc, which seems to have been built by ancient aliens. It’s more-or-less a parody of Larry Niven’s popular Ringworld books, with many specific jokes and references. But we’ll say no more about it here, as we’ll definitely be covering it on the podcast in future.
  • The Ferals (1994-1995) was an Australian children’s television program on the ABC starring a mix of humans and puppet animals: Rattus, a rat; Modigliana, a feral cat; Mixy, a rabbit (her name is a pun on myxomatosis, a disease used to control wild pest rabbits in Australia); and a “dopey dog”, who it turns out is both not a dingo and not a Darren – his name is actually Derryn. While the original show only ran for two seasons, the puppet characters were very popular and continued to host and appear on other shows for several years. This included the five-minute Feral TV, in which the ferals ran a television station headed up by Kerry the Cane Toad (a clear parody of Kerry Packer, then owner of Australia’s Channel 9 TV network) and his assistant Rodney, a cockroach.
  • The story was written for the 1990 anthology Digital Dreams, edited by British writer, editor and sociologist specialising in religion, David V. Barrett. Barrett has a long history editing and writing for speculative fiction and similar magazines, including Vector and the Fortean Times. He also edited Tales From the Vatican Vaults, a collection of short fiction based on the premise of secret Vatican files being released to the public in an alternate history where Pope John Paul I reformed the Catholic Church. It was published in 2015, and features a few stories by authors who contributed to Digital Dreams. As we discussed, authors in the collection include Neil Gaiman, Diana Wynn Jones, Dave Langford, Storm Constantine, Ian McDonald, Keith Roberts and Andy Sawyer. You can see the cover and full list of authors at the book’s entry in the Speculative Fiction Database (SFDB).
  • The short story commentary in which Pratchett says “short stories cost me blood” and “I doubt I’ve done more than fifteen in my life” is “The Sea and Little Fishes”, which we discussed in #Pratchat39, “All the Fun of the…Fish?” The book in which this commentary appears, A Blink of the Screen, contains thirty-two short pieces of fiction. Admittedly, a few of those don’t really count as stories – see #Pratchat53 for three examples – but that’s not counting the four volumes of his early short stories for children, published separately.
  • Neil Gaiman’s short story about the troll under the bridge is titled, er… “The Troll Bridge” (or sometimes “Troll-Bridge”). It seems to have been first published in the short story collection Snow White, Blood Red in 1993, two years after the first publication of Pratchett’s story of the same name. The story was nominated for the World Fantasy Award in 1994, and has appeared in a few other places, including Gaiman’s own anthologies Angels and Visitations (1993 – probably the collection Sean is thinking of), Smoke and Mirrors (1998) and M is for Magic (2007), and was adapted into the comic book Ben read in 2016 by Colleen Doran. While he was certainly better known as a comics writer at the time, Gaiman had written and published several short stories by 1990, though his most famous short fiction came after Digital Dreams. One of his notable earlier stories is 1984’s “We Can Get Them for You Wholesale” – the title clearly riffing on Dick’s “We Can Remember It For You Wholesale” – about a young man who finds an assassin in the phone book and discovers they do bulk discounts, a very Pratchetty idea.
  • We discussed “Once and Future“, Pratchett’s 1995 short story for the collection Camelot, in #Pratchat49, “Once More, With Future“.
  • The “internal monologue” is the way many people think to themselves: in words. But while common, this is far from a universal experience – and most people assume others think in the same way as they do. Finding out otherwise often blows people’s minds, as with the cascade of articles and viral social media posts that cropped up in the way of this 2020 tweet:

Fun fact: some people have an internal narrative and some don't

As in, some people's thoughts are like sentences they "hear", and some people just have abstract non-verbal thoughts, and have to consciously verbalize them

