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Discworld

#Pratchat88 Notes and Errata

15 October 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 88, “They’re All Good Dragons, Bront”, discussing Paul Kidby’s 2024 art book, Designing Terry Pratchett’s Discworld, with guest Brendan Barnett.

Iconographic Evidence

We can’t show you photos of the book, but you can find a lot of the art on Paul Kidby’s official website.

Notes and Errata

  • The episode title refers to a famous tweet from the social media account WeRateDogs. This account shared photos of dogs submitted by their owners on Twitter, and rated them with outrageously positive comments, giving all of them scores of at least 10 out of 10. In 2016, another Twitter user named Brant complained about their rating system. WeRateDogs asked “Bront” (a deliberate misspelling of his name) why he was so mad, and he replied that “you give every dog 11s and 12s, it doesn’t make any sense”. Their now famous reply: “They’re good dogs Bront”. (We based our title on the misquote “They’re all good dogs, Bront”.) WeRateDogs is still going, and still a delight; you can find their social links at weratedogs.com.
  • The book Brendan describes from his youth with Death keeping bees is almost certainly the original large-format edition of Eric, lavishly illustrated by Josh Kirby. See #Pratchat7, “All the Fingle Ladies”.
  • The desktop calendar Brendan mentions might have been a Discworld Day-to-Day Calendar, available in 1999 and/or 2000. It’s one of those types with a plastic stand holding a pad of small square sheets, one for each day of the year. Ben thinks he might also have had one of these back then.
  • George Rex is an Adelaide-based illustrator and cartoonist, and friend of the podcast. She appeared as a guest in #Pratchat7, “All the Fingle Ladies” and #Pratchat55, “Mr Doodle, the Man on the Moon”.
  • For the record, the book does a great job of crediting all the art by other artists or from other publishers in an appendix. Ben just wishes the Kidby pieces were given years and sources as well!
  • Colin Morgan is an Irish actor most famous for playing the titular young wizard in the BBC fantasy adventure TV series Merlin from 2008 to 2012. His other credits include the sci-fi series Humans, Kenneth Branagh’s film Belfast, and the podcast drama Passenger List. He was the narrator for the first full sub-series of new Discworld audiobooks from Penguin, the Wizards books. That includes The Colour of Magic, The Light Fantastic, Sourcery, Eric, Interesting Times, The Last Continent, and Unseen Academicals. (The Last Hero is not published by Penguin, and did not get an audiobook.)
  • Tiffany Aching’s Guide to Being a Witch is a 2023 book written by Rhianna Pratchett and Gabrielle Kent, compiling Tiffany’s in-character thoughts on witchcraft with commentary by many of her mentors (amongst other characters). It’s published in a very similar format to Designing Discworld, and is also lavishly illustrated by Paul Kidby. We originally planned to discuss both this book and Tiffany Aching’s Guide in the same episode as this one, but we’ve got other plans for it now – watch out for a discussion of it next year. We interviewed Rhianna and Gabrielle when it came out in #Pratchat74, “Hogswitch”.
  • On closer inspection, Ben thinks the “handwritten” footnotes might be done using a handwriting font rather than actually being written by Paul. He’s not sure, but either way, it’s a fun visual choice!
  • The painting Ben describes is actually The Discworld Massive Massif, a larger and much expanded version of Kidby’s earlier Discworld Massif. The new was painted to commemorate Paul’s thirty years of illustrating Discworld in 2023. It features 140 characters, which we assume isn’t a deliberate reference to the old days of Twitter. You can buy one of a limited collector’s edition print of it from Paul Kidby’s website, or get it in jigsaw puzzle form from the Discworld Emporium.
  • There’ll be more notes on art and artists to come, but for now, here’s a list of UK first edition cover artists of Terry Pratchett’s major works. (The American covers are a whole other thing.)
    • Terry did his own covers for his first two novels, The Carpet People and The Dark Side of the Sun (#Pratchat18, “Sundog Gazillionaire”). His third, Strata (#Pratchat68, “Discus Ex Machina”), had a piece by Tim White which bears little connection to the novel itself.
    • The original cover for The Colour of Magic (#Pratchat14, “City-State Lampoon’s Disc-Wide Vacation”) was by Alan Smith.
    • Josh Kirby was brought in when the Discworld novels moved to Gollancz and Corgi, and he did them all – as well as various spin-offs – until his death in 2001, his last being Thief of Time (#Pratchat48, “Lu-Tze in the Sky with Lobsang”). Kirby also did the original covers for Truckers (#Pratchat9, “Upscalator to Heaven”), Diggers (#Pratchat13, “Don’t Quarry Be Happy”) and Wings (#Pratchat20, “The Thing Beneath my Wings”), plus new covers for Terry’s older novels when they were re-published by Corgi. He also did art for most German editions of Pratchett’s other books, including anthologies of short stories in which work by Pratchett appeared.
    • Cartoonist Gray Joliffe collaborated with Pratchett on The Unadulterated Cat (#Pratchat22, “The Cat in the Prat”), including the original cover art. (The most recent edition was The Unadulterated Maurice, which replaced the cover and all interior illustrations with images of Maurice from The Amazing Maurice film.)
    • The original cover for Good Omens (#Pratchat15, “It’s the End of the World as We Know It, But We Feel Nice and Accurate”) was designed by Chris Moore, though the most famous early cover was for the paperback edition, which features art by Graham Ward.
    • The Johnny Maxwell books didn’t originally have unified cover designs, with each one done by a different artist: David Scutt for Only You Can Save Mankind (#Pratchat28, “All Our Base Are Belong to You”), John Avon for Johnny and the Dead (episode currently unavailable), and an uncredited designer for Johnny and the Bomb (#Pratchat37, “The Shopping Trolley Problem”).
    • In between Kirby and Kidby, presumably because it was the first Discworld book for younger readers, The Amazing Maurice and His Educated Rodents (#Pratchat33, “Cat, Rats and Two Meddling Kids”) originally had cover art by David Wyatt.
    • Paul Kidby’s first Discworld covers weren’t for novels, but for other books – diaries, maps, the New Discworld Companion, and The Science of Discworld (#Pratchat35, “Great Balls of Physics“). After collaborating on The Last Hero (#Pratchat55, “Mr Doodle, the Man on the Moon”), he took over the main Discworld covers beginning with Night Watch (#Pratchat54, “The Land Before Vimes”), including the Tiffany Aching books. He did the original cover for Dodger (#Pratchat6, “A Load of Old Tosh”), and later new covers for the Johnny books, and a deluxe illustrated edition of Good Omens.
    • The spin-off picture book Where’s My Cow? (#Pratchat62, “There’s a Cow in There”) had cover and interior art by Melvyn Grant.
    • The original UK cover of Nation (#Pratchat41, “The Adventures of Crab Boy and Trouser Girl”) is by Johnny Duddle, who also did the interior artwork.
    • The Long Earth (#Pratchat31, “It’s Just a Step to the West”) and all four of its sequels have covers designed by Rich Shailer, who also did all the exploded diagrams that appear on the inside.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat88 – They’re All Good Dragons, Bront

15 October 2025 by Pratchat Imps Leave a Comment

Illustrator, game designer and educator Brendan Barnett joins Ben to discuss art, ideas, inspiration, creative process, dragons, wizards and goblins (oh my!) as we leaf through Paul Kidby’s 2024 gorgeous coffee table book, Designing Terry Pratchett’s Discworld.

Paul Kidby started bringing Terry Pratchett’s Discworld to life when, on the third attempt, he showed off his skill to the author by drawing his own versions of Discworld characters who had so captured his imagination. After several successful collaborations on art books, diaries, maps and the epic The Last Hero, he took over as the cover artist for the series after the death of Josh Kirby in 2001. His illustrations of the characters have become iconic, and Pratchett himself referred to him as his ‘artist of choice’. In this book, Paul discusses his pre-Discworld career, his long collaboration with Terry, and even shows us a glimpse of what might have been by sketching drafts of covers for the books that never were.

Do you have a favourite illustration from the book? What was most interesting to you about Paul’s process as an artist – and what’s it like to read if you don’t consider yourself one? How many of originals that Kidby parodies or does an homage to did you know? And who are your other favourite artists? Illustrate your point by sending us your answers (or questions) via a comment, or on the back of a social media post using the hashtag #Pratchat88.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_88.mp3

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Guest Brendan Barnett (he/him) has spend around 15 years working with young people to foster their creativity, including for most of the last decade with Ben at their previous workplace, the creative writing centre 100 Story Building. Trained as an animator and an actor, he is also a keen lover of fantasy roleplaying, and has designed some very well-received adventures for Dungeons & Dragons and similar games. You can find out more about his work at brendanbarnett.com, and find his latest adventure, Grotto of the Golden Gargoyle, on itch.io – as well as his recent collaboration with Ben, the one-page adventure Flee the Flying Saucer!

You can find episode notes and errata on our web site.

Next month we’re surfing the wave of Melbourne International Games Week (which happened just as this episode was being edited) to discuss the 1995 graphic adventure videogame Discworld! A slightly odd adaptation of the plot of Guards! Guards!, Discworld stars Eric Idle as the voice of Rincewind, alongside a small but equally impressive cast of UK comedy talent. It’s not currently commercially available, but you can find play-through videos of it on YouTube. Get your questions in via email to chat@pratchatpodcast.com, or send them via social media using the hashtag #Pratchat89.

Then, for December, #Pratchat90 will return us to the Discworld novels for nearly the final time, as we read the final Moist von Lipwig book, Raising Steam! We’ll remind you about it next month, but if you want to get your questions in early, the hashtag for that episode is #Pratchat90. And don’t worry – we have plans to discuss Tiffany Aching’s Guide to Being a Witch in the new year. Watch this space!

