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Elizabeth Flux

#Pratchat1 Notes and Errata

8 November 2017 by Ben 3 Comments

Theses are the notes and errata for episode 1, “Boots Theory”, featuring guest Cal Wilson discussing the fifteenth Discworld novel, 1993’s Men at Arms.

  • We did indeed have Cal back to discuss Sourcery – see #Pratchat3, “You’re a Wizzard, Rincewind”. Cal also returned for our fiftieth episode, “Salt Rat Arsenic Heat“, to discuss Nanny Ogg’s Cookbook. Tragically Cal passed away unexpectedly in 2023; but a person’s not dead while their name is still spoken. GNU Cal Wilson.
  • For more on our decision to start with Men at Arms, see #Pratchat0, “And the Winner is…”, and also Liz’s post, “Let’s Start From the Very Beginning (but not actually)”.
  • Men at Arms is the fifteenth Discworld novel, and the second to feature the Ankh-Morpork City Watch. Ben does now write these things down (and, indeed, has a very comprehensive spreadsheet).
  • What Ben meant about the copyright on “Discworld” is that this is the first book in which “Discworld” appears on the imprint page as a registered trademark. Intellectual property (or IP) law is a complex topic, and can differ greatly from region to region, but to cover the basics:
    • Copyright (denoted by ©) is the protection of original works from being copied or otherwise used without the creator’s permission. This mostly applies to literary, dramatic, musical or other artistic work (including visual art), often lasts for a fixed period (the creators’ life plus 70 years in Australia), and is automatically applied without a creator having to do anything. A creator can extend it to others, as Terry later did by assigning copyright to he and his wife Lyn, and then their company, Dunmanifestin Limited. Copyright doesn’t protect ideas, only the specific expression of ideas, which is where some of the complexity comes in.
    • A trademark (denoted by ™️ or ®) is a “sign” that shows a product was made by a certain person or company. The sign can be almost anything: a word, a specific colour or style of packaging, a logo, a design, even a sound. It’s an old concept, similar to the “maker’s mark” used by artisans on silverware, jewellery, ceramics and so on, as often mentioned on Antique Roadshow. Anyone can start using the ™️ symbol, which suggests a common law trademark, but the ® denotes a registered trademark which is more easily enforceable by law. These are managed by government agencies (e.g. IP Australia). Also worthy of note: if you have a trademark, you have to actively be using it – and you must defend it if someone else starts using it, or you will likely lose it.
    • It didn’t come up in this episode, but there are some complexities involved if a copyright belongs to a company and that company ceases to exist without its assets being transferred to another company or person. In the UK this can mean ownership of a work transfers half to the original creators, and half to the Crown, which has led to speculation that King Charles now owns half the rights to the Discworld videogames – though this has yet to be resolved… See our episode #Pratchat89, “An Awfully Teeny Weeny Adventure”, about the first Discworld game for more.
  • You’ve probably heard of the Thames, but the Yarra is the common name for the river Birrarung or Biarrarung Marr, which flows through the heart of Melbourne, or Narrm. It runs for nearly 250 kilometres from the Yarra Ranges in inland Victoria to the ocean in Port Phillip Bay, though its course and nature has been changed extensively since European colonisation. It was previously nicknamed “the upside down river” due to the golden-brown muddy colouring it acquires by the time it flows through Melbourne. This is also the product of colonisation, as land clearing and mining have increased the erosion of surrounding fine clay into the water.
  • The negative reviewer of Pratchett’s work to which Ben refers was Northern Irish poet and literary critic Tom Paulin, who appeared on BBC2’s Late Review television program and derided Pratchett, writing him off as a populist: “… selling thousands of copies – a complete amateur – doesn’t even write in chapters – hasn’t a clue.” This seems to have been in around 1993 or 1994; Pratchett proudly reproduced the quote in the front many of his books, with the earliest example Ben can find being in the 1995 Corgi paperback of Interesting Times.
  • Terry Pratchett’s debut novel, The Carpet People, was first published in 1971, when Pratchett was 23 years old. However an earlier version of the story was serialised as some of his very first published fiction in the Bucks’ Free Press in 1965, when he was only 17! Most of the instalments of that version appear in the second collection of his early stories, Dragons at Crumbling Castle, published shortly after Pratchett’s death in 2015.
  • While the Vimes Boots Theory is articulated in the way of Pratchett, the idea behind it is of course not new. We’d like to thank Jeanette Hall on Twitter, who shared a link to an earlier version of the Boots Theory! In 1914, Irish house painter and sign writer Robert Noonan wrote published the semi-autobiographical novel The Ragged-Trousered Philanthropists, “Being the story of twelve months in Hell, told by one of the damned, and written down by Robert Tressell.” (Tressell was the pen-name used by Noonan.) Based on his life working in Hastings between 1906 and 1910, the book contains a passage about the price of stockings and coal and how they are the means by which “the working classes are robbed.” We’ve included an excerpt below, but you can read the original text at the Union History website shared by Jeanette. You can also see the original manuscript! (This feels especially poignant because Ben’s own Great Great Grandfather was a painter in Belfast until his death in 1910 prompted the McKenzies to migrate to Australia.)