And most people aren't aware of the other type of person

— Kyle 🌱 (@KylePlantEmoji) January 27, 2020
  • “Atari” was never that widely-used as a synonym for game consoles, but “Nintendo” was – which is why some sources credit them with aggressively re-popularising the still fairly new generic term “game console” in the 1990s, so they could hang on to the trademark. It worked! And while some folks did (and do) use “Playstation”, “XBox” or even “Game Cube” as a stand-in for game console, those never became as widespread. (Earlier consoles were referred to as “game systems”, but by the time Nintendo massively dominated the market in the early 1990s, “console” – which differentiated a dedicated system for games from a more versatile personal computer, and from an arcade “cabinet” that could only play a single game – had become the preferred term.)
  • Genericisation can indeed make a product’s name ineligible as a trademark. This process is also known as “trademark erosion” or “genericide”, and in America – where most of the famous cases have occurred – it’s controlled by the Lanham (Trademark) Act. The Lanham Act allows a registered trade mark to be cancelled if it “becomes the generic name for the goods or services, or a portion thereof, for which it is registered”. In Australia, the Trade Marks Act 1995 has a similar clause: the mark can be cancelled if it “becomes generally accepted within the relevant trade as the sign that describes or is the name of an article, substance or service”. This has happened to some significant and surprising things: Aspirin and Heroin were both once trademark names used by the Bayer company! To protect against this modern drugs are often given a specific, non-proprietary name, with different company’s specific versions having trade names as well. Other famous examples include cellophane, dry ice, escalator, kerosene, laundromat, videotape and zipper! Examples like Hoover, Kleenex and Google (see below) have certainly become generic terms for a kind of thing, but not to the extent where a trademark has been revoked or expired. In Australia, the legal test seems to be whether the trade mark has become the only term used for a product or service.
  • The Google company went through a major restructuring in 2015 with the creation of Alphabet Inc, a new company which owned Google (the Internet services company that runs the search engine, GMail, YouTube and various other online services) and several other companies that were previously subsidiaries of Google. The driver behind this wasn’t a worry about genericisation; rather Google stated that wanted to make the company more accountable and give subsidiaries more freedom. But Google is commonly used to mean “search the Internet”, including as a verb (“I googled it”), and this has come up in court as a reason to cancel the trademark, as per the Lanham Act mentioned above. In 2017, a case in Arizona set a new precedent that the test for genericisation was whether the “primary significance of the trade mark in the minds of the consuming public” had become the product, rather than the producer. They ruled that while people did use “google” as a verb, they also understood Google was a company and not the only way to search the Internet.
  • Amstrad was a British computer company created by English tycoon and politician Alan Sugar. It operated between 1968 and 2010, and was most famous for their personal computers in the 1980s and 1990s. These included later iterations of the ZX Spectrum, which Amstrad bought from its original creator Sinclair Research, and the Amstrad Mega PC, a Windows-PC which also had a built-in Sega Mega Drive game console (known as the Sega Genesis in the US).
  • Hitachi is a Japanese company founded in 1910, which has grown into a conglomerate best known for their technology products. They no longer make personal or mainframe computers, but do make everything from military vehicles to air conditioners and the Hitachi Magic Wand, a “vibrating massager” introduced in 1968 which experienced a huge swell in sales when it featured in a 2002 episode of Sex and the City.
  • The 1980s-style retro-VR cyberpunk videogame trailer Ben remembered was for the game Jazzpunk, released in 2014. You can watch the live action Jazzpunk trailer on YouTube.
  • William Gibson’s Neuromancer, one of the first and most influential cyberpunk novels, was first published in 1984, so around six years before Pratchett wrote “#ifdefDEBUG + ‘world/enough’ + ‘time'”. Neuromancer popularised many terms and concepts which are now essential parts of the genre, and it’s also the only novel ever to have won the Nebula, Hugo and Philip K. Dick Awards.
  • “Carnie” is an American nickname for “carnival worker”; the traditional Australian equivalent is “showie”, short for “showman” or “showwoman”, since we call them “shows” rather than carnivals. We previously talked about this in #Pratchat51, where our previous research suggested the Australian term might even be a little older than the American one. (The surname in this story – and, most of the time, in real life – is spelled “Carney”.)
  • We dance around this a little in the episode, but clues in the story suggest that “Seagem” – the name for the artificial reality company that becomes a generic name for AR machines – comes from the acronym CGEM, which probably stands for “Computer Generated Environment Machines”.
  • The term AFOL, an acronym for “Adult Fan of Lego”, can be traced back to the newsgroup rec.toys.lego, where it was first coined by Matthew J. Verdier on the 14th of June, 1995 after another user, Jeff Thompson, was the first to use the phrase “adult fan of Lego”. It was a niche term for a decade or so, but in the 2010s not only had more people who grew up playing with Lego returned to it as adults, but the Lego company themselves realised there was a whole underserved market of adult Lego fans, and started making sets which would appeal to them. Unlike some other niche adult fandoms for things traditionally seen as “for kids”, the AFOL community often mingle with and involve young Lego fans too, and you’ll see whole families at Lego conventions, in stores and at events.
  • The word “paragorithm” appears in the context of Darren thinking you wouldn’t need something very complex to simulate most conversations with people, since they’re “just to reassure each other that they’re alive”. It might be a neologism Pratchett invented for “parallel algorithm”, a set of instructions for completing multiple tasks at once. These were relatively uncommon in computing at the time the story was written, since most computers weren’t capable of processing multiple instructions at once, but modern multi-threaded processors are specifically designed to do this and make extensive use of parallel processing.