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, Brendan Barnett, Designing Terry Pratchett’s Discworld, Discworld, dragons, goblins, Paul Kidby, The Watch, Witches, Wizards

#Pratchat87 Notes and Errata

8 July 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 87, “Exclusive Possession: Ankh-Morpork Edition”, discussing Martin Wallace’s 2011 Discworld board game, Discworld: Ankh-Morpork, with guest Richard McKenzie.

Iconographic Evidence

The box and its contents, though only two player colours of tokens are on display here. The cards at the bottom are green and brown player cards; personality cards (the secret roles); area cards; and event cards.
The state of the board at the end of our second game. Ben was green, Richard was red, and Liz was blue.

Below are all the specific cards we mentioned this episode; you can also find lots more photos of the game on its BoardGameGeek page.

Photo of the seven personality cards from the Discworld: Ankh-Morpork board game: Dragon King of Arms; Commander Vimes; Chrysoprase; Lord Vetinari; Lord Selachii; Lord Rust; Lord de Worde
The seven personalities.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The cards Mr Shine, Dr Whiteface, The Fools’ Guild, Gaspode, The Fresh Start Club and Igor.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards The Luggage, Shonky Shop, Wallace Sonky, Harry King, Mrs Cake and CMOT Dibbler.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards Errol, The Fire Brigade, History Monks, Sergeant Angua, The Peeled Nuts, and DEATH.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards Moist von Lipwig, Rincewind, Mr Slant, Wee Mad Aerthur, Hubert and Carcer.
Photo of four player cards from the board game Discworld: Ankh-Morpork.
The player cards Ruby, Harga’s House of Ribs, Susan and Zorgo the Retrophrenologist.

Notes and Errata

  • The episode title refers to Exclusive Possession the suspiciously Monopoly-like game to which a dying person once challenged Death. Death briefly mentions this in Reaper Man. (He was the boot.)
  • Richard previously appeared on #Pratchat5, “Ten Points to Viper House” discussing Pyramids, and #Pratchat40, “The King and the Hole of the King”, discussing The Fifth Elephant.
  • We only mention them a little, but the other (official) Discworld board games are:
    • Thud (2002, designed by Trevor Truran) – a Hafltafl-style game in which one side of pieces are dwarfs, and the other are trolls. As seen in the novel Thud!, though as mentioned the game pre-dates the book! Discussed in the bonus episode #PratchatPlaysThud, “The Troll’s Gambit” with guest Dr Melissa Rogerson.
    • Guards! Guards! A Discworld Board Game (2011; designed by Leonard Boyd and David Brashaw) – players take on the role of various Guilds who recruit various Discworld characters to help track down the missing spells from the Octavo. We played it for #Pratchat75, “…And That Spells Trouble” with guest Dr Melissa Rogerson.
    • The Witches (2013, designed by Martin Wallace) – a semi-cooperative game in which the players take on the role of Tiffany Aching and her fellow apprentice witches, solving problems around the Ramtops. We discussed it in #Pratchat67, “The Three-Elf Problem”, with guest Steve Lamattina.
    • Clacks: A Discworld Board Game (2015; designed by Leonard Boyd and David Brashaw) – players are Clacks operators competing to send their messages the fastest – or collaborating to send a message before Moist von Lipwig can deliver it via horse… Discussed in #Pratchat82, “Clack Go the Gears”, with guests Nicholas J Johnson and Lawrence Leung.
  • We mention a lot of other board games in this episode; some we have more to say about below, but here are most of them in a handy list with BoardGameGeek links and a brief description:
    • Ticket to Ride (2004, designed by Alan R. Moon) – a popular gateway game still going strong after all these years. Players take turns to collect sets of coloured cards and play them to place trains on a map of the US (or various other countries in other editions), trying to complete routes between specific cities for points. It’s easy to learn and plays pretty fast, but if you’ve played a few board games already, you might like to consider some of the alternatives in this video from No Pun Included.
    • Gloom (2005, designed by Keith Baker) – a storytelling card game in which you try to have the most miserable life in a very miserable family. It’s fun schtick is that the cards are transparent, and you layer them on top of each other. There’s also a Cthulhu version, and a handful of others, including one based on Game of Thrones.
    • Big Trouble in Little China: The Game (2018, designed by Christopher Batarlis, Boris Polonsky and Jim Samartino) – a miniatures-based game, adapted from John Carpenter’s 1986 action-comedy movie starring Kurt Russell, Kim Cattrall and James Hong. Up to four players take on the roles of characters from the film to collaboratively defeat the sorcerer Lo Pan, who is trying to lift a curse so he can return to his evil ways. We think Richard might have found an actual playthrough video, though; this how to play video is only 12 minutes long!
    • Magic: The Gathering (1993, designed by Richard Garfield) – the first and still the most successful collectible card game, or trading card game. Buy packs of random cards and build a deck consisting of lands which give you points of “mana” in one of five colours, and spells that spend that mana to summon creatures and otherwise attack your opponent.
    • Talisman (1983, designed by Robert Harris) – originally published by Games Workshop, this game sort of resembles fantasy Monopoly. Players roll dice to move one of many different characters around a board to land on spaces where something good or bad might happen to them as they seek the “Crown of Command” to win the game. There are several “levels” to move through, and as Richard mentions, lots of expansions which add even more.
    • Blood on the Clocktower (2022, designed by Steven Medway) – a modern social deduction game – essentially a much more sophisticated version of Werewolf. Players live in a village struck down by a curse of some kind; everyone has a unique role, and tries to figure out which of them is possessed by a murderous demon – or conceal the demon, to further their own evil plans. The game comes with multiple scenarios and a large number of unique roles, and players are able to continue influencing the game even if their character is killed.
    • Pandemic (2008) – we mention this every board game episode, because it’s one of Ben’s favourites. Collaboratively try to collect samples to cure four rampant diseases before they overwhelm the world. The game’s mechanisms have been adapted to everything from Cthulhu to World of Warcraft, Star Wars, Ancient Rome and most recently Lord of the Rings. Designed by Matt Leacock, whose other similar games include Thunderbirds, the Forbidden series, and the “solve climate change” game Daybreak, co-designed with Matteo Menapace.
    • Mythos (1996, designed by Charlie Krank) – another collectible card game from the 1990s, Mythos was a Cthulhu-themed game in which you scored points by telling stories about your investigator’s adventures. Ben still has a bunch of cards and is hoping to play it again soon.
    • Oath (2021, designed by Cole Wehrle) – beautiful and colourful, Oath is more or less a wargame about the fight over the throne in a fantasy kingdom. It’s often bigged up for creating interesting stories, but Ben has found it wanting in that department. He’s willing to give it another go, though – not least because it was very expensive. The Discworld fan conversion Ben mentioned is by BGG user dugbride, and basically transforms every card in the game into a Discworld equivalent. Heads up that it uses entirely AI-generated art.
    • Cluedo (1949) – an old-school deduction game in which players move around a map of a mansion gathering cards representing clues to a murder. By slowly figuring out which person, weapon and location are missing from the deck, they race to be the first to put the solution together. The original American name is Clue, but the name more familiar to the rest of the world is a pun on “clue” and “Ludo”. Like Monopoly, it’s been released in many themed versions, though it’s usually modified a little more than Monopoly. A lot of the themes have been TV shows, like Brooklyn-99, Miss Fisher’s Murder Mysteries, Doctor Who and Bob’s Burgers. (In more family friendly versions, the crime is no longer a murder.)
  • The board game video by Aunty Donna is “Explaining a Board Game” from April 2020.
  • There are three editions of Discworld: Ankh-Morpork, and you can find photos of all three on BoardGameGeek:
    • The standard edition, the one Ben owns and the one you’ll most likely find secondhand, comes in a standard square-shaped box the same size as Ticket to Ride. It has a painting of Great A’Tuin on the cover (which we think is the art by Paul Kidby). This has the regular wooden pieces seen in our photos, with cardboard coins. It was published by Treefrog Games and Esdevium in the UK, Mayfair Games in the US, KOSMOS in Germany, Phalanx Games in Poland, and a few others in other European countries.
    • The Collector’s Edition comes in a rectangular box with alternate art of a dragon flying over Ankh-Morpork by the game’s main artist Peter Dennis. This version includes wooden coins, a custom d12 with “no eight”, a larger board, and a poster of Peter Dennis’ card designs.
    • The Deluxe Edition is the same as the Collector’s Edition except that it replaces the minions, buildings, trolls and demons with resin miniatures. Ben particularly likes the demons in this version, which better match the Things from the Dungeon Dimensions in the books than the wooden horned demon tokens.
  • The Ankh-Morpork map on the board seems to be based on The Streets of Ankh-Morpork by Steven Player, the first official published map of the city. It lines up pretty well with that version of the city, though there are likely a few more differences with the later Compleat Ankh-Morpork. Note that some fan sources treat the board game map as canonical, including using the names of the areas as names for neighbourhoods or suburbs of the city. While most are drawn from the books, some seem to be an invention for game purposes.
  • The part of the kidney that Liz thought Ankh-Morpork resembled is the glomerulus.
  • The card that lets you add a minion without adding trouble is Mr Shine.
  • “Mulligan” is a term used in games for when a player is allowed to have another go at something to keep the game competitive and fun. It may have originated in golf, or possibly baseball, and dates back to at least the 1930s, though its exact origins are unknown. A mulligan in golf is only for casual play, but is where a golfer is allowed to take a shot again from the same position when they lose their ball. Another well-known use is in Magic: The Gathering, where it is an official rule that a player can choose to take a “mulligan” and re-draw their initial hand of cards for the game, albeit with an increasing penalty for multiple mulligans in most most formats of the game.
  • As far as we know, there has never been a Discworld: Ankh-Morpork tournament. An opportunity for a future Discworld convention, perhaps?
  • Nanty Narking (2019) is the “re-implementation” of Discworld: Ankh-Morpork plublished by PHALANX. Re-implementation is board game jargon for re-using the same (or significantly similar) rules with a new theme or narrative – in this case, fictional Victorian London. As Ben mentions in the footnote, the main rules changes are a tweak to the Chrysoprase personality card, and some alternate rules for more advanced play. That includes the alternate personalities Ben mentioned – and you can find Ankh-Morpork versions of those on BoardGameGeek – but also an “Agent & Buildings” variant which introduces two additional sets of cards. Players are dealt three Agent cards and one Building card at the start of the game; these are initially hidden, and provide specific additional powers which interact with the player’s Agents (equivalent to Ankh-Morpork’s Minions) or Buildings on the board.
  • The Cthulhu expansion for Nanty Narking is titled Nanty Narking: The Rise of Cthulhu, and was funded by a successful campaign on GameFound (a crowdfunding platform specifically for games) in February 2025, raising over €200,000. As of July 2025, you can still join the campaign via a “late pledge” to get discounted copies of the expansion and a new printing of the base game, as well as some other bits exclusive to the campaign. The expansion adds a lot: players can now play as “Great Old Ones” attempting to take over London, using giant miniatures, powerful “Elder Ones” who are like Agents (the game’s version of minions) but with special powers, and many additions to existing elements of the game. It seems to evoke similar themes to Wallace’s 2024 Cthulhu in Victorian London game, Cthulhu: Dark Providence by CMON Games, part of their Cthulhu: Death May Die game setting. (This is itself a re-implementation of Wallace’s 2013 game A Study in Emerald, based loosely on the short story by Neil Gaiman.)
  • We’re pretty loose with the game’s terminology. We don’t recommend anyone learn to play from our description, but we thought we’d clarify a few game terms and rules:
    • The board is divided into twelve “City Areas”, each representing a district or neighbourhood, like The Shades, Dolly Sisters, the Unreal Estate or The Scours. Each has a corresponding City Area Card (the game is very good at naming things plainly), which gives a player a specific benefit: usually a simple ability they can use once per turn, like gaining $2. A City Area Card is claimed when a player builds a building in the corresponding area (not by controlling an area as we repeatedly say; see below), and only one building can be in each City Area. In the (relatively rare) event that a building is destroyed, the player loses the corresponding City Area Card.
    • A player controls a City Area by having more pieces (minions or buildings) in the area than any other single player. This has no special effect aside from helping to satisfy the win condition of the three Lord personalities.
    • Ben refers to Rincewind’s power to draw a “special ability”, but what he means is the Random Event cards that include (among other things) a riot, a dragon attack, or adding trolls or demons to the board. All wizards have the octogram symbol that requires a player to draw a Random Event; this is the only action that is not optional. These are quite rare in the first half of the game.
  • The Discworld train game was shared with us by subscriber Lachlan, who’s a big fan of train games. The game in question is an “18xx” game – part of a family of games which all draw inspiration from the 1970s game 1829 designed by Francis Tresham. Each game has its own quirks, and there are two main “lineages” which take the form in different directions; many of them take a long time to play. A major theme of these games is that players don’t have their own train company; but instead are buying stock (i.e. shares, not train stock) in private train companies, which become active when they receive enough investment. The player with the most stock in a company then gets to spend the company’s money and choose how it operates, hoping to make money and then decided what to do with its profits, affecting its stock price. BoardGameGeek lists nearly 300 18xx games, some which adapt the rules to other themes, and there are many more fan-made games as well. The one Lachlan brought to our attention is called “18DW” or “18Discworld”; it was based heavily on Raising Steam, and includes one major company, forty-seven private companies and “attacks by fundamentalist dwarves”, among other things. The only evidence of the game is a photo on a BoardGameGeek list of 18XX expansions in progress (it’s #124 in that list), and an online auction listing for a seemingly finished version of the game that lists the designer’s name as Christopher Bird. Perhaps this was the only copy? As an unlicensed fan game, its unlikely to ever fully see the light of day, but its nice to know someone out there has a copy. (Sorry it’s not you Lachlan!)
  • There are indeed fan expansions and variants of Discworld: Ankh-Morpork, as well as fan recreations of the game to deal with the fact that it’s long out of print! Most add additional personalities, player cards and event cards, though some also add new pieces as well. You can find discussions of a bunch of these – including the Discworld adaptations of the variant personalities from Nanty Narking – in the game’s Variants forum on BoardGameGeek.
  • We’ve previously discussed the history of Monopoly and its origins as The Landlord’s Game in #Pratchat59, “Charlie and the Whale Factory”. The 99% Invisible podcast has a good overview of this history in episode 189, “The Landlord’s Game“. The website landlords-game.com has lots of info about the multiple versions of Elizabeth Magie’s original game, and has brought one of them back into print!
  • Not only is Elton John Monopoly real, but it’s recent – released in March 2025, and available via Elton John’s official merch store. It renames (but doesn’t remodel) the houses and hotels as stands and stadiums, and replaces the traditional playing pieces with iconic pieces of Elton’s headgear.
  • You can find Thinker Themer on YouTube. They’ve made a lot of videos, but currently are focussing on their “Shelfworthy?” series of reviews. If you like their channel, you can support them by buying their merch – their logo is super cool!
  • Armello (2015) is a digital board game from Melbourne developers League of Geeks. As described by Richard, it has a fairytale talking animals theme in which the old king (a lion) is paranoid and dying after a corruption has taken hold of the land. Players take on the role of various animals vying to be the next monarch, though means fair or foul. Armello is available on Windows, macOS, Linux, iOS, XBox One, PlayStation 4, Nintendo Switch and Android. It remains a reasonably popular multiplayer game, and in its final update in 2022, added crossplay, supporting multiplayer between different platforms. A tabletop version of the game, designed by Rob Heinsoo, was crowdfunded in 2024 and is expected to be published in 2025 by Australian company King of the Castle Games.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat87 – Exclusive Possession: Ankh-Morpork Edition