Although their incomes are the lowest, they are compelled to buy the most expensive articles – that is, the lowest-priced articles. Everybody knows that good clothes, boots or furniture are really the cheapest in the end, although they cost more money at first; but the working classes can seldom or never afford to buy good things; they have to buy cheap rubbish which is dear at any price.

Six weeks previously Owen bought a pair of second-hand boots for three shillings and they were now literally falling to pieces. Nora’s shoes were in much the same condition, but, as she said, it did not matter so much about hers because there was no need for her to go out if the weather were not fine.

The Ragged-Trousered Philanthropists, Robert Tressell, 1914
  • Also of note: the Vimes Boots Theory influenced the work of UK equality and anti-poverty campaigner Jack Monroe, who in January 2022 created the Vimes Boots Poverty Index. The Index was intended to be a record of the prices of staple foods and other essentials over time, to demonstrate the disproportionate impact of rising prices on the poor. It was also specifically meant to show that government reports which only take inflation into account are inadequate, since they are not an accurate indicator of the way goods prices change. The Pratchett Estate – particularly Rhianna Pratchett – wholeheartedly endorsed this use of Vimes’ name. In the end, media and social media attention for the idea (using the hashtag #VimesBootsIndex) was enough to persuade the UK Office of National Statistics (ONS) to change how they calculated cost of living expenses, largely making the compilation of the Index unnecessary. You can read more about it on the L-Space wiki.
  • Scooby-Doo is a children’s adventure show which began in 1969 with the Hanna-Barbera animated series Scooby-Doo, Where Are You! It centres on a group of mystery-solving teenagers: Fred Jones, Daphne Blake, Velma Dinkley, Shaggy Rogers and Shaggy’s dog, a Great Dane named Scooby-Doo. Sometimes calling themselves “Mystery Inc.”, the group travel America in a mini-van called the Mystery Machine investigating supposedly supernatural occurrences. Famously most of their adventures end by revealing that the ghost, monster or other weirdness was a hoax all along, perpetrated by an old man in a costume. The show was hugely influential – not least because it helped fill the gap left after more violent superhero cartoons of the 60s like Space Ghost and The Herculoids were cancelled following protests from parent groups. There have been numerous animated series and films, and even live-action films, since 1969, and more are still being made. The characters are not usually explicitly romantically linked; Cal references a reboot that had genius Velma and dorky hippie Shaggy dating, and this has happened at least a couple of times. They are shown to try dating in both the 2010 animated series Scooby-Doo: Mystery Incorporated and the 2011 live-action film Scooby-Doo: Curse of the Lake Monster (a sequel to the 2009 reboot of the previous live-action films from 2002 and 2004). For the record, in both versions they quickly realise they don’t have a spark and remain “just friends”.
  • It is a 1986 horror novel by Stephen King in which a group of teenagers face a nameless evil creature, the titular “It”, which changes shape to evoke fear in its victims. It primarily appears in the shape of a clown named “Pennywise the Dancing Clown”. In a memorable sequence from early in the novel – replicated in both the 1990 TV mini-series adaptation and the first of the two-part film adaptations in 2017 – the Clown appears in the town sewer. In both versions Pennywise has primarily white-face makeup, not dissimilar to Paul Kidby’s version of Dr Whiteface. (“It” was portrayed by Tim Curry in 1990, and Bill Skarsgård in 2017.)
  • Clowns in our world can and do copyright their face makeup, and the egg gallery is based on the “Clown and Character Registry”, where many clowns actually did register to have their makeup painted on a goose egg and displayed. In the UK, the tradition can be traced back to Stan Built in the 1930s, though most of his original eggs were damaged or destroyed. In 1988 (or 1984 according to some sources), Clown Bluey, Chairman of Clowns International at the time, resurrected the tradition. This mini documentary from 2017 features Debbie Smith, the Clown Egg Gallery artist from 2010 to 2023. Clowns International still seems to run the egg gallery, with their website including a form to order a pair of eggs (one for the gallery and one for you), now painted by current artist Julie Proctor. So we’re sorry again, clowns. (Thanks to Maia in Michigan, who put us onto some sources via Twitter which helped us update this entry!)
  • Ben uses commedia dell’arte more-or-less correctly.
  • 99% Invisible is a podcast all about design, hosted by Roman Mars. The episode about the invention of cellulose mentioned by Ben while discussing the Alchemist’s Guild is “The Post-Billiards Age” from May 2015. (This episode will get mentioned again in #Pratchat10, “We’re Gonna Need a Bigger Broomstick”.)
  • There are indeed ghosts on the Discworld, appearing in several of the novels. We’ll be meeting some of them fairly soon, as one plays a major role in Wyrd Sisters. (See #Pratchat4, “Enter Three Wytches”.)
  • The final Discworld book is actually The Shepherd’s Crown; I Shall Wear Midnight is the fourth-last, and the second-last to feature young witch Tiffany Aching. (We try to keep our spreadsheet handy in future episodes to avoid such basic mistakes.)
  • “Shoot” is used for arrows, as the term predates guns by many centuries.
  • CMOT Dibbler is pervasive once he arrives, but is not in The Colour of Magic. (See #Pratchat14, “City-State Lampoon’s Disc-Wide Vacation”.) In fact he first shows up when the Watch does, in Guards! Guards! (See #Pratchat7A, “The Curious Incident of the Dragon and the Night Watch”.)
  • Not only are Lord Vetinari’s plans for the future unknown, but it has also never been revealed how he ascended to the position of Patrician in the first place. We do get a little of his backstory in Night Watch; see #Pratchat54, “The Land Before Vimes”.
  • We are aware that despite being asked “which Guild would you join”, we decided we would be wizards, witches or members of the Watch, none of which have an official guild – at least at the time of Men at Arms. See #Pratchat40, “The King and the Hole of the King”, for the creation of at least a temporary guild of Watchmen in The Fifth Elephant.
Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, Cal Wilson, Discworld, Elizabeth Flux, Gaspode the Wonder Dog, Men at Arms, Patrician, The Watch, Vimes