  • “Technobabble” describes jargon-filled scientific-sounding nonsense, originally the sort used by technologists in the 1980s, but increasingly over time the sort used in science fiction to make it sound like the characters understand things we don’t. The term seems to have been derived from “psychobabble”, a term used to deride similar nonsense jargon used in popular psychology, coined in 1975 by writer R.D. Rosen and popularised by his 1977 book, Psychobabble: Fast Talk and Quick Cure in the Era of Feeling. Rosen specifically used the term to mean “an idiom that reduces psychological insight to a collection of standardised observations” – he was critical of the way psychology at the time sought to reduce the “infinite variety of problems” faced by people into a very small set of formal definitions.
  • “Handwavium” and “phlebotinum” are common fannish terms for substances, devices or phenomena in science fiction which behave in mysterious ways that nonetheless explain otherwise nonsensical events.
  • “Unobtainium” (or “unobtanium”) was originally engineering jargon, coined in the 1950s, for any theoretical substance that could solve a specific problem, if only it existed. It grew to also encompass substances that existed but were too expensive or rare for practical use, and by the 2000s had appeared in its traditional usage in several science fiction novels and films. In 2009, James Cameron used it as the seemingly actual name for the rare and highly valuable super-conducting mineral sought by the mining corporation his film Avatar, to much derision.
  • The book of Doctor Who memories mentioned by Ben is Behind the Sofa: Celebrity Memories of Doctor Who, edited by Steve Berry. Pratchett, while clearly not a big fan, seems mostly to have been motivated to write the introduction because it was a fundraiser for Alzheimers research. There are far too many celebrities of interest to Pratchat listeners for us to make a full list, but we will mention that the authors Ben Aaronovitch, Michael Moorcock and Gideon Defoe all appear, as does the creator of the often-mentioned-in-this-episode Black Mirror, Charlie Brooker.
  • As Ben mentions in the footnote, Handwavium is also a delightful Doctor Who podcast hosted by friends of Pratchat, “a fan and her Da (no, a fan and his daughter).” Yes, Ben managed to mess up their very cute intro, but if you want to hear a daughter and father duo discussing Doctor Who, this is the best show for it! Find it at handwavium.net.
  • My Year of Rest and Relaxation is a 2018 novel by American author Ottessa Moshfegh. We won’t spoil any more about it than Liz has already said, but we will note that it has been optioned to be adapted as a film by none other than Australia’s own Margot Robbie and her husband, Tom Ackerly.
  • The terms “fridged” and “breeder” refer to pervasive harmful tropes in the way women are portrayed in fiction, in both cases having them contribute to someone else’s story without getting to be characters in their own right. A “breeder” is a woman who only matters to the story as a mother or potential mother, while “fridging” is when a woman is killed off or harmed primarily to provide motivation for a male protagonist. The latter term was coined by comic book writer Gail Simone as the phrase “women in refrigerators”, named for a specific example of the trope from the Green Lantern comic. We previously discussed fridging in our discussion of Interesting Times in #Pratchat21, “Memoirs of Agatea“.
  • Space Invaders is a videogame developed by Tomohiro Nishikado, first released in 1978 as an arcade game by Taito Inc in Japan and Midway/Bally internationally. In case you’ve never seen it, the player controls a gun at the bottom of the screen that can move left and right, and fire straight upwards; the goal is to shoot increasingly fast and numerous waves of invading aliens before they reach the ground. Home console, computer and arcade machine versions of the game are still available today, largely unchanged except for nicer graphics and sound effects (though these often emulate the original designs). Elite is a videogame developed by British designers David Braben and Ian Bell, and first published by Acornsoft for personal computers in 1984. The player is a space pilot who operates as a freelance trader, buying and selling goods or turning to mercenary work or piracy to earn money and upgrade their ship. Its combination of space combat, wireframe 3D graphics and freedom to decide how you played made Elite a massive hit, and it spawned several sequels: Frontier: Elite II (1993), Frontier: First Encounters (1995) and more recently Elite Dangerous (2015), though these have become progressively more sophisticated. (Ben was probably thinking of Frontier: Elite II, the first one he encountered, which is why he thought there was a much bigger gap between Elite and Space Invaders.)
  • VR, Virtual Reality, is an entire simulated 3D world, while AR, Augmented Reality, is layering elements of a simulated world onto the real one. This has become a big deal over the last decade, with the launch of games like Pokemon GO that let you catch monsters at your local sightseeing spots, and hardware like the Google Glasses, that promise to deliver that Terminator-like heads up display without needing to surgically replace your eyeballs. So far, only the kind of AR that uses your mobile phone camera has really caught on, but there are new glasses and similar products touted every year…
  • It’s well-documented that Neil and Terry exchanged floppy disks via mail to write Good Omens. Here’s one of many sources for this info: Neil answering a fan’s question about the book on Tumblr in 2019.
  • Ben probably mentioned Pratchett’s interview with Bill Gates in one of our bonus episodes. It was for GQ Magazine in 1995, and unearthed by Marc Burrows during research for his biography, The Magic of Terry Pratchett, in May 2019. (You can see his viral tweet, which includes an excerpt, below.) The idea that Terry had predicted “fake news”, online misinformation and and the return of nazis twenty-four years earlier was written up in The Guardian, Gizmodo and many other news sites at the time, though as Marc notes in a follow up tweet, Gates was on the money later in the interview about the fate of physical media.