8 July 2025 by Pratchat Imps Leave a Comment

Comedian and quizmaster Richard McKenzie returns to vie with Liz and Ben for control of the most odorous city on the Disc, as they discuss Martin Wallace’s 2011 board game Discworld: Ankh-Morpork.

The Patrician has gone missing! This leaves a huge power vacuum in Ankh-Morpork, and several of the most powerful figures in the city immediately start jostling for control. Lords, criminals and vampires position their minions in every district, each on their own path to power – and getting in each others’ way. Ankh-Morpork can only remain leaderless for so long – and there will be only one winner…

The first of the later Discworld board games, and generally considered by fans the best, Discworld: Ankh-Morpork (or just Ankh-Morpork) is a medium-to-light complexity game designed by Martin Wallace and published by Treefrog Games. Players take turns to play cards, following symbols and written instructions to alter the state of a map of Ankh-Morpork. Each card represents a character or location from the city, wonderfully illustrated by Peter Dennis. If the cards run out, then points are added up – but more likely, one of the players will achieve the secret objective of their “personality”, a hidden role which gives them one of five different victory conditions. Unfortunately the game was only available for five years before Treefrog lost the Discworld license, but it still holds pride of place in many fan collections – and goes for a pretty penny in the secondhand market. Especially the collector’s editions!

Have you had a chance to play Discworld: Ankh-Morpork? Does it capture the feel of the Discworld, or the city of Ankh-Morpork? Do you have a favourite card? What’s missing from the books that you’d love to see added in? And now we’ve covered all the Discworld board games, do you have a favourite? Or an idea for a new game? Play your cards right by joining our online conversation, using the hashtag #Pratchat87.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_87.mp3

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Guest Richard McKenzie (he/him) has been a comedian in the Melbourne scene for around twenty-five years. As well as writing and performing many solo storytelling shows, he’s supported big names like Adam Hills and Ross Noble, written and performed sketches and plays with WATSON and the Anarchist Guild Social Committee, and partnered with Ben for nerd comedy, including the Dungeons & Dragons-themed improvised show Dungeon Crawl. As of July 2025 you’ll find Richard hosting trivia at The College Lawn in Prahran on Wednesday evenings from 7 PM, and at The Cornish Arms in Brunswick on Thursday evenings (7 PM, general knowledge) and Sunday afternoons (2 PM, pop culture).

Liz’s upcoming event to which psychology is relevant is the Sci-Fight comedy science debate for National Science Week, with the topic “Psychology is a Freud”. It’s on Tuesday, 12 August 2025 in Brunswick; find out more and book tickets via the Sci-Fight website.

You can find episode notes and errata on our web site.

Next month we’re back on the books – and we’re doing two at once! We’ll be discussing a couple of Discworld companion volumes, namely Tiffany Aching’s Guide to Being a Witch by Rhianna Pratchett and Gabrielle Kent, and Designing Terry Pratchett’s Discworld by Paul Kidby – who also illustrated the Tiffany Aching book! Get your questions in via email (chat@pratchatpodcast.com), or sling them at us on social media using the hashtag #Pratchat88. Do listen to our interview with Rhianna and Gabrielle first – we’ll be avoiding doubling up on questions we asked them!

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat86 Notes and Errata

8 June 2025 by Ben 2 Comments

These are the episode notes and errata for Pratchat episode 86, “Of the Watch the Last”, discussing Terry Pratchett’s thirty-ninth Discworld novel, 2011’s Snuff, with guest Freyja Stokes.

Iconographic Evidence

Watch this space!