#PratchatNALC Notes and Errata

25 July 2021 by Ben Leave a Comment

These are the notes and errata for our bonus live episode “Twice as Alive”, revisiting #Pratchat1 and the 1993 Discworld novel Men at Arms.

  • The episode title is a reference to the teaser at the start of #Pratchat1, in which both guest Cal Wilson and Liz declared that they didn’t think of werewolves as undead, but rather “twice as alive”.
  • The Lost Con was intended “as an 8 hour taster for the non-virtual convention in Sydney next year” – the Australian Discworld convention, Nullus Anxietas 7a (NA7a). The Lost Con was free to all members of the 2022 convention, whether full or supporting, and ran from 4 PM to midnight on Saturday, July 3rd – the original weekend planned for NA7a, which was last year postponed from 2021 to 2022. The move was prudent – Sydney was at the time of publication experiencing a serious outbreak of the Delta strain of COVID-19 and had been in lockdown since 26 June, with several stages of local restrictions imposed before that. This is the first major lockdown experienced by Sydney since the nation-wide lockdown in early 2020. From your hosts in Melbourne – we really hope you can get out of it faster than we did last year. Our thoughts are with you all.
  • The theme of Nullus Anxietas 7a was intended to be “Ankh-Morpork: Citie of One Thousand Surprises”. (The theme of NA7 was “Going Postal”.) Unfortunately, due to further concerns as part of the COVID-19 pandemic, the convention was eventually cancelled. The next Australian convention would be in Adelaide in 2024 (with the theme “Come ALIVE in Überwald!”), but Sydney will host the one after that, to be held in April 2026, and themed around celebrating the witches of Discworld. We’ll be there!
  • We discussed the vote for the first book preview episode in #Pratchat0, “And the Winner is…“, and in Liz’s blog post “Let’s Start From The Very Beginning (but not actually)“.
  • #Pratchat1, “Boots Theory“, was released on the 7Ath of November, 2017 – three years and eight months ago in real time, or 237 years ago in COVID time, at release of this podcast.
  • Members of The Lost Con Zoom chat were split over whose pronunciations they preferred. The folks from Discworld Monthly informed us that according to Stephen Briggs, there were definitely disagreements over pronunciation for the audiobooks. You can find his guides for some pronunciation in the front of some of his play adaptations; for example in Jingo he specifies that Angua’s name should be pronounced with a hard “g”, but either “Angwa” or “Ang-you-ah” is listed as acceptable.
  • One of the perils of not actually having time to re-read the book (or even re-listen to the entire previous episode) is that we forget little details. Like the fact that Carrot does indeed pick up the gonne, and after a brief look smashes it against a wall, destroying it. As he says when Vimes warns him not to touch it: “Why not? It’s only a device.” Of note: he leaves the broken bits in the clocktower of the Assassin’s Guild.
  • The western roleplaying videogame with the spittoons that Ben mentions is West of Loathing, a spin-off from the online game Kingdom of Loathing.
  • You can read more about the Yarra river in the episode notes for #Pratchat1.
  • Liz’s Detritus pun, which Ben didn’t pick up on at the time, was “inflammation of the d’être”, as in raison d’être, a French term meaning “reason to be”. It’s commonly used by English speakers as an alternate way of referring to something so important if gives them a reason to be alive. Note that in French it’s not really pronounced in such a way that makes the pun work, but English speakers often say it that way.
  • Detritus’ brain-cooling helmet makes later appearances in Jingo (#Pratchat27, “Leshp Miserablés”), where it breaks down trying to keep his brain cool in the desert, and The Truth (#Pratchat42, “Truth, the Printing Press, and Every -ing”), where he switches it on in order to deal with William de Worde.
  • The two-player roleplaying game Ben is discussing is Tin Star Games’ Partners, released in digital form in 2021 following a successful Kickstarter campaign.
  • We discussed Feet of Clay in #Pratchat24, “Arsenic and Old Clays”, released in October 2019.
  • We discussed Jingo in #Pratchat27, “Leshp Miserablés”, released in January 2020.
  • Hitchcock and Scully are the two rusted-on detectives who serve in the 99th precinct of the New York Police Department on the sitcom Brooklyn Nine-Nine, portrayed by Dirk Blocker and Joel McKinnon Miller respectively. They are notoriously incompetent, unhealthy and lazy, concerned primarily with snacks and other food. Originally supporting characters, they became a staple of the show and feature in the opening credits as of season six, the second episode of which (titled “Hitchcock & Scully”) explored their backstory as hotshot detectives in the 1980s.