In 1996 Terry Pratchett interviewed Bill Gates for GQ and accurately predicted how the internet would propagate and legitimise fake news. Gates didn’t believe him. pic.twitter.com/MqjawT4NVV

— Marc Burrows  (@20thcenturymarc) May 28, 2019
  • Grand Theft Auto, abbreviated GTA, is a series of videogames launched in 1997, originally developed by British company DMA Design. The first two games were modest successes, and featured a top-down 2D city in which the player could steal and sell cars, cause car crashes and commit other crimes as they tried to get to a goal number of points, expressed in dollars. Grand Theft Auto III translated the open world of the game to a 3D environment, and it and its sequels have been hugely successful: Grand Theft Auto V is still one of the biggest selling videogames nearly a decade after it was first published in 2013. This is partly because of its online mode, which regularly adds new content and lets players team up and commit crimes together. Since the series got popular, DMA Design was acquired by Rockstar especially for the last few games produced by Rockstar, it has been a constant source of controversy. Some of it is deserved; for example, the games are pretty misogynistic, featuring no playable female characters (except for ones you create yourself in the online version), and relying on ageing tropes of crime fiction for its female NPCs, who are all wives, sex workers and family members. It’s also held up as evidence of videogames’ influence on young people, supposedly leading them to crime and violence, but the evidence of that is less certain. The culture of players around the game, however, is definitely a problem, as it is with the broader world of mainstream videogames.
  • “The Minority Report” was originally a novella by Philip K Dick, first published in Fantastic Universe magazine in January 1956. It imagines a future in which three mutant “precogs” have pre-cognitive abilities, and predict all crime, but the creator of the Precrime department is led to discover more about how it all works when they predict he’ll murder someone he’s never heard of. It was adapted as a film, Minority Report, directed by Steven Spielberg and starring Tom Cruise in 2002, and a sequel television series set a decade later. The film and TV show change many things about the original story, including the nature and abilities of the precogs, and the ending of the story. We previously mentioned it in #Pratchat16, “He Ain’t Heavy, He’s My Vorbis“.
  • Black Mirror, mentioned many times this episode, is a British speculative fiction anthology show, mainly focusing on the consequences of technology. It was created by Charlie Brooker for Channel 4 in 2011, before being acquired by Netflix in 2015. As of this episode there have been five series of 3-6 episodes, plus a Christmas special featuring multiple related stories, and an interactive “choose your own adventure” style film, Bandersnatch. Some episodes do rely on a reveal for their full impact, so we’ll be careful about spoilers, but here are some that are especially relevant to our discussion:
    • People living on digitally after death – or as a copy of a living person – feature in “Be Right Back” from series two, “San Junipero” from season three, and “USS McCallister” and “Black Museum” from series four.
    • Augmented Reality technology editing your experience of the real world appears in the special “White Christmas” and the episodes “Men Against Fire” from series three, and “Playtest” and “Arkangel” from series four.
    • Full Virtual Realities appear in many episodes, but often as a surprise or twist, so the only one we’ll mention is season five’s “Striking Vipers”.
  • We previously discussed the true nature of the Emerald City in #Pratchat12, “Brooms, Boats and Pumpkinmobiles“. In The Wonderful Wizard of Oz, visitors to the City are made to wear green-tinted glasses, and only the external walls are actually green. This idea is dropped in later books (of which there are thirteen!), which describe the city as green and don’t mention the glasses. It’s one of many differences between L Frank Baum’s original Oz books and the popular film adaptation.
  • To look through rose-coloured (or rose-tinted) glasses is to see something in its most favourable light, ignoring its negative aspects. The phrase definitely pre-dates The Wonderful Wizard of Oz, as use of it dates back to at least 1838, when it appears in Slight Reminiscences of the Rhine, Switzerland, and a Corner of Italy by English writer and traveller Mary Boddington (1776-1840). The use of “rosy” or “rose-coloured” as euphemisms for things being generally happy or pleasant is much older, attested as early as the 1700s, and probably stems from the earlier idea that having a rose-coloured complexion was seen as a sign of good health in Europe by around 1590.
  • It’s actually surprisingly difficult to get an accurate word count for books and stories; it’s not a commonly recorded statistic, and ebooks don’t tell you how long they are either (or let you copy and paste the text so your word processor can tell you.) We’re looking into a solution for this! Note that this work has already been done for many of the Discworld novels.
  • We’ve mentioned Jasper Fforde many times before; his most famous series of books are the Thursday Next series, about a detective, Next, who enters the worlds of books to solves crimes.
  • As mentioned, the story’s title is a reference to the opening lines of the poem “To His Coy Mistress” by English author Andrew Marvell. It was first published after his death, in 1681. The opening lines of the poem are: “Had we but World enough, and Time / This coyness, Lady, were no crime.” Other uses of “World Enough and Time” include the episode of Doctor Who mentioned by Ben (the penultimate episode of the tenth series, first broadcast in June 2017), and several books, including novels by Robert Penn Warren, James Kahn, and Joe Haldemann, the latter changing the title to Worlds Enough and Time.
  • Reception theory, or audience reception, is the idea that each individual reader (or listener, watcher, player etc) of a work receives, interprets and understands it through their own cultural frame of reference. Generally agreed ideas about what a work means emerge through consensus, usually amongst individuals who share a common cultural background. It stems from the work of German academic Hans-Robert Jauss (1921-1997) in the 1960s, and popularised and expanded by Jamaican-born British cultural theorist Stuart Hall (1932-2014) in the 1970s and 1980s.