Notes and Errata

  • The episode title adapts one of the common formats for goblin names to describe Snuff in bittersweet terms. The book is the eighth and last in the Watch sub-series, though characters from the Watch books do appear in the final two Discworld novels. (No spoilers about who, though.)
  • There are several publicly available theses and academic articles about Terry Pratchett and/or Discworld from Australian scholars, most (but not all) the result of the Pratchett Scholarship at UniSA. Here are are a few we’ve found; references are in Australian Government (author-date) style.
    • Arasu P (2019), All the Disc’s a Stage: Terry Pratchett’s Wyrd Sisters as Metafiction, Monash University, Melbourne, accessed 8 June 2025.
    • Stokes F (2023), The turtle moves : how Terry Pratchett’s Discworld does vernacular theory, UniSA, Adelaide, accessed 8 June 2025.
    • Wyld J (2024), Pebbles and the great ocean of truth : artificial & unauthorised paratexts of the Discworld, UniSA, Adelaide, accessed 8 June 2025.
  • There are several published collections of Pratchett-related academic writing, including:
    • Discworld and the Disciplines: Critical Approaches to the Terry Pratchett Works (Anne Hiebert Alton and William C. Spruiell (eds), 2014)
    • Philosophy and Terry Pratchett (Jacob Heald and James B South (eds), 2014)
    • Terry Pratchett’s Narrative Worlds: From Giant Turtles to Small Gods – Critical Approaches to Children’s Literature (Marion Rana (ed), 2018)
    • Terry Pratchett’s Ethical Worlds: Essays on Identity and Narrative in Discworld and Beyond (Kristin Noone and Emily Lavin (eds), 2020)
    • Powers and Society in Terry Pratchett’s Discworld: Building a Fantasy Civilization (Justine Breton (ed), 2025)
  • How Christie wrote her mysteries – going back and putting the clues in afterwards
  • Miss Fisher’s Murder Mysteries was a series of historical crime novels starring glamorous sleuth Phryne Fisher (played by Essie Davis in the television adaptation, which was produced from 2012 to 2015; there was a film too, but forget that, just watch the show). Mostly set in Melbourne, the books were written by Australian author Kerry Greenwood, who sadly passed away on 26 March 2025, aged 70. Greenwood was, by all accounts, a delightful person. GNU Kerry Greenwood. We’ve previously mentioned Phryne in #Pratchat37 (about Johnny and the Bomb) and #Pratchat75 (about the Guards! Guards! boad game), as well as the bonus episode #EeekClub2023.
  • Downton Abbey was a hit British television series about fictional aristocratic family the Granthams and their servants, set in their eponymous country estate in the early twentieth century. It ran for six series on ITV between 2010 and 2015, and two feature films in 2019 and 2022. We’ve previously talked about it, most notably in #Pratchat36 (about Carpe Jugulum), #Pratchat48 (about Thief of Time) and #Pratchat61 (about the previous Watch book, Thud!).
  • The children’s authors we mentioned who scratch the itch of “gross stuff for kids” were:
    • Roald Dahl, specifically books like The Twits and The Witches; we’ve previously mentioned Dahl and his work in #Pratchat4, #Pratchat9, #Pratchat59, #Pratchat65 and #Pratchat72.
    • R L Stine, author of the Goosebumps books, who we’ve previously mentioned in #Pratchat18 and #Pratchat33.
    • Paul Jennings, Australian author of many books of weird and gross short stories, which were adapted into the iconic 1990s television series Round the Twist. We’ve mentioned him before in #Pratchat15, #Pratchat32, #Pratchat38 and #Pratchat43.
  • We had to cut Freyja’s explanation of spontaneous human combustion for time, but the short version is that it happened to people sitting in armchairs which, at that time, were stuffed with and covered in extremely flammable materials. Even a small spark or ember would cause them to go up instantly in a fire so hot, it rendered a human body quickly into ash. Only the sitter’s outstretched foot would escape. Charles Dickens did indeed believe in it; a character dies from spontaneous human combustion in Bleak House.
  • The book series Freyja mentions with the harp-playing subjugated alien is Sheri S. Tepper’s Marjorie Westriding trilogy, set on the planet of Hobbs Land, hence the alternate name “Hobbs Land Gods”. We think the specific book is probably the second one, Raising the Stones.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, CMOT Dibbler, Discworld, Dwarfs, Elizabeth Flux, Glenda Sugarbean, goblins, Igor, Juliet Stollop, Mr Nutt, Mustrum Ridcully, Pepe, Ponder Stibbons, Tansy Rayner Roberts, Trevor Likely, Vetinari, William de Worde, Wizards

#Pratchat86 – Of the Watch the Last

8 June 2025 by Pratchat Imps Leave a Comment

Liz and Ben are joined by Pratchett academic and cosplayer Freyja Stokes as they head out to the Discworld countryside for a bit of peace, quiet and definitely no murders, in Terry Pratchett’s final City Watch book, 2011’s Snuff.

Sam Vimes is facing his ultimate ordeal: a holiday. But no sooner has he made a mess of meeting the staff at Crundles, the Ramkin country estate, than he smells something rotten in the Shires. When the local blacksmith offers to meet him at midnight, he and his trusty valet Willikins instead find a puddle of blood and the ire of the local magistrates. A lot more’s afoot than a simple murder – and it seems to have something to do with goblins, tobacco, and Fred Colon taking a funny turn…

One of the last of the Discworld novels, and the final one starring Sam Vimes and (in their by now customary secondary roles) the Ankh-Morpork City Watch, Snuff also introduces a new species of fantasy creature to the Disc: goblins. Not so much hated as barely considered by other peoples, they eke out a wretched existence in the corners of the world that can hide them, a remnant of the Old Days of Dark Lords and magical war. But for Pratchett, of course, goblins aren’t just tiny evil filthy things – and their story is much more about the evils of humans than any other monster.

Have you read as far as Snuff, and do you think it feels different to the books that come before it? Were you expecting more of a mix of Pride & Prejudice and Midsomer Murders, and how do you feel about it being more of “howcatchem”? Was it a weird choice to take Vimes so far out of his element in his final book, or does it do us all a favour by showing us what his retirement might possibly look like? What’s the weirdest rule in crocket? How great are goblins???* And what’s your goblin name? Don’t get distracted by the new Clacks tower – join the conversation using the hashtag #Pratchat86.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_86.mp3

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Guest Freyja Stokes (he/she) was one of the first recipients of UniSA’s Pratchett Scholarship, and finished her Masters thesis in 2023. It’s titled ‘The turtle moves : how Terry Pratchett’s Discworld does vernacular theory’, and it’s available via the UniSA library. Freyja is also a keen cosplayer and crafty person, and you find her and her creations on Facebook and other social media.

You can find episode notes and errata on our web site.

Next month we take a break from the few remaining Pratchett novels to play a game that we promise is simpler than crocket: Discworld: Ankh-Morpork, the fan favourite of the board games! Get your questions in via email (chat@pratchatpodcast.com), or social media using the hashtag #Pratchat87.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

* This one is rhetorical. They’re really great.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, Discworld, Elizabeth Flux, goblins, Sybil, The Shires, The Watch, Willikins, Young Sam

#Pratchat3 – You’re a Wizzard, Rincewind

8 January 2018 by Pratchat Imps 2 Comments

In episode three, comedian Cal Wilson is back to discuss the book that started her passion for Terry Pratchett – Sourcery! It’s the fifth Discworld novel, published in 1989, and both revisits locations and characters from the first two books and takes us to new parts of the Disc.

Happy to have left his adventuring days behind him, inept “wizzard” Rincewind now works as assistant librarian at Unseen University, the Disc’s premiere college for wizards. But just as a new archchancellor is about to be named, a young boy arrives. Coin is the eighth son of an eighth son of an eighth son: a Sourcerer, a source of raw magic not seen on the Disc since the ancient time of the Mage Wars. As Coin takes over the university and wizards across the world awaken to power they’ve never known, the end of the world draws nigh…and Rincewind just can’t seem to avoid getting involved.

Rincewind was Pratchett’s first protagonist, and this novel exemplifies all the things that make us love him: genre-awareness, unrepentant cowardice, reluctant heroism, lack of any skill at wizardry and fierce self-identification as a wizard. It also sees the return of the Luggage, a living chest which follows Rincewind wherever he goes. It was a delight for us all to see these characters again, and we have grand plans to go back to their beginnings in the very first Discworld novels…

In the meantime, when you’ve finished listening to this episode, get ready for the next one by reading Wyrd Sisters! We’ll be recording on January 14th, so get your questions in ASAP if you’d like us to answer them on the podcast.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_03.mp3

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Guest Cal Wilson (she/her) was one of Australia and New Zealand’s most beloved comedians. She previously appeared in our first episode, “Boots Theory“, and would return for our fiftieth episode, “Salt Rat Arsenic Heat”. At the time of publishing Cal was about to tour a new live stand-up show, Hindsight, in multiple cities at festivals throughout 2018. (You can see the poster she mentions in our episode notes.) Cal passed away unexpectedly after a brief illness in October 2023; she is sorely missed. GNU Cal Wilson.

You can find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, Cal Wilson, Conina, Discworld, Elizabeth Flux, Nijel, Rincewind, Sourcery, The Luggage, Vetinari, Wizards

#Pratchat1 – Boots Theory

8 November 2017 by Pratchat Imps 7 Comments

In our first full-length episode, Elizabeth and Ben are joined by comedian Cal Wilson to discuss the winner of our poll – Terry Pratchett’s 1993 novel Men at Arms! The fifteenth Discworld novel, Men at Arms is the second to focus on the Ankh-Morpork City Watch, following Guards! Guards!

Samuel Vimes, Captain of the Ankh-Morpork Night Watch, is only a week away from marriage and retirement. So of course “ethnic tensions” between dwarfs and trolls are at boiling point, something explodes in the Assassin’s Guild, and there’s a murderer on the loose – a murderer who uses a mysterious and uniquely deadly weapon… Luckily the Watch has expanded, taking on three unorthodox new recruits. But will they be enough to stop war in the streets, and catch a murderer who can kill from a distance?