  • The Ankh-Morpork Archives, Vol. 2 was published on the 29th of October, 2020, collecting material from the Discworld’s Ankh-Morpork City Watch Diary 1999, the Discworld Fools’ Guild Yearbook and Diary 2001, the Discworld (Reformed) Vampyres’ Diary 2003 and Lu-Tze’s Yearbook of Enlightenment 2008. Ben is right that the City Watch diary, published in September 1998, came out after Jingo (November 1997) and before The Fifth Elephant (November 1999).
  • We discussed The Fifth Elephant in #Pratchat40, “The King and the Hole of the King”, released in February 2021.
  • Asimov is one of Liz’s cats, who along with her other cat Huxley and Ben’s cat Kaos are collectively known as the “Pratcats”. Huxley and Kaos are relative newcomers, but Asimov has been around since the beginning; as well as hearing his bell jingling in the background of many episodes, he was featured as a guest on #Pratchat22, “The Cat in the Prat”.
  • The cult in Guards! Guards! are the Elucidated Brethren of the Ebon Night (not to be mistaken for the Illuminated and Ancient Brethren of Ee). We discussed their similarity with incels and other “alt-right” groups in #Pratchat7A (see the next point).
  • We discussed Guards! Guards! in #Pratchat7A, “The Curious Incident of the Dragon and the Night Watch”, released in June 2018 and The Truth in #Pratchat42, “The Truth, the Printing Press and Every -ing”, released in April 2021. The other book in which there’s a plot to dispose Vetinari is Feet of Clay, which as mentioned above was discussed in #Pratchat24.
  • As per the excerpt from #Pratchat1, our original suggestion was that Vetinari become a vampire, but we have previously discussed the idea of a zombie Vetinari…though we’re not entirely sure when! Possibly it was in #Pratchat30, “Looking Widdershins”, which is also where we first discussed the possibility of Moist Von Lipwig being groomed as the next Patrician (as suggested by listener Luke Jimenez).
  • The “critical Black Mass” joke in The Light Fantastic, as discussed in #Pratchat44, “Cosmic Turtle Soup”, refers to a collection of “books that leak magic”.
  • Ben and Liz both discuss their Pratchett origin stories in #Pratchat9, “And the Winner is…”. Liz realised her first was not in fact The Fifth Elephant just after recording #Pratchat7A, as discussed near the start of #Pratchat9, “Upscalator to Heaven”.
  • We discussed the Johnny Maxwell books in 2020: Only You Can Save Mankind in #Pratchat28, “All Our Base Are Belong to You”, released in February; Johnny and the Dead in Pratchat34, “Only You Can Save Deadkind”, released in August; and Johnny and the Bomb in Pratchat37, “The Shopping Trolley Problem”, released in November.
  • Early versions of ”Guns don’t kill people, people kill people” go back to as early as 1913, in press releases in various American magazines from a lobby group aligned with gun manufacturer Colt. These were designed to counter growing public concern about the availability of cheap mass-produced firearms, especially pistols, and the resulting escalation in deaths by shooting, which even back then were leading to calls for more regulation and control of guns. While earlier versions included things like “it’s not the gun, it’s the man behind the gun”, the current version is the most recognisable, and seems to have first arisen in the 1950s or 1960s. It’s nonsense, of course; no-one ever suggested that a gun could kill someone on its own. The point of the phrase is to make guns themselves seem neutral, neither good nor evil, but also to paint the perpetrators of gun deaths as obsessed murderers: killers who will use any means necessary, whether they have a gun or not. This ignores the fact that guns are deadlier than other weapons, and indeed the fact that guns even are weapons, i.e. devices designed only to harm living creatures. If you want to know more, the phrase is also the title of a very useful 2016 book on the subject: “Guns Don’t Kill People, People Kill People” and Other Myths About Guns and Gun Control, by Dennis A. Henigan.
  • The gonne influences Vimes by telling him that All that you hate, all that is wrong, I can put right, and Vimes finds it difficult to resist. He also remembers it pulling its trigger by itself, dragging his finger along with it, and only ends up putting it down and not shooting the villain because Carrot orders him to attention.