  • The “Hannibal” to which Sean refers is Hannibal Lecter, specifically the version of the character who appears in the television series Hannibal, played by Mads Mikkelsen. Lecter is a forensic psychiatrist assigned to observe FBI profiler Will Graham, who has a talent for imagining himself in the role of – and thus catching – serial killers. But Lecter is himself secretly a cannibalistic serial killer, and as well as considering himself far smarter than the police (who are far from catching him), also tries to tip Will over the edge into becoming a killer himself. Lecter is best known from Anthony Hopkins’ portrayal in the 1991 film adaptation of Thomas Harris’ 1988 novel Silence of the Lambs, in which another FBI agent visits the killer in prison to enlist his help catching another killer. The television series draws instead on the other novels in which he appears: Red Dragon (1981), Hannibal (1999) and Hannibal Rising (2006). The television series was widely acclaimed and ran for three seasons on NBC between 2013 and 2015.
  • “The Gernsback Continuum” is a 1981 short story written by William Gibson. In it, a photographer is tasked withtroversy as police acti taking pictureons of “futuristic” 1930s architecture. He begins to experience visions of the alternate future world imagined by the architects and the likes of Hugo Gernsback, the publisher who pioneered pulp science fiction in the 1920s when he created the magazine Amazing Stories. The story coined the term “Raygun Gothic” for the architectural style it describes; in the story, this name is given by Cohen Downes, an editor for the London-based publisher who hires the photographer. The story was adapted in 1993 as a short film, Tomorrow Calling, originally broadcast on Channel 4 television.
  • The meme “The World If” (aka “The World Without…”, “What Society Would Be If…” etc) depicts a futuristic, supposedly utopian cityscape, accompanied by text informing us this is what the world would be like, if only one thing were different. It dates back to 2018, with the earliest example referring to the jailing of rapper Bobby Shmurda, which drew controversy for a variety of reasons, including police acting on supposedly autobiographical rap lyrics, which supposedly listed his real crimes.
  • Upload (not Uploaded) is an Amazon Original streaming series created by Greg Daniels, best known for co-creating the US version of The Office and Parks and Recreation with Michael Shur. It’s set in 2033 in a future where humans can have their consciousness uploaded into a digital afterlife as they die. The protagonist, Nathan Brown (played by Robbie Amell), dies unexpectedly and is uploaded, but he’s not free of his even more possessive, still-living girlfriend, Ingrid (Allegra Edwards), which is one of the unfortunate tropes of the show. Meanwhile his “angel” Nora (Andy Allo) – the handler from the afterlife company who looks after him – starts to think his death was suspicious. It’s run for two seasons since 2020, with a third on the way.
  • Severance is an Apple TV+ streaming series created by first-time show runner Dan Erickson. It stars Adam Scott (also best known from Parks and Recreation) as Mark, an employee at Lumon Industries. Mark works on the “severed floor”, where he and the other workers have undergone a procedure which means they can’t access their memories of their regular lives while at work, and vice versa. Ben’s only seen the first episode so far but agrees with Sean that it’s great, though be aware it’s a thriller rather than a comedy.
  • The Usborne computer books were published in the 1980s for Usborne, a UK publisher of children’s educational books. They were phenomenally popular, not least because they were approachable introductions to everything from how computers worked to how to program them at a time when most computer books were full of jargon. As well as ghosts the books also featured monsters and robots. While the originals are hard to find in print, in 2015 Usborne made them available for download from their website. Ben is pretty sure he had The Usborne First Book of the Computer from 1984, which seems rarer than the others. This might be because as far as Ben can tell it was a compilation of content from the “First Computer Library” series: All About Computers, Computer Fun and Simple BASIC. (The last two of those appear at the bottom of the page linked above, and include the computer ghosts.)
  • Agent Smith is the primary antagonist of the Wachowskis’ 1999 film, The Matrix. A computer program tasked with rooting out rogue humans connecting to the Matrix, he and his fellow Agents appear as Men in Black, with sunglasses, black suits and an earpiece. There’s something a bit off about him in the first film; he returns in the sequels The Matrix Reloaded and The Matrix Revolutions as a virus-like threat both to the free humans of Zion and the machines themselves, as he gains the ability to rewrite other programs and human consciousnesses into copies of himself. We previously talked about Smith in #Pratchat48, “Lu-Tze in the Sky with Lobsang“.
  • We previously talked about La Traviata (“the fallen woman”) in #Pratchat23, “The Music of the Nitt“. It’s an 1853 opera written by Italian composer Giuseppe Verdi, with a libretto by Francesco Maria Piave based on the French 1848 novel and 1852 play La Dame aux camélias, known in English as Camille, by Alexandre Dumas fils (son of the famous one you’re thinking of). Liz reviewed Opera Australia’s 2022 production of La Traviata for The Age.
  • We mention a few films and television series about living people this episode:
    • The Social Network is a 2010 film directed by David Fincher and written by Aaron Sorkin, adapted from the 2009 non-fiction book The Accidental Billionaires by Ben Mezrich. It tells the – or at least a – story of the creation of Facebook by Mark Zuckerberg (played by Jesse Eisenberg) in 2003, and the legal problems he faced over ownership of the idea and original website. It’s a fictionalised account, and its accuracy has been disputed; Zuckerberg was also not happy about it, saying at the time that “I wish no-one had made a movie about me while I was still alive”. Historical accuracy aside, it’s pretty great, and also stars Andrew Garfield as Eduardo Saverin, co-creator of the original “The Facebook”, and features a killer soundtrack by Trent Reznor and Atticus Ross.