Men at Arms is a real smorgasbord of Discworld stuff, and a great introduction to the world – especially the quintessential Discworld city of Ankh-Morpork. It’s also a fun howdunit (i.e. we know who, just not how they’ll be identified and caught), has one of the best (and most tragic) friendships in the series, introduces (if clumsily) one of Pratchett’s favourite romances, and carries a message about the dangers of killing machines which sadly hasn’t got any less relevant in the last quarter of a century.

Do you agree this is great place to start? Is it the best Watch book, or at least up there? Was Pratchett ahead of his time in how he handled the issues in the book, and would he have done it differently if he’d been writing now? We want to hear from you! Use the hashtag #Pratchat1 on social media if you want to comment on our discussion here.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_01.mp3

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Guest Cal Wilson (she/her) was a Melbourne-based New Zealand stand-up comedian and author. The children’s book she couldn’t name at the time is George and the Great Bum Stampede, illustrated by Sarah Davis and published by Scholastic. It’s the first in a series about George’s family, the Peppertons. Cal passed away unexpectedly after a brief illness in October 2023; she is sorely missed. GNU Cal Wilson.

You can find the full show notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, Cal Wilson, Discworld, Elizabeth Flux, Gaspode the Wonder Dog, Men at Arms, Patrician, The Watch, Vimes

#Pratchat50 – Salt Rat Arsenic Heat

8 December 2021 by Pratchat Imps Leave a Comment

Happy fiftieth episode to us! We’re celebrating with the return of our very first guest, comedian and author Cal Wilson! Cal joins Liz and Ben in the kitchen to brave the recipes within the 1999 Discworld side project Nanny Ogg’s Cookbook, co-authored by Terry Pratchett, Stephen Briggs and Tina Hannan, with illustrations by Paul Kidby.

After his latest books are forcibly withdrawn from sale, J H C Goatberger reluctantly decides to publish another manuscript sent to him by Nanny Ogg. He hires a few editors to “put in the spelling, grammar and punctuation” and has his wife vet it for anything objectionable enough to get the book banned. The result is Nanny Ogg’s Cookbook, a collection of Nanny’s own recipes, others she’s collected from around the Disc, and some of her wit, wisdom and advice – in particular when it comes to etiquette.

Published alongside The Fifth Elephant (see #Pratchat40), Nanny Ogg’s Cookbook is one of several “in-universe artefact” books for the Discworld. It collects around fifty or so recipes – minus a dozen or so joke ones – devised by Hannan. Pratchett and Briggs round out the book with Nanny’s advice on matters of life, death, flowers and everything in between. Paul Kidby provides some great illustrations of various characters, dishes and other glimpses of Discworld life.

What do you think of books like this, that bring a bit of a fictional world into the real one? Which of Nanny’s recipes would you try? How do her observations match up with your own experiences of life, love and…um..toilet seats? Do you want a sausage-inna-Bunnings T-shirt? And are you ready to see pictures of our efforts? (Probably not…) Join the conversation using the hashtag #Pratchat50 on social media.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_50.mp3

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Guest Cal Wilson (she/her) was one of Australia and New Zealand’s most beloved comedians. She passed away unexpectedly after a brief illness in October 2023, and is sorely missed. GNU Cal Wilson.

Cal previously guested in #Pratchat1 and #Pratchat3, talking about Men at Arms and Sourcery, respectively. In between she published two children’s books – George and the Great Bum Stampede and George and the Great Brain Swappery. Cal was also no stranger to podcasts; she guested on dozens, including StoryKids reading a young listener’s story, “The Gloomy Mist”. She was also co-host of Money Power Freedom with journalist Santilla Chingaipe for the Victorian Women’s Trust.

As usual, you can find notes and errata for this episode on our web site – including some photos of our culinary efforts! (Viewer discretion is advised.) And you can also find some more recipes from this book in our special “Oggswatch Feast” episode for 2021! (We might even do this again some day.)

December is a busy time for us! To further celebrate reaching fifty episodes, we’ve invited a bunch of great folks, including past guests, fellow Pratchett podcasters and more to cook a few more recipes for a special Hogswatch Feast episode! Watch out for it on Hogswatch day (i.e. December 25, Australian time).

We’re also recording our next episode very soon – December 17 in fact – and we’ll be discussing the next adventure for Tiffany Aching, 2006’s Wintersmith, with Australian fantasy author Garth Nix! So if you have questions, get them in “toot sweet”, as Nanny might say, using the hashtag #Pratchat51, or via email to chat@pratchatpodcast.com.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, Cal Wilson, Discworld, Elizabeth Flux, Mustrum Ridcully, Nanny Ogg, Nanny Ogg's Cookbook, Patrician, Paul Kidby, Rincewind, Stephen Briggs

#Pratchat56 Notes and Errata

8 June 2022 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 56, “do { Podcast(); } while ( unreadPratchetts > 0 );“, discussing the 1990 short story “#ifdefDEBUG + ‘world/enough’ + ‘time’” with guest Sean Williams.

Iconographic Evidence

Conspicuously missing from this section is that illustration from the German collection Der ganze Wahnsinn: Storys, but despite what much of the Internet is like it’s not actually okay to publicly share artwork without the artist’s permission.

However, it does appear in the picture section of A Blink of the Screen! There is presented the full, original artwork, which was painted for the cover of a 2001 German anthology of short stories, Retter der Ewigkeit, subtitled “Geschichten zwischen Diesseits und Jenseits” (roughly “Saviour of Eternity: Tales between this world and the afterlife“). This version shows the whole scene – unlike the versions used for either of the German collections – and answers a few of our questions, especially that the yellow leg is indeed that of Michael Dever in his AR chair. In the ebook edition it’s presented at quite a low resolution, and sideways (in the print edition it’s a double-page spread), which might be why Ben thought it was familiar but didn’t recognise where he’d seen it.

While it’s not amongst the images available on Josh Kirby’s official website, if we find it somewhere else public, we’ll point you to it. Sven and Ben have both shared the versions they have via the Pratchat Discord, so subscribers with access can see it there.

Notes and Errata

  • The episode title is valid C++ code, assuming that the function Podcast exists and updates the value of unreadPratchetts to avoid the podcast going on forever. Or is that what you all secretly want?
  • Philip K. Dick (1928-1982) – who’ll be mentioned quite a bit this episode – was an American science fiction author, many of whose novels and short stories have been famously adapted for the screen. These include The Man in the High Castle, Do Androids Dream of Electric Sheep? (adapted as Blade Runner), “We Can Remember It For You Wholesale” (adapted twice as Total Recall), “The Minority Report” (more about that in another note) and A Scanner Darkly, among others.
  • You can hear Sean’s episode of Splendid Chaps, “Three/Family“, over at the Splendid Chaps website. It was recorded on Sunday, 10 March 2013, at the pop-up Adelaide Fringe venue the Tuxedo Cat, and released on 23 March 2013.
  • Strata was Pratchett’s third novel, first published in June 1981, about two and a half years before The Colour of Magic. It’s features a science fiction version of the Discworld – a planet shaped like a flat disc, which seems to have been built by ancient aliens. It’s more-or-less a parody of Larry Niven’s popular Ringworld books, with many specific jokes and references. But we’ll say no more about it here, as we’ll definitely be covering it on the podcast in future.
  • The Ferals (1994-1995) was an Australian children’s television program on the ABC starring a mix of humans and puppet animals: Rattus, a rat; Modigliana, a feral cat; Mixy, a rabbit (her name is a pun on myxomatosis, a disease used to control wild pest rabbits in Australia); and a “dopey dog”, who it turns out is both not a dingo and not a Darren – his name is actually Derryn. While the original show only ran for two seasons, the puppet characters were very popular and continued to host and appear on other shows for several years. This included the five-minute Feral TV, in which the ferals ran a television station headed up by Kerry the Cane Toad (a clear parody of Kerry Packer, then owner of Australia’s Channel 9 TV network) and his assistant Rodney, a cockroach.
  • The story was written for the 1990 anthology Digital Dreams, edited by British writer, editor and sociologist specialising in religion, David V. Barrett. Barrett has a long history editing and writing for speculative fiction and similar magazines, including Vector and the Fortean Times. He also edited Tales From the Vatican Vaults, a collection of short fiction based on the premise of secret Vatican files being released to the public in an alternate history where Pope John Paul I reformed the Catholic Church. It was published in 2015, and features a few stories by authors who contributed to Digital Dreams. As we discussed, authors in the collection include Neil Gaiman, Diana Wynn Jones, Dave Langford, Storm Constantine, Ian McDonald, Keith Roberts and Andy Sawyer. You can see the cover and full list of authors at the book’s entry in the Speculative Fiction Database (SFDB).
  • The short story commentary in which Pratchett says “short stories cost me blood” and “I doubt I’ve done more than fifteen in my life” is “The Sea and Little Fishes”, which we discussed in #Pratchat39, “All the Fun of the…Fish?” The book in which this commentary appears, A Blink of the Screen, contains thirty-two short pieces of fiction. Admittedly, a few of those don’t really count as stories – see #Pratchat53 for three examples – but that’s not counting the four volumes of his early short stories for children, published separately.
  • Neil Gaiman’s short story about the troll under the bridge is titled, er… “The Troll Bridge” (or sometimes “Troll-Bridge”). It seems to have been first published in the short story collection Snow White, Blood Red in 1993, two years after the first publication of Pratchett’s story of the same name. The story was nominated for the World Fantasy Award in 1994, and has appeared in a few other places, including Gaiman’s own anthologies Angels and Visitations (1993 – probably the collection Sean is thinking of), Smoke and Mirrors (1998) and M is for Magic (2007), and was adapted into the comic book Ben read in 2016 by Colleen Doran. While he was certainly better known as a comics writer at the time, Gaiman had written and published several short stories by 1990, though his most famous short fiction came after Digital Dreams. One of his notable earlier stories is 1984’s “We Can Get Them for You Wholesale” – the title clearly riffing on Dick’s “We Can Remember It For You Wholesale” – about a young man who finds an assassin in the phone book and discovers they do bulk discounts, a very Pratchetty idea.
  • We discussed “Once and Future“, Pratchett’s 1995 short story for the collection Camelot, in #Pratchat49, “Once More, With Future“.
  • The “internal monologue” is the way many people think to themselves: in words. But while common, this is far from a universal experience – and most people assume others think in the same way as they do. Finding out otherwise often blows people’s minds, as with the cascade of articles and viral social media posts that cropped up in the way of this 2020 tweet:

Fun fact: some people have an internal narrative and some don't

As in, some people's thoughts are like sentences they "hear", and some people just have abstract non-verbal thoughts, and have to consciously verbalize them

And most people aren't aware of the other type of person

— Kyle 🌱 (@KylePlantEmoji) January 27, 2020
  • “Atari” was never that widely-used as a synonym for game consoles, but “Nintendo” was – which is why some sources credit them with aggressively re-popularising the still fairly new generic term “game console” in the 1990s, so they could hang on to the trademark. It worked! And while some folks did (and do) use “Playstation”, “XBox” or even “Game Cube” as a stand-in for game console, those never became as widespread. (Earlier consoles were referred to as “game systems”, but by the time Nintendo massively dominated the market in the early 1990s, “console” – which differentiated a dedicated system for games from a more versatile personal computer, and from an arcade “cabinet” that could only play a single game – had become the preferred term.)
  • Genericisation can indeed make a product’s name ineligible as a trademark. This process is also known as “trademark erosion” or “genericide”, and in America – where most of the famous cases have occurred – it’s controlled by the Lanham (Trademark) Act. The Lanham Act allows a registered trade mark to be cancelled if it “becomes the generic name for the goods or services, or a portion thereof, for which it is registered”. In Australia, the Trade Marks Act 1995 has a similar clause: the mark can be cancelled if it “becomes generally accepted within the relevant trade as the sign that describes or is the name of an article, substance or service”. This has happened to some significant and surprising things: Aspirin and Heroin were both once trademark names used by the Bayer company! To protect against this modern drugs are often given a specific, non-proprietary name, with different company’s specific versions having trade names as well. Other famous examples include cellophane, dry ice, escalator, kerosene, laundromat, videotape and zipper! Examples like Hoover, Kleenex and Google (see below) have certainly become generic terms for a kind of thing, but not to the extent where a trademark has been revoked or expired. In Australia, the legal test seems to be whether the trade mark has become the only term used for a product or service.
  • The Google company went through a major restructuring in 2015 with the creation of Alphabet Inc, a new company which owned Google (the Internet services company that runs the search engine, GMail, YouTube and various other online services) and several other companies that were previously subsidiaries of Google. The driver behind this wasn’t a worry about genericisation; rather Google stated that wanted to make the company more accountable and give subsidiaries more freedom. But Google is commonly used to mean “search the Internet”, including as a verb (“I googled it”), and this has come up in court as a reason to cancel the trademark, as per the Lanham Act mentioned above. In 2017, a case in Arizona set a new precedent that the test for genericisation was whether the “primary significance of the trade mark in the minds of the consuming public” had become the product, rather than the producer. They ruled that while people did use “google” as a verb, they also understood Google was a company and not the only way to search the Internet.
  • Amstrad was a British computer company created by English tycoon and politician Alan Sugar. It operated between 1968 and 2010, and was most famous for their personal computers in the 1980s and 1990s. These included later iterations of the ZX Spectrum, which Amstrad bought from its original creator Sinclair Research, and the Amstrad Mega PC, a Windows-PC which also had a built-in Sega Mega Drive game console (known as the Sega Genesis in the US).
  • Hitachi is a Japanese company founded in 1910, which has grown into a conglomerate best known for their technology products. They no longer make personal or mainframe computers, but do make everything from military vehicles to air conditioners and the Hitachi Magic Wand, a “vibrating massager” introduced in 1968 which experienced a huge swell in sales when it featured in a 2002 episode of Sex and the City.
  • The 1980s-style retro-VR cyberpunk videogame trailer Ben remembered was for the game Jazzpunk, released in 2014. You can watch the live action Jazzpunk trailer on YouTube.
  • William Gibson’s Neuromancer, one of the first and most influential cyberpunk novels, was first published in 1984, so around six years before Pratchett wrote “#ifdefDEBUG + ‘world/enough’ + ‘time'”. Neuromancer popularised many terms and concepts which are now essential parts of the genre, and it’s also the only novel ever to have won the Nebula, Hugo and Philip K. Dick Awards.
  • “Carnie” is an American nickname for “carnival worker”; the traditional Australian equivalent is “showie”, short for “showman” or “showwoman”, since we call them “shows” rather than carnivals. We previously talked about this in #Pratchat51, where our previous research suggested the Australian term might even be a little older than the American one. (The surname in this story – and, most of the time, in real life – is spelled “Carney”.)
  • We dance around this a little in the episode, but clues in the story suggest that “Seagem” – the name for the artificial reality company that becomes a generic name for AR machines – comes from the acronym CGEM, which probably stands for “Computer Generated Environment Machines”.
  • The term AFOL, an acronym for “Adult Fan of Lego”, can be traced back to the newsgroup rec.toys.lego, where it was first coined by Matthew J. Verdier on the 14th of June, 1995 after another user, Jeff Thompson, was the first to use the phrase “adult fan of Lego”. It was a niche term for a decade or so, but in the 2010s not only had more people who grew up playing with Lego returned to it as adults, but the Lego company themselves realised there was a whole underserved market of adult Lego fans, and started making sets which would appeal to them. Unlike some other niche adult fandoms for things traditionally seen as “for kids”, the AFOL community often mingle with and involve young Lego fans too, and you’ll see whole families at Lego conventions, in stores and at events.
  • The word “paragorithm” appears in the context of Darren thinking you wouldn’t need something very complex to simulate most conversations with people, since they’re “just to reassure each other that they’re alive”. It might be a neologism Pratchett invented for “parallel algorithm”, a set of instructions for completing multiple tasks at once. These were relatively uncommon in computing at the time the story was written, since most computers weren’t capable of processing multiple instructions at once, but modern multi-threaded processors are specifically designed to do this and make extensive use of parallel processing.
  • “Technobabble” describes jargon-filled scientific-sounding nonsense, originally the sort used by technologists in the 1980s, but increasingly over time the sort used in science fiction to make it sound like the characters understand things we don’t. The term seems to have been derived from “psychobabble”, a term used to deride similar nonsense jargon used in popular psychology, coined in 1975 by writer R.D. Rosen and popularised by his 1977 book, Psychobabble: Fast Talk and Quick Cure in the Era of Feeling. Rosen specifically used the term to mean “an idiom that reduces psychological insight to a collection of standardised observations” – he was critical of the way psychology at the time sought to reduce the “infinite variety of problems” faced by people into a very small set of formal definitions.
  • “Handwavium” and “phlebotinum” are common fannish terms for substances, devices or phenomena in science fiction which behave in mysterious ways that nonetheless explain otherwise nonsensical events.
  • “Unobtainium” (or “unobtanium”) was originally engineering jargon, coined in the 1950s, for any theoretical substance that could solve a specific problem, if only it existed. It grew to also encompass substances that existed but were too expensive or rare for practical use, and by the 2000s had appeared in its traditional usage in several science fiction novels and films. In 2009, James Cameron used it as the seemingly actual name for the rare and highly valuable super-conducting mineral sought by the mining corporation his film Avatar, to much derision.
  • The book of Doctor Who memories mentioned by Ben is Behind the Sofa: Celebrity Memories of Doctor Who, edited by Steve Berry. Pratchett, while clearly not a big fan, seems mostly to have been motivated to write the introduction because it was a fundraiser for Alzheimers research. There are far too many celebrities of interest to Pratchat listeners for us to make a full list, but we will mention that the authors Ben Aaronovitch, Michael Moorcock and Gideon Defoe all appear, as does the creator of the often-mentioned-in-this-episode Black Mirror, Charlie Brooker.
  • As Ben mentions in the footnote, Handwavium is also a delightful Doctor Who podcast hosted by friends of Pratchat, “a fan and her Da (no, a fan and his daughter).” Yes, Ben managed to mess up their very cute intro, but if you want to hear a daughter and father duo discussing Doctor Who, this is the best show for it! Find it at handwavium.net.
  • My Year of Rest and Relaxation is a 2018 novel by American author Ottessa Moshfegh. We won’t spoil any more about it than Liz has already said, but we will note that it has been optioned to be adapted as a film by none other than Australia’s own Margot Robbie and her husband, Tom Ackerly.
  • The terms “fridged” and “breeder” refer to pervasive harmful tropes in the way women are portrayed in fiction, in both cases having them contribute to someone else’s story without getting to be characters in their own right. A “breeder” is a woman who only matters to the story as a mother or potential mother, while “fridging” is when a woman is killed off or harmed primarily to provide motivation for a male protagonist. The latter term was coined by comic book writer Gail Simone as the phrase “women in refrigerators”, named for a specific example of the trope from the Green Lantern comic. We previously discussed fridging in our discussion of Interesting Times in #Pratchat21, “Memoirs of Agatea“.
  • Space Invaders is a videogame developed by Tomohiro Nishikado, first released in 1978 as an arcade game by Taito Inc in Japan and Midway/Bally internationally. In case you’ve never seen it, the player controls a gun at the bottom of the screen that can move left and right, and fire straight upwards; the goal is to shoot increasingly fast and numerous waves of invading aliens before they reach the ground. Home console, computer and arcade machine versions of the game are still available today, largely unchanged except for nicer graphics and sound effects (though these often emulate the original designs). Elite is a videogame developed by British designers David Braben and Ian Bell, and first published by Acornsoft for personal computers in 1984. The player is a space pilot who operates as a freelance trader, buying and selling goods or turning to mercenary work or piracy to earn money and upgrade their ship. Its combination of space combat, wireframe 3D graphics and freedom to decide how you played made Elite a massive hit, and it spawned several sequels: Frontier: Elite II (1993), Frontier: First Encounters (1995) and more recently Elite Dangerous (2015), though these have become progressively more sophisticated. (Ben was probably thinking of Frontier: Elite II, the first one he encountered, which is why he thought there was a much bigger gap between Elite and Space Invaders.)
  • VR, Virtual Reality, is an entire simulated 3D world, while AR, Augmented Reality, is layering elements of a simulated world onto the real one. This has become a big deal over the last decade, with the launch of games like Pokemon GO that let you catch monsters at your local sightseeing spots, and hardware like the Google Glasses, that promise to deliver that Terminator-like heads up display without needing to surgically replace your eyeballs. So far, only the kind of AR that uses your mobile phone camera has really caught on, but there are new glasses and similar products touted every year…
  • It’s well-documented that Neil and Terry exchanged floppy disks via mail to write Good Omens. Here’s one of many sources for this info: Neil answering a fan’s question about the book on Tumblr in 2019.
  • Ben probably mentioned Pratchett’s interview with Bill Gates in one of our bonus episodes. It was for GQ Magazine in 1995, and unearthed by Marc Burrows during research for his biography, The Magic of Terry Pratchett, in May 2019. (You can see his viral tweet, which includes an excerpt, below.) The idea that Terry had predicted “fake news”, online misinformation and and the return of nazis twenty-four years earlier was written up in The Guardian, Gizmodo and many other news sites at the time, though as Marc notes in a follow up tweet, Gates was on the money later in the interview about the fate of physical media.