Posted in: Episode Notes Tagged: Angua, Ankh-Morpork, Assassin's Guild, Ben McKenzie, Bonus Episode, Carrot, Colon, Cuddy, Detritus, Discworld, Elizabeth Flux, Fool's Guild, Gaspode the Wonder Dog, live episode, Men at Arms, Nobby, Nullus Anxietas, The Watch, Vetinari, Vimes

#Pratchat90 Notes and Errata

8 December 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 90, “Mind the Ginnungagap”, discussing the 40th Discworld novel, 2013’s Raising Steam, with returning guest Craig Hildebrand-Burke.

Iconographic Evidence

The cover of the first edition US hardcover, the first of Pratchett’s books to be published by Doubleday in the US. The cover art is by Justin Gerard, his only cover for a Discworld novel, though he did do the US covers for The Science of Discworld books, The Folklore of Discworld, A Blink of the Screen and A Slip of the Keyboard.

Notes and Errata

  • The episode title makes the obvious gag that Pratchett himself didn’t, combining ginnungagap – the primordial “yawning void” of Norse (and Discworld dwarfish) mythology, from which the world (or one of them, at least) was created – and “mind the gap”, the famous advice on posters and announcements in the London Underground, warning passengers of the gap between the train and the platform.
  • As mentioned, Craig was previously a guest on one of our last pre-pandemic episodes: #Pratchat27, “Leshp Miserablés”, discussing Jingo.
  • “Gunzel” is uniquely Australian slang for a train or tram spotter – or by analogy, anyone with a specific nerdy interest (though that usage is uncommon). While it has an uncertain etymology, the term is at least several decades old; one account traces it specifically back to employees of the Sydney Tramway Museum in the 1960s, who supposedly picked it up from The Maltese Falcon (as they enjoyed using exaggerated American slang from old films and magazines). Originally used as a insult akin to British terms like “gricer” and “anorak”.
  • Melbourne’s City Loop is a central underground railway system passing in a circle through five stations in Melbourne’s central business district (CBD). Until 2025, all major train lines in Melbourne entered the loop on one of four tracks, passing through all of these stations before exiting again. In order to relieve congestion – there are eleven different train lines, but only four tracks in the loop – a new Metro Tunnel project was commenced in 2015 to dig a new tunnel across the CBD, linking the southeast directly to the northwest and creating five new underground stations (some of which are connected directly to the existing ones) in Melbourne and its inner suburbs. Those stations and the new tunnel opened in November 2025, and eventually some of the train lines will stop running around the loop and only run through the tunnel. (While not a true gunzel, Ben is very keen on public transport, so unlike Liz he’s very much looking forward to travelling on the new train route and seeing the new stations.)
  • Rob Wilkins gives an account of the writing of Raising Steam in the final chapter of the official Pratchett biography, A Life with Footnotes. He described the process as quite different from the usual, with Pratchett producing many, many scenes, but never getting to the stage of finding the “unifying, crystallising vision that would have turned these scenes into a novel”. He credits Pratchett’s UK editor, Philippa Dickson, with finding the pattern and the gaps in those scenes, and giving Wilkins advice on where to guide Pratchett in order to turn them into a book. Notably not involved was Pratchett’s previous and just as talented and beloved US editor, Jennifer Brehl, as he had only recently switched US publishers from HarperCollins to Knopf Doubleday. (This explains the new cover artist, as seen on Ben’s edition.)
  • Train-based fantasy, sci-fi and other fiction that we mention include:
    • Perdido Street Station and its sequels The Scar and The Iron Council, weird fiction novels by China Miéville which combine elements of fantasy and steampunk. The Iron Council features trains most prominently of the three.
    • Iron Dragon, perhaps the first “crayon rails” style train board game set in a fantasy world.
    • Westworld, the television series (based on the 1973 film) about fantasy theme parks staffed by “Hosts”, artificially intelligent robots indistinguishable from humans. The titular “Westworld”, a wild west town, was serviced by a replica steam train, which later plays an important part in the plot.
    • Points and Lines, aka Tokyo Express in the newer 2022 English translation, a 1958 Japanese crime novel by Seichō Matsumoto involving trains and timetables.
    • The Dark Tower series of novels, specifically The Waste Lands and Wizard and Glass, by Stephen King. These books feature Blaine, an insane artificial intelligence which controls a monorail train. The children’s book which references Blaine is Charlie the Choo-Choo.
    • Deadlands is a roleplaying game originally designed by Shane Lacy Hensley. The supernatural ore that powers some of its steampunk technology is called “ghost rock”. The current version is a setting for the Savage Worlds roleplaying game, rather than a game in its own right. Note that like many “weird west” games and stories of the twentieth century, the original 1990s edition contained plenty of appropriation (and misrepresenation) of the cultures of Native and Black Americans; we’re not sure what the later versions are like.
    • Spire: The City Must Fall and Heart: The City Beneath, a pair of related tabletop roleplaying games designed by Grant Howitt and Chris Taylor. The class Ben mentions is the “Vermissian Knight”, though Ben got their ability twisted a bit; one of their “zenith abilities” (that are generally a character’s final act) turns them into a living train, who steams off into the Heart (the weird, living dungeon beneath the city of Spire, from which the abandoned Vermissian train system drew its power). The remaining members of their party get a special “Deus Ex Machina” abiltity that they can cash in once to have the train-thing return, smashing into an enemy who is defeating them and dealing massive damage before going on their way again.
    • The Peter Grant novels, particularly Whispers Underground, by Ben Aaronovitch. Aaronovitch is a big Pratchett fan, and references the Discworld in most of his novels; he also coincidientally reviewed Raising Steam for The Guardian when it was first published.
    • Snowpiercer, a film and subsequent television series, both based on the French graphic novel by Jacques Lob.
    • Abiotic Factor, a survival videogame by New Zealand developers Deep Field Games. The Train, also known as “the Steam Engine” or IS-0138 (a designation usually given to creatures or objects, rather than worlds), is noted as “highly dangerous” with the note “IT MUST NEVER STOP”.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Adorabelle Dearheart, Ankh-Morpork, Ben McKenzie, Craig Hildebrand-Burke, Discworld, Elizabeth Flux, Moist von Lipwig, Nobby, Sam Vimes, The Watch, Vetinari

#Pratchat90 – Mind the Ginnungagap

8 December 2025 by Pratchat Imps Leave a Comment

Psychologist Craig Hildebrand-Burke rejoins Liz and Ben as we don our flat caps and anoraks, as we make sense of Terry Pratchett’s penultimate Discworld novel, 2013’s Raising Steam.