    • Rocketman is a 2019 Elton John biopic starring Taron Egerton as Elton John (though it was originally supposed to be Tom Hardy), and Jamie Bell as his writing partner Bernie Taupin. It was directed by Dexter Fletcher, who may be known to listeners from his role as a young man playing Spike in the UK series Press Gang. (Fletcher had previously stepped in to finish directing Bohemian Rhapsody, the 2018 Queen biopic centred on Freddie Mercury, after Bryan Singer was fired from the project.) In contrast to The Social Network, Elton John had been trying to make a film about his life for decades, and is an executive producer on this film. (Reaction to Bohemian Rhapsody was decidedly more mixed, particularly regarding its handling of Mercury’s sexuality and family, amongst other things.)
    • Pam & Tommy is a 2022 Hulu streaming miniseries about the three-year marriage between actor Pamela Anderson (played by Lily James) and Mötley Crüe drummer Tommy Lee (played by Sebastian Stan), revolving mostly around the theft and public release of a sex tape they made on their honeymoon. It was based on a 2014 Rolling Stone article, “Pam and Tommy: The Untold Story of the World’s Most Infamous Sex Tape“. While some aspects of the production were praised, many critics pointed out that it is a story of the exploitation of Pamela Anderson without her consent – made without her consent. (She was apparently contacted to be involved in some way, but did not want to be part of it; some sources say its production caused her some distress.)
  • Biopics – whether about the living or dead – don’t legally require the permission of the subject because they are, at least in theory, based on the facts of someone’s life – and facts are not considered intellectual property. This is the same principle that allows for unauthorised biographies (many of which become the basis of biopics). Generally the only legal recourse if someone doesn’t like how they’re portrayed is to sue via libel or defamation laws, but those put the burden of proof and money on the person mounting the claim, so even wealthy subjects don’t often consider it worth trying.
  • The simulation hypothesis – the idea that we’re all simulated people in a hyper-realistic simulation of the world – has been around for a while. It was made popular by the release of The Matrix in 1999, and then again by Swedish philosopher Nick Bostrom in 2003. In Bostrom’s version, the idea is that future humans will build computers so powerful that they will be able to run millions of incredibly detailed simulations of all of human history, including human minds as sophisticated as real ones. If that were to happen, then the vast majority of human-like minds to ever exist would be simulated ones, and so it’s plausible to suggest that’s what we are – artificial minds in a computer simulation of the world.
  • Ben’s Virtual Reality game is Table of Tales: The Crooked Crown by Tin Man Games. In the game, the player is bequeathed the magical “Table of Tales” by a deceased aunt, and it comes to life. A mechanical bird, Arbitrix, is the Table’s Game Master, and helps the player take control of a group of “scoundrels” who are at first dubbed heroes, then years later framed for a crime they didn’t commit, and must go on a high seas fantasy adventure to find out who’s behind it. It plays like a single-player tabletop roleplaying game, with cards and dice for powers, direct manipulation of the pieces, and a branching narrative with multiple possible endings. The game was originally released exclusively for PlayStation VR in 2019, and was a finalist for the “Excellence in Narrative” category at the 2019 Freeplay Awards. In the last year or so it’s been released on other platforms too: PC via Steam in 2021, and in July 2022, Nintendo Switch and the Meta Quest 2 standalone VR headset. The PlayStation VR and Quest versions are VR-only; the Switch version doesn’t support VR; and the Steam version can be played either way.
  • The other Dungeons & Dragons-like VR games Ben mentions are:
    • Demeo (Resolution Games, 2021) – a multiplayer VR game similar in many ways to Table of Tales – so much so that it’s frequently mentioned in Table of Tales reviews! It’s available on Steam, Steam VR, Meta Quest and Meta Rift.
    • TaleSpire (Bouncyrock Entertainment) – not actually VR, and not a game in itself… TaleSpire is a virtual 3D environment for use with tabletop roleplaying games like Dungeons & Dragons, letting you build and share a virtual map and miniatures with other players. As of writing (July 2022) it’s still in Early Access on Steam, meaning you can buy it early to access a working but incomplete version as its being finished.
  • Wii Fit (2008) was Nintendo’s fitness game for their popular Wii game console. As well as the “Wii-mote” motion controllers, it used a custom “balance board” that ould measure the player’s centre of balance and weight, using this to assess fitness based on the (often criticised) Body-Mass Index, or BMI. Fitness activities available in the game included yoga, aerobics and other exercises, and it was a huge hit for Nintendo. Combined with Wii Fit Plus, the updated version released in 2009, it’s estimated to have sold nearly 44,000,000 copies worldwide, putting it just outside the top ten biggest-selling console games of all time.
  • Zero Latency is a free-roam VR experience company which started up in Melbourne in 2015. The “free roam” part means that players are free to move around a play area, with their movement relative to the game world and each other tracked by cameras. This is in sharp contrast to most VR games, especially headsets available for use at home, where the player remains mostly stationary while the game world moves around them. Since its launch its grown considerably, with nine locations in Australia and nearly fifty more in twenty-five other countries around the world. While most of their games are in the first-person shooter style, and the game Ben remembers is no longer on offer, they do have Engineerium, a puzzle game which sounds like it’s in a similar vein.
  • Liz’s phrase “Too much time down at the Jasmine Allen” is a reference to the perpetually crime-ridden Jasmine Allen housing estate in long-running UK police drama The Bill.
  • Terry’s poem “An Ode to Multiple Universes” was first published in the October-November 2005 issue of The Magazine of Fantasy & Science Fiction. The book in which it was collected is untitled but generally known as Terry Pratchett’s Folio or the MMXIV Green Folio, and was published for the 2014 Discworld Convention, where copies were given to attendees with a special bookmark labelling it a present from Terry. Fifty copies made it to the Australian Discworld Convention in 2015, and a few more were sold via discworld.com with proceeds going to charity.
  • Of Sean’s more than fifty novels, he suggests Pratchett fans might enjoy Her Perilous Mansion, his standalone middle grade fantasy novel first published in April 2020. The “sidequel” coming later this year (2022) is Honour Among Ghosts.