In 1996 Terry Pratchett interviewed Bill Gates for GQ and accurately predicted how the internet would propagate and legitimise fake news. Gates didn’t believe him. pic.twitter.com/MqjawT4NVV

— Marc Burrows  (@20thcenturymarc) May 28, 2019
  • Grand Theft Auto, abbreviated GTA, is a series of videogames launched in 1997, originally developed by British company DMA Design. The first two games were modest successes, and featured a top-down 2D city in which the player could steal and sell cars, cause car crashes and commit other crimes as they tried to get to a goal number of points, expressed in dollars. Grand Theft Auto III translated the open world of the game to a 3D environment, and it and its sequels have been hugely successful: Grand Theft Auto V is still one of the biggest selling videogames nearly a decade after it was first published in 2013. This is partly because of its online mode, which regularly adds new content and lets players team up and commit crimes together. Since the series got popular, DMA Design was acquired by Rockstar especially for the last few games produced by Rockstar, it has been a constant source of controversy. Some of it is deserved; for example, the games are pretty misogynistic, featuring no playable female characters (except for ones you create yourself in the online version), and relying on ageing tropes of crime fiction for its female NPCs, who are all wives, sex workers and family members. It’s also held up as evidence of videogames’ influence on young people, supposedly leading them to crime and violence, but the evidence of that is less certain. The culture of players around the game, however, is definitely a problem, as it is with the broader world of mainstream videogames.
  • “The Minority Report” was originally a novella by Philip K Dick, first published in Fantastic Universe magazine in January 1956. It imagines a future in which three mutant “precogs” have pre-cognitive abilities, and predict all crime, but the creator of the Precrime department is led to discover more about how it all works when they predict he’ll murder someone he’s never heard of. It was adapted as a film, Minority Report, directed by Steven Spielberg and starring Tom Cruise in 2002, and a sequel television series set a decade later. The film and TV show change many things about the original story, including the nature and abilities of the precogs, and the ending of the story. We previously mentioned it in #Pratchat16, “He Ain’t Heavy, He’s My Vorbis“.
  • Black Mirror, mentioned many times this episode, is a British speculative fiction anthology show, mainly focusing on the consequences of technology. It was created by Charlie Brooker for Channel 4 in 2011, before being acquired by Netflix in 2015. As of this episode there have been five series of 3-6 episodes, plus a Christmas special featuring multiple related stories, and an interactive “choose your own adventure” style film, Bandersnatch. Some episodes do rely on a reveal for their full impact, so we’ll be careful about spoilers, but here are some that are especially relevant to our discussion:
    • People living on digitally after death – or as a copy of a living person – feature in “Be Right Back” from series two, “San Junipero” from season three, and “USS McCallister” and “Black Museum” from series four.
    • Augmented Reality technology editing your experience of the real world appears in the special “White Christmas” and the episodes “Men Against Fire” from series three, and “Playtest” and “Arkangel” from series four.
    • Full Virtual Realities appear in many episodes, but often as a surprise or twist, so the only one we’ll mention is season five’s “Striking Vipers”.
  • We previously discussed the true nature of the Emerald City in #Pratchat12, “Brooms, Boats and Pumpkinmobiles“. In The Wonderful Wizard of Oz, visitors to the City are made to wear green-tinted glasses, and only the external walls are actually green. This idea is dropped in later books (of which there are thirteen!), which describe the city as green and don’t mention the glasses. It’s one of many differences between L Frank Baum’s original Oz books and the popular film adaptation.
  • To look through rose-coloured (or rose-tinted) glasses is to see something in its most favourable light, ignoring its negative aspects. The phrase definitely pre-dates The Wonderful Wizard of Oz, as use of it dates back to at least 1838, when it appears in Slight Reminiscences of the Rhine, Switzerland, and a Corner of Italy by English writer and traveller Mary Boddington (1776-1840). The use of “rosy” or “rose-coloured” as euphemisms for things being generally happy or pleasant is much older, attested as early as the 1700s, and probably stems from the earlier idea that having a rose-coloured complexion was seen as a sign of good health in Europe by around 1590.
  • It’s actually surprisingly difficult to get an accurate word count for books and stories; it’s not a commonly recorded statistic, and ebooks don’t tell you how long they are either (or let you copy and paste the text so your word processor can tell you.) We’re looking into a solution for this! Note that this work has already been done for many of the Discworld novels.
  • We’ve mentioned Jasper Fforde many times before; his most famous series of books are the Thursday Next series, about a detective, Next, who enters the worlds of books to solves crimes.
  • As mentioned, the story’s title is a reference to the opening lines of the poem “To His Coy Mistress” by English author Andrew Marvell. It was first published after his death, in 1681. The opening lines of the poem are: “Had we but World enough, and Time / This coyness, Lady, were no crime.” Other uses of “World Enough and Time” include the episode of Doctor Who mentioned by Ben (the penultimate episode of the tenth series, first broadcast in June 2017), and several books, including novels by Robert Penn Warren, James Kahn, and Joe Haldemann, the latter changing the title to Worlds Enough and Time.
  • Reception theory, or audience reception, is the idea that each individual reader (or listener, watcher, player etc) of a work receives, interprets and understands it through their own cultural frame of reference. Generally agreed ideas about what a work means emerge through consensus, usually amongst individuals who share a common cultural background. It stems from the work of German academic Hans-Robert Jauss (1921-1997) in the 1960s, and popularised and expanded by Jamaican-born British cultural theorist Stuart Hall (1932-2014) in the 1970s and 1980s.
  • The “Hannibal” to which Sean refers is Hannibal Lecter, specifically the version of the character who appears in the television series Hannibal, played by Mads Mikkelsen. Lecter is a forensic psychiatrist assigned to observe FBI profiler Will Graham, who has a talent for imagining himself in the role of – and thus catching – serial killers. But Lecter is himself secretly a cannibalistic serial killer, and as well as considering himself far smarter than the police (who are far from catching him), also tries to tip Will over the edge into becoming a killer himself. Lecter is best known from Anthony Hopkins’ portrayal in the 1991 film adaptation of Thomas Harris’ 1988 novel Silence of the Lambs, in which another FBI agent visits the killer in prison to enlist his help catching another killer. The television series draws instead on the other novels in which he appears: Red Dragon (1981), Hannibal (1999) and Hannibal Rising (2006). The television series was widely acclaimed and ran for three seasons on NBC between 2013 and 2015.
  • “The Gernsback Continuum” is a 1981 short story written by William Gibson. In it, a photographer is tasked withtroversy as police acti taking pictureons of “futuristic” 1930s architecture. He begins to experience visions of the alternate future world imagined by the architects and the likes of Hugo Gernsback, the publisher who pioneered pulp science fiction in the 1920s when he created the magazine Amazing Stories. The story coined the term “Raygun Gothic” for the architectural style it describes; in the story, this name is given by Cohen Downes, an editor for the London-based publisher who hires the photographer. The story was adapted in 1993 as a short film, Tomorrow Calling, originally broadcast on Channel 4 television.
  • The meme “The World If” (aka “The World Without…”, “What Society Would Be If…” etc) depicts a futuristic, supposedly utopian cityscape, accompanied by text informing us this is what the world would be like, if only one thing were different. It dates back to 2018, with the earliest example referring to the jailing of rapper Bobby Shmurda, which drew controversy for a variety of reasons, including police acting on supposedly autobiographical rap lyrics, which supposedly listed his real crimes.
  • Upload (not Uploaded) is an Amazon Original streaming series created by Greg Daniels, best known for co-creating the US version of The Office and Parks and Recreation with Michael Shur. It’s set in 2033 in a future where humans can have their consciousness uploaded into a digital afterlife as they die. The protagonist, Nathan Brown (played by Robbie Amell), dies unexpectedly and is uploaded, but he’s not free of his even more possessive, still-living girlfriend, Ingrid (Allegra Edwards), which is one of the unfortunate tropes of the show. Meanwhile his “angel” Nora (Andy Allo) – the handler from the afterlife company who looks after him – starts to think his death was suspicious. It’s run for two seasons since 2020, with a third on the way.
  • Severance is an Apple TV+ streaming series created by first-time show runner Dan Erickson. It stars Adam Scott (also best known from Parks and Recreation) as Mark, an employee at Lumon Industries. Mark works on the “severed floor”, where he and the other workers have undergone a procedure which means they can’t access their memories of their regular lives while at work, and vice versa. Ben’s only seen the first episode so far but agrees with Sean that it’s great, though be aware it’s a thriller rather than a comedy.