Dick Simnel has created Iron Girder, the Disc’s first steam engine – and he’s brought it to Ankh-Morpork seeking an investor. He finds one in Sir Harry King, who is keen to be known as the King of something other than what brought him his wealth. As excitement and interest in the “steam engines” starts to build, Lord Vetinari sees its potential – but only if someone oversees this new enterprise on behalf of the city. That someone is, of course, Moist von Lipwig, who is in need of a new way to live dangerously. And dangerous it will be, since the conservative dwarf grags are once again moving against their progressive King. They’re attacking anything too new to be traditionally dwarfish – which means modern dwarfs, clacks towers, goblins with jobs…and the steam train…

Terry Pratchett clearly had a love of steam engines – he particularly requested a steam roller be the thing to destroy his unfinished works after his death. This at least partly explains why – instead of the announced Raising Taxes – the next Moist von Lipwig book would see him helping to bring the Discworld into the age of steam. Written in 2012 and 2013, as Pratchett’s illness started to worsen, it had a troubled journey into existence, with Rob Wilkins writing in the official biography that ‘the real triumph of Raising Steam was that it existed at all.’ But while it might lack the sharpness of plot and theme and structure that mark Pratchett’s best work, there are still plenty of great jokes, characters, observations and ideas in Raising Steam – especially for the Discworld fan who’s also a bit of a gunzel (that’s Fourecksian for “train spotter”).

Have you read Raising Steam? How do you rate it, compared to the previous novels in the series? How many words did you have to look up? What were your favourite allusions to the history of steam, and to railway fiction, that we didn’t mention? Get aboard the comment train by using the hashtag #Pratchat90 on social media, or comment on our website, to join the conversation!

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Guest Craig Hildebrand-Burke (he/him) is an educational and development psychologist who last joined us way back in January 2020 for #Pratchat27, “Leshp Miserablés”, to talk about Jingo. He specialises in working with neurodivergent children and young people and their families, as well as d/Deaf and hard of hearing children and families. We can’t advertise his actual practice, but you can find him on Instagram as @craighbpsychologist. (There are only a few posts in the grid, but he shares a lot of great stuff as reels!)

You can find episode notes and errata on our web site.

Now we’re nearly at the end of the Discworld, it’s time to make sense of it all – so next month, we’ll be sifting through the A-Z of the series, The Discworld Companion! (We’ll be using The Ultimate Discworld Companion as the default, but any version you have should do!) Send us any questions you have about this encyclopaedia-like tome via email (chat@pratchatpodcast.com), or send a clacks over your social network of choice using the hashtag #Pratchat91.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Adorabelle Dearheart, Ankh-Morpork, Ben McKenzie, Colon, computer game, Craig Hildebrand-Burke, Discworld, Dwarfs, Elizabeth Flux, goblins, Harry King, Moist von Lipwig, Nobby, Rincewind, Sam Vimes, Vetinari, Wizards

#Pratchat89 – An Awfully Teeny Weeny Adventure

8 November 2025 by Pratchat Imps Leave a Comment

Games journalist and PC Gamer editor Jody Macgregor joins Liz and Ben to take control of an oddly Pythonesque Rincewind and discuss the 1995 graphic adventure game Discworld from Teeny Weeny Games and Perfect 10 Productions.

A nefarious secret society has summoned a dragon in Ankh-Morpork! It’s a suspiciously familiar plot, and of course the only one who can save the city is…Rincewind? This wizard might not know any spells, but he’s decidedly snarky and cunning – and accompanied by an inventory window on legs. Together, they’ll use petty theft, time travel and logic that would put Rube Goldberg to shame to rid the city of this scaly threat forever…twice!

Terry Pratchett was famously an early adopter of computers, and a devoted video game player, so its no surprise that there were other Discworld videogames before…er…Discworld. But this 1995 point-and-click graphic adventure game is by far the most well known and beloved of the lot – despite also being infamous for its difficulty, in a genre known for obscure puzzles with illogical solutions! The player controls a version of Rincewind voiced by Eric Idle, who must travel back and forth all over Ankh-Morpork (and to the edge of the Disc) to collect a variety of random objects to save the city. The plot is loosely based on Guards! Guards!, with some flavour from Moving Pictures and a cast drawn from the early wizards novels. It was followed by two more games from the same team: Discworld II: Missing, Presumed…?!, and Discworld Noir, each with quite different visual styles, and the latter with a brand new protagonist. Sadly, all three are “abandonware” – not only unavailable, but languishing in copyright limbo, with no-one sure enough who currently has the rights to get them published again.

Have you had a chance to play Discworld? What do you think of this version of Rincewind, Ankh-Morpork and the Disc? Would you like to hear us do episodes about the two other adventure games? And what other adventure games would you recommend for folks looking for a similar vibe? What other kinds of Discworld videogame would you like to see? Click on Pratchat and choose the question mark icon to join our online conversation, using the hashtag #Pratchat89.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_89.mp3

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Guest Jody Macgregor (he/him) is a journalist who started out writing about music, but now writes mostly about videogames. He’s been writing for PC Gamer for about a decade, and is currently the magazine’s weekend and Australian editor. You can find out more about him, and read his most recent reviews and articles, by looking up his profile at pcgamer.com.