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, Carrot, Discworld, Elizabeth Flux, Genghiz Cohen, Georgina Chadderton, Leonard da Quirm, Librarian, Mustrum Ridcully, Rincewind, The Last Hero, The Watch, Vetinari, Wizards

#EeekClub2023 Notes and Errata

25 May 2023 by Ben Leave a Comment

These are the episode notes and errata for our special Glorious 25th of May episode, “Eeek Club 2023“, discussing topics chosen by our Eeek tier subscribers.

Iconographic Evidence

The “I’m not an actor” scene from My Favourite Year, starring not Laurence Olivier, but Peter O’Toole.

Notes and Errata

  • If you need an explanation of the Glorious 25th of May, see #Pratchat54, “The Land Before Vimes”, our episode discussing Night Watch. As mentioned in our previous Eeek Club specials, the 25th of May is also Towel Day and Geek Pride Day.
  • This is our third Eeek Club special; the other two are (predictably) Eeek Club 2021 and Eeek Club 2022.
  • The Pratcats are the cat owners of your two human hosts. They are Asimov and Huxley, who live with Liz, and Kaos, who lives with Ben. Kaos lived up to his name this episode when he unplugged Ben’s microphone near the end of the recording; if you notice any decline in audio quality towards the end, that’d be why.
  • We mention a lot of actors and shows in our casting discussion:
    • Brian Blessed has been suggested as a Mustrum Ridcully by many, many fans, if you go looking, so it’s a little surprising Ben hasn’t seen anyone do it before. Ben lists many of his famous screen roles, but Blessed wasn’t in Excalibur; in Ben’s defence, as he says, everyone else was. One role Ben neglected to mention is that Blessed was in the 1995 television adaptation of Johnny and the Dead, playing William “Bill” Stickers. A dream come true for Pratchett if he did base Ridcully on him!
    • Elisabeth Moss is an American actor best known for her starring role as June (aka Offred) in the television adaptation of The Handmaid’s Tale, but has also been in the 2020 film version of The Invisible Man, the television adaptation of time travel horror Shining Girls, and the upcoming Taika Waititi film Next Goal Wins. Liz also mentions The Square, a 2017 Swedish satirical film directed by Ruben Östlund, in which Moss plays a journalist named Anne.
    • Richard Ayoade’s more recent screen roles have included voice acting in The Lego Movie 2, The Mandalorian, DreamWorks’ The Bad Guys and Pixar’s Soul, as well hosting the television shows Gadget Man and Question Team and frequently appearing as a guest on panel shows. He was also in the other The Watch, a terrible 2012 movie about a group of idiot neighbourhood watch members who stumble across an alien invasion. (It was discussed by our sibling podcast, Who Watches the Watch, in the episode “Who Watches ’The Watch’ (2012)”.)
    • Taika Waititi is now best known as a director of big Hollywood films, but we still fondly remember him as Viago in the original What We Do in the Shadows, which also features his Our Flag Means Death co-star Rhys Darby, the third member of Flight of the Conchords. If you’re not familiar with Our Flag Means Death, it’s a heartwarming, comic, queer retelling of the story of Stede Bonnet, a real merchant turned pirate from the golden age of piracy, who did indeed cross paths with Edward Teach, aka Blackbeard.
    • Charles Dance is now most famous for playing Tywin Lannister, the scheming patriarch of House Lannister, in Game of Thrones, but his turn as Vetinari in Going Postal was just the year before! He’s also known for Alien3, The Crown and more recently the Netflix adaptation of Neil Gaiman’s The Sandman, where he appears as Roderick Burgess, the man who summons and traps Dream and sets the plot of the series in motion.
    • Yeun Sang-yeop, or Steven Yuen as he’s usually credited, does indeed play Glenn in The Walking Dead; he played the character for a little over six seasons. You may also have seen him in Bong Joon-ho’s Netflix film Okja, Jordan Peele’s recent sci-fi spectacle Nope, or as the voice of the title character in the animated Amazon superhero adaptation Invincible. He’s also in Love Me, a sci-fi film scheduled for release in 2024 and apparently not related to the TV series.
    • Ivor Novello was a Welsh singer and actor, who gained fame not only in silent films but also on the stage. He was a successful composer and writer too, with many hit films and stage musicals from the 1930s to the 1950s.
    • Melissa Jaffer has had a long career in Australian television, but you probably know her from the gloriously weird US/Australian sci-fi series Farscape, where she played Utu-Noranti Pralatong in the show’s final seasons. The ABC’s Swap Shop, which ran for a single season of 52 episodes in 1988 (and managed to so impress itself on a young Ben’s brain), featured Jaffer as Mimi, the proprietor of the tiitular shop where anyone could swap something new for something in the shop. It’s not related to the earlier BBC series The Multi-Coloured Swap Shop, a live Saturday morning show for kids hosted by Noel Edmonds, or the reboot of that Swap Shop with puppet fox Basil Brush, Basil’s Swap Shop, in 2008.
    • Bob Morley is an Australian actor best known, as Liz mentions, from teen sci-fi drama The 100, which she’s mentioned on the show before. As well as roles in both of the major Australian soaps, Home and Away and Neighbours, he’s recently appeared in episodes of Nathan Fillion’s police drama The Rookie and the Australian series Love Me for streaming service Binge, an adaptation of the Swedish series Älska mig.
  • In Miss Fisher’s Murder Mysteries, the television adaptation of the Phyne Fisher books written by Kerry Greenwood, the titular detective is played by Essie Davis, who was . Davis’ version of the character seems to be somewhere in her 30s or early 40s, but in the novels Phryne is 28.
  • Guest Andy Matthews joined us in #Pratchat64, “GNOME Terry Pratchett“, to discuss the short story “Rincemangle, the Gnome of Even Moor”.
  • It is indeed Ponder who, with the help of Ridcully and the other wizards of the High Energy Magic Building, traps sound in a string in a box in Soul Music. More on the book in #Pratchat19, “It Don’t Mean a Thing if it Ain’t Got Rocks In”.