  • The Usborne computer books were published in the 1980s for Usborne, a UK publisher of children’s educational books. They were phenomenally popular, not least because they were approachable introductions to everything from how computers worked to how to program them at a time when most computer books were full of jargon. As well as ghosts the books also featured monsters and robots. While the originals are hard to find in print, in 2015 Usborne made them available for download from their website. Ben is pretty sure he had The Usborne First Book of the Computer from 1984, which seems rarer than the others. This might be because as far as Ben can tell it was a compilation of content from the “First Computer Library” series: All About Computers, Computer Fun and Simple BASIC. (The last two of those appear at the bottom of the page linked above, and include the computer ghosts.)
  • Agent Smith is the primary antagonist of the Wachowskis’ 1999 film, The Matrix. A computer program tasked with rooting out rogue humans connecting to the Matrix, he and his fellow Agents appear as Men in Black, with sunglasses, black suits and an earpiece. There’s something a bit off about him in the first film; he returns in the sequels The Matrix Reloaded and The Matrix Revolutions as a virus-like threat both to the free humans of Zion and the machines themselves, as he gains the ability to rewrite other programs and human consciousnesses into copies of himself. We previously talked about Smith in #Pratchat48, “Lu-Tze in the Sky with Lobsang“.
  • We previously talked about La Traviata (“the fallen woman”) in #Pratchat23, “The Music of the Nitt“. It’s an 1853 opera written by Italian composer Giuseppe Verdi, with a libretto by Francesco Maria Piave based on the French 1848 novel and 1852 play La Dame aux camélias, known in English as Camille, by Alexandre Dumas fils (son of the famous one you’re thinking of). Liz reviewed Opera Australia’s 2022 production of La Traviata for The Age.
  • We mention a few films and television series about living people this episode:
    • The Social Network is a 2010 film directed by David Fincher and written by Aaron Sorkin, adapted from the 2009 non-fiction book The Accidental Billionaires by Ben Mezrich. It tells the – or at least a – story of the creation of Facebook by Mark Zuckerberg (played by Jesse Eisenberg) in 2003, and the legal problems he faced over ownership of the idea and original website. It’s a fictionalised account, and its accuracy has been disputed; Zuckerberg was also not happy about it, saying at the time that “I wish no-one had made a movie about me while I was still alive”. Historical accuracy aside, it’s pretty great, and also stars Andrew Garfield as Eduardo Saverin, co-creator of the original “The Facebook”, and features a killer soundtrack by Trent Reznor and Atticus Ross.
    • Rocketman is a 2019 Elton John biopic starring Taron Egerton as Elton John (though it was originally supposed to be Tom Hardy), and Jamie Bell as his writing partner Bernie Taupin. It was directed by Dexter Fletcher, who may be known to listeners from his role as a young man playing Spike in the UK series Press Gang. (Fletcher had previously stepped in to finish directing Bohemian Rhapsody, the 2018 Queen biopic centred on Freddie Mercury, after Bryan Singer was fired from the project.) In contrast to The Social Network, Elton John had been trying to make a film about his life for decades, and is an executive producer on this film. (Reaction to Bohemian Rhapsody was decidedly more mixed, particularly regarding its handling of Mercury’s sexuality and family, amongst other things.)
    • Pam & Tommy is a 2022 Hulu streaming miniseries about the three-year marriage between actor Pamela Anderson (played by Lily James) and Mötley Crüe drummer Tommy Lee (played by Sebastian Stan), revolving mostly around the theft and public release of a sex tape they made on their honeymoon. It was based on a 2014 Rolling Stone article, “Pam and Tommy: The Untold Story of the World’s Most Infamous Sex Tape“. While some aspects of the production were praised, many critics pointed out that it is a story of the exploitation of Pamela Anderson without her consent – made without her consent. (She was apparently contacted to be involved in some way, but did not want to be part of it; some sources say its production caused her some distress.)
  • Biopics – whether about the living or dead – don’t legally require the permission of the subject because they are, at least in theory, based on the facts of someone’s life – and facts are not considered intellectual property. This is the same principle that allows for unauthorised biographies (many of which become the basis of biopics). Generally the only legal recourse if someone doesn’t like how they’re portrayed is to sue via libel or defamation laws, but those put the burden of proof and money on the person mounting the claim, so even wealthy subjects don’t often consider it worth trying.
  • The simulation hypothesis – the idea that we’re all simulated people in a hyper-realistic simulation of the world – has been around for a while. It was made popular by the release of The Matrix in 1999, and then again by Swedish philosopher Nick Bostrom in 2003. In Bostrom’s version, the idea is that future humans will build computers so powerful that they will be able to run millions of incredibly detailed simulations of all of human history, including human minds as sophisticated as real ones. If that were to happen, then the vast majority of human-like minds to ever exist would be simulated ones, and so it’s plausible to suggest that’s what we are – artificial minds in a computer simulation of the world.
  • Ben’s Virtual Reality game is Table of Tales: The Crooked Crown by Tin Man Games. In the game, the player is bequeathed the magical “Table of Tales” by a deceased aunt, and it comes to life. A mechanical bird, Arbitrix, is the Table’s Game Master, and helps the player take control of a group of “scoundrels” who are at first dubbed heroes, then years later framed for a crime they didn’t commit, and must go on a high seas fantasy adventure to find out who’s behind it. It plays like a single-player tabletop roleplaying game, with cards and dice for powers, direct manipulation of the pieces, and a branching narrative with multiple possible endings. The game was originally released exclusively for PlayStation VR in 2019, and was a finalist for the “Excellence in Narrative” category at the 2019 Freeplay Awards. In the last year or so it’s been released on other platforms too: PC via Steam in 2021, and in July 2022, Nintendo Switch and the Meta Quest 2 standalone VR headset. The PlayStation VR and Quest versions are VR-only; the Switch version doesn’t support VR; and the Steam version can be played either way.
  • The other Dungeons & Dragons-like VR games Ben mentions are:
    • Demeo (Resolution Games, 2021) – a multiplayer VR game similar in many ways to Table of Tales – so much so that it’s frequently mentioned in Table of Tales reviews! It’s available on Steam, Steam VR, Meta Quest and Meta Rift.
    • TaleSpire (Bouncyrock Entertainment) – not actually VR, and not a game in itself… TaleSpire is a virtual 3D environment for use with tabletop roleplaying games like Dungeons & Dragons, letting you build and share a virtual map and miniatures with other players. As of writing (July 2022) it’s still in Early Access on Steam, meaning you can buy it early to access a working but incomplete version as its being finished.
  • Wii Fit (2008) was Nintendo’s fitness game for their popular Wii game console. As well as the “Wii-mote” motion controllers, it used a custom “balance board” that ould measure the player’s centre of balance and weight, using this to assess fitness based on the (often criticised) Body-Mass Index, or BMI. Fitness activities available in the game included yoga, aerobics and other exercises, and it was a huge hit for Nintendo. Combined with Wii Fit Plus, the updated version released in 2009, it’s estimated to have sold nearly 44,000,000 copies worldwide, putting it just outside the top ten biggest-selling console games of all time.
  • Zero Latency is a free-roam VR experience company which started up in Melbourne in 2015. The “free roam” part means that players are free to move around a play area, with their movement relative to the game world and each other tracked by cameras. This is in sharp contrast to most VR games, especially headsets available for use at home, where the player remains mostly stationary while the game world moves around them. Since its launch its grown considerably, with nine locations in Australia and nearly fifty more in twenty-five other countries around the world. While most of their games are in the first-person shooter style, and the game Ben remembers is no longer on offer, they do have Engineerium, a puzzle game which sounds like it’s in a similar vein.
  • Liz’s phrase “Too much time down at the Jasmine Allen” is a reference to the perpetually crime-ridden Jasmine Allen housing estate in long-running UK police drama The Bill.
  • Terry’s poem “An Ode to Multiple Universes” was first published in the October-November 2005 issue of The Magazine of Fantasy & Science Fiction. The book in which it was collected is untitled but generally known as Terry Pratchett’s Folio or the MMXIV Green Folio, and was published for the 2014 Discworld Convention, where copies were given to attendees with a special bookmark labelling it a present from Terry. Fifty copies made it to the Australian Discworld Convention in 2015, and a few more were sold via discworld.com with proceeds going to charity.
  • Of Sean’s more than fifty novels, he suggests Pratchett fans might enjoy Her Perilous Mansion, his standalone middle grade fantasy novel first published in April 2020. The “sidequel” coming later this year (2022) is Honour Among Ghosts.

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, Carrot, Discworld, Elizabeth Flux, Genghiz Cohen, Georgina Chadderton, Leonard da Quirm, Librarian, Mustrum Ridcully, Rincewind, The Last Hero, The Watch, Vetinari, Wizards
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#Pratchat87 - Discworld: Ankh-Morpork (the board game)8 July 2025
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