You can find episode notes and errata on our web site.

Next month we’re catching a train – the Ankh-Morpork Scenic Railway, that is – as we read Terry Pratchett’s penultimate Discworld novel, Raising Steam! Send us your questions via email (chat@pratchatpodcast.com), or get on board via your local social media platform using the hashtag #Pratchat90.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, Carrot, computer game, Discworld, Elizabeth Flux, Jody Macgregor, Nanny Ogg, Nobby, Perfect Entertainment, Rincewind, The Watch, videogame, Wizards

#Pratchat19 Notes and Errata

8 May 2019 by Elizabeth Flux 2 Comments

These are the show notes and errata for episode 19, “It Don’t Mean a Thing if it Ain’t Got Rocks In” featuring guest Fury, discussing the sixteenth Discworld novel, 1994’s Soul Music.

Iconographic Evidence

We didn’t know about this when we recorded this, but twenty episodes later in #Pratchat39, “All the Fun of the…Fish?”, guest Marc Burrows told us about the 1981 song “There’s a Guy Works Down the Chip Shop Swears He’s Elvis”, the lead single from debut album Desperate Character from British singer/songwriter Kirsty MacColl (1959-2000). Clearly the inspiration for a certain line of dialogue! And, no doubt, one of many music references we likely missed (though this one might be forgiven; we’re not sure it charted highly in Australia!). Here’s Kirsty is performing it on what we think might be Top of the Pops. (Thanks to listener James for prompting us to add this Kirsty in the comments.)

Notes and Errata

  • The episode title puns the title of Duke Ellington’s 1931 jazz standard “It Don’t Mean a Thing (If It Ain’t Got That Swing)”, which has been recorded dozens if not hundreds of times over the last 90 years.
  • The Valhalla Cinema was a cinema in Melbourne which specialised in audience participation films – and in its early days you had to bring your own seats. Opening in 1976, it later relocated to Westgarth and changed names. The Wikipedia entry has a charming story about a rather eventful screening of The Blues Brothers – though we doubt that this was the one that Pterry attended (if, indeed, he attended one at all).
  • Look, the French Foreign Legion have a long and storied history, but in popular culture they are the go-to reference for the group you join when you want to get well away from your old life. Brendan Fraser’s character in The Mummy? French Foreign Legion.
  • Why are denim trousers called jeans? They’re named after the city of Genua, where the original fabric was manufactured. Read more about their history here. We know; we hoped they would be named after Gene Wilder too.
  • Rebel Without a Cause is one of James Dean’s most famous films and is often credited with kicking off the idea of the teenager.
  • Arthur Daley is a character from Minder, a British comedy-drama series that ran from 1979 to 1994.
  • Animorphs, first a book series, later adapted into a TV show, followed the adventures of a group of friends who had been given the power to morph into different animal shapes in an attempt to fight back against a secret alien invasion on Earth. Their enemy were the Yeerks – a parasitic species which would occupy the body of a host and control them.
  • Is Sioni bod da real Welsh? According to the Annotated Pratchett File: “‘Bod Da’ is Welsh for ‘be good’. Ergo, ‘Sioni Bod Da’ = ‘Johnny B. Goode’.”
  • “The Day the Music Died” is the name given to the tragic day where musicians Buddy Holly, Ritchie Valens and “The Big Bopper” J.P. Richardson were killed in a light aircraft accident. Both Holly’s wife and mother heard the news from media rather than authorities (his wife, Maria Elena, via a TV report and his mother via the radio). His mother collapsed at the news, and Maria Elena shortly afterwards had a miscarriage. This series of events led to the development of a policy for proper notification of victims’ families. The events of the day also inspired Don McLean’s song “American Pie”.
  • There have been at least two Dalek invasions of contemporary Earth in Doctor Who; the first was in the 1964 story The Dalek Invasion of Earth, later adapted into a feature film starring Peter Cushing.
  • The natural human preference for length of day is a subject of much debate. Some studies showed that the human circadian rhythm, when absent of outside stimuli like light and knowledge of time skewed more towards 25 hours, but later studies dispute this. Need more people to volunteer to sleep whenever they want for further study? We’re available!
  • Two-up is a traditional Australian gambling game. A designated “spinner” throws two coins into the air from a special paddle or board called a “kip”, which has recesses to hold the coins. Players bet on which way the coins will land: obverse (both heads), reverse (both tails) or “Ewan” (one of each). It’s often played on ANZAC Day, when it is officially legal (at least in the state of New South Wales), as it was very popular among soldiers during World War I. Modern games still often use old pre-decimalisation pennies from a significant year like 1915, the year of the Gallipoli campaign.
  • According to the Stratocaster Guide, Keith Richards once said “The Strat is as sturdy and strong as a mule, yet it has the elegance of a racehorse. It’s got everything you need, and that’s rare to find in anything.” Basically? They’re the quintessential cool guitar.
  • In the TV series Gilmore Girls, Dean and Jesse are, respectively, Rory Gilmore’s first and second boyfriends. Dean is an absolute garbage heap of a human being which only becomes more apparent as the show progresses. Jesse starts out only marginally better, but he improves. In the end it doesn’t actually matter though, as the re-boot proves that Rory herself is actually the worst of them all.
  • Popular Scottish indie group Belle & Sebastian are named for the book and television series about a boy and his dog. Their namesake is about as charming as the music they produce.

Posted in: Episode Notes Tagged: Ben McKenzie, CMOT Dibbler, Death of Rats, Elizabeth Flux, Fury, HEX, Mustrum Ridcully, Ponder Stibbons, Susan, Wizards

#Pratchat87 Notes and Errata

8 July 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 87, “Exclusive Possession: Ankh-Morpork Edition”, discussing Martin Wallace’s 2011 Discworld board game, Discworld: Ankh-Morpork, with guest Richard McKenzie.

Iconographic Evidence

The box and its contents, though only two player colours of tokens are on display here. The cards at the bottom are green and brown player cards; personality cards (the secret roles); area cards; and event cards.
The state of the board at the end of our second game. Ben was green, Richard was red, and Liz was blue.

Below are all the specific cards we mentioned this episode; you can also find lots more photos of the game on its BoardGameGeek page.

Photo of the seven personality cards from the Discworld: Ankh-Morpork board game: Dragon King of Arms; Commander Vimes; Chrysoprase; Lord Vetinari; Lord Selachii; Lord Rust; Lord de Worde
The seven personalities.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The cards Mr Shine, Dr Whiteface, The Fools’ Guild, Gaspode, The Fresh Start Club and Igor.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards The Luggage, Shonky Shop, Wallace Sonky, Harry King, Mrs Cake and CMOT Dibbler.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards Errol, The Fire Brigade, History Monks, Sergeant Angua, The Peeled Nuts, and DEATH.
Photo of six player cards from the board game Discworld: Ankh-Morpork.
The player cards Moist von Lipwig, Rincewind, Mr Slant, Wee Mad Aerthur, Hubert and Carcer.
Photo of four player cards from the board game Discworld: Ankh-Morpork.
The player cards Ruby, Harga’s House of Ribs, Susan and Zorgo the Retrophrenologist.

Notes and Errata

  • The episode title refers to Exclusive Possession the suspiciously Monopoly-like game to which a dying person once challenged Death. Death briefly mentions this in Reaper Man. (He was the boot.)
  • Richard previously appeared on #Pratchat5, “Ten Points to Viper House” discussing Pyramids, and #Pratchat40, “The King and the Hole of the King”, discussing The Fifth Elephant.
  • We only mention them a little, but the other (official) Discworld board games are:
    • Thud (2002, designed by Trevor Truran) – a Hafltafl-style game in which one side of pieces are dwarfs, and the other are trolls. As seen in the novel Thud!, though as mentioned the game pre-dates the book! Discussed in the bonus episode #PratchatPlaysThud, “The Troll’s Gambit” with guest Dr Melissa Rogerson.
    • Guards! Guards! A Discworld Board Game (2011; designed by Leonard Boyd and David Brashaw) – players take on the role of various Guilds who recruit various Discworld characters to help track down the missing spells from the Octavo. We played it for #Pratchat75, “…And That Spells Trouble” with guest Dr Melissa Rogerson.
    • The Witches (2013, designed by Martin Wallace) – a semi-cooperative game in which the players take on the role of Tiffany Aching and her fellow apprentice witches, solving problems around the Ramtops. We discussed it in #Pratchat67, “The Three-Elf Problem”, with guest Steve Lamattina.
    • Clacks: A Discworld Board Game (2015; designed by Leonard Boyd and David Brashaw) – players are Clacks operators competing to send their messages the fastest – or collaborating to send a message before Moist von Lipwig can deliver it via horse… Discussed in #Pratchat82, “Clack Go the Gears”, with guests Nicholas J Johnson and Lawrence Leung.
  • We mention a lot of other board games in this episode; some we have more to say about below, but here are most of them in a handy list with BoardGameGeek links and a brief description:
    • Ticket to Ride (2004, designed by Alan R. Moon) – a popular gateway game still going strong after all these years. Players take turns to collect sets of coloured cards and play them to place trains on a map of the US (or various other countries in other editions), trying to complete routes between specific cities for points. It’s easy to learn and plays pretty fast, but if you’ve played a few board games already, you might like to consider some of the alternatives in this video from No Pun Included.
    • Gloom (2005, designed by Keith Baker) – a storytelling card game in which you try to have the most miserable life in a very miserable family. It’s fun schtick is that the cards are transparent, and you layer them on top of each other. There’s also a Cthulhu version, and a handful of others, including one based on Game of Thrones.
    • Big Trouble in Little China: The Game (2018, designed by Christopher Batarlis, Boris Polonsky and Jim Samartino) – a miniatures-based game, adapted from John Carpenter’s 1986 action-comedy movie starring Kurt Russell, Kim Cattrall and James Hong. Up to four players take on the roles of characters from the film to collaboratively defeat the sorcerer Lo Pan, who is trying to lift a curse so he can return to his evil ways. We think Richard might have found an actual playthrough video, though; this how to play video is only 12 minutes long!
    • Magic: The Gathering (1993, designed by Richard Garfield) – the first and still the most successful collectible card game, or trading card game. Buy packs of random cards and build a deck consisting of lands which give you points of “mana” in one of five colours, and spells that