  • The “Machete Order” for Star Wars is named after the blog on which it first appeared, “No Machete Juggling”, written by film fan Rob Hilton in 2011. The basic idea is to avoid spoiling the big reveal near the end of The Empire Strikes Back, which comes as no surprise if you’ve already watched the prequel movies. The original recommendation is to watch Episodes IV, V, II, III and VI in that order, leaving out Episode I entirely. Others have gone deeper, suggested specific moments when you stop one of the films to watch others before returning to the film you paused, or including only specific scenes from certain films, and so on. You can read the original blog post on Rob Hilton’s current website, alongside an update which answers questions and adds the sequel films (the short answer is anything after Episode VI is just watched in chronological order).
  • As we’ve noted in our episodes about them, Tiffany ages 1-3 years between most of her books, whereas the gap between other Discworld novels usually seems shorter, but also is never stated as clearly. There are therefore two different attempts to assemble a timeline of the series just on the L-Space wiki; for the record, Ben prefers the original. In shorthand, though, most of the books take place in chronological order, with the notable exception of Small Gods (most of which happens about a century before everything else), and possibly Pyramids, though the discrepancy over this is happily waved aside in Thief of Time.
  • Catfishing refers to using a fake identity, including using photos of someone else, to interact with other people via social media. The term was coined by the 2010 documentary Catfish, which documents an online relationship begun by the brother of one of the filmmakers which turns out to be with a fictional person. There’s some controversy over how early the creators knew about the deception, and whether they pretended not to catch on in as part of making the film, but the false persona and the person behind it were real. The term comes from a story told by a person in the film about how catfish were sometimes shipped with cod to keep them alert and active, even though the cod were the marketable fish.
  • Byron Baes is a 2022 Netflix reality series set in the beach town of Byron Bay, New South Wales, following the lives of several social media stars. Byron is a hotbed of dubious wellness and hippie culture and has become hugely commercialised over the past few decades, so it’s no surprise influencers spend a lot of time there.
  • We’re sure we’ve linked to the British man who greeted his farm animals on social media before, but we’ve so far been unable to find him (it’s not easy searching through nearly seventy previous episodes’ worth of notes). If you know who he is, let us know!
  • For those who missed the Maggi Noodles reference, Pratchett famously cancelled his contract with his original German publisher Heyne Verlag when he discovered they were inserting ads into the middle of their sci-fi books – including ads for Maggi Soups (not noodles) in their translations of Pyramids, Sourcery and others. It wasn’t just an inserted extra page, either – they added text to the book to give context to the Maggi logo! This post on the Stuffed Crocodile blog has a good summary of the whole palaver, including a picture of an affected copy of Sourcery. Pratchett wasn’t singled out for this nonsense; author Diane Duane has also written about this, including some images of Heyne’s altered translations of her Star Trek novels, and the story of how Pratchett found out about it. Diane noticed this link and blogged about it briefly again on Tumblr. (Hello to Diane, and to any listeners who found us via that link!)
  • Liz’s short story about women transforming into mops is “Call Him Al”, published in Meanjin in 2017. You can read it online.
  • We discussed the first Tiffany book, The Wee Free Men, in #Pratchat32, “Meet the Feegles”.
  • We discussed the concept of Ankh-Morpork elections in last year’s Eeek Club 2022, and it was indeed Karl’s question. (It’s right at the end.)
  • Thanks to subscribers Sally and Danny, who pointed out that we haven’t yet read the last important book which involves Nobby and Colon. Ben clearly doesn’t remember Snuff as well as he thought! (But no further spoilers, please.)
  • For more on Teppic, Ptraci, Djelybeybi and You Bastard the camel listen to our Pyramids episode, #Pratchat5, “Ten Points to Viper House”.
  • Victor Tugelbend and Theda “Ginger” Withel are protagonists in Moving Pictures, which we discussed in #Pratchat10, “We’re Gonna Need a Bigger Broomstick”.
  • It’s not Laurence Olivier but Peter O’Toole who utters the line “I’m not an actor, I’m a movie star!” It’s from the 1982 film My Favourite Year; see the iconographic evidence section above for the clip.
  • Liz mentioned the “AI Influencer” Lil Miquela, who is entirely artificial. You can find her as @lilmiquela on Instagram, where her bio reads “🤖 19-year-old robot living in LA 💖”. Be warned, she’s a bit uncanny valley.
  • We’ve mentioned Jasper Fforde many times; he’s most famously the author of the Thursday Next series of novels in which the titular heroine lives in a world where fiction and reality are blurred, and investigates literary crimes. We are eagerly awaiting Red Side Story, the follow-up to his weird sci-fi novel Shades of Grey (subtitled The Road to High Saffron to differentiate it from that other book), about a world where humans have mostly lost the ability to see colour.
  • Ben mentions a “Yesterday-style scenario”, referring to the 2019 film Yesterday in which a man is struck by a bus and awakes to find himself in a parallel universe where the Beatles never existed, and he’s the only one who can remember their music. The world is annoyingly otherwise exactly the same as the one with the Beatles in it.
  • Susannah Clarke is the British author of the enormous (and excellent) Regency fantasy novel Jonathan Strange & Mr Norrell, and the much shorter (and also excellent) Piranesi, as well as a number of short stories set in the Jonathan Strange universe.

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, Carrot, Discworld, Elizabeth Flux, Genghiz Cohen, Georgina Chadderton, Leonard da Quirm, Librarian, Mustrum Ridcully, Rincewind, The Last Hero, The Watch, Vetinari, Wizards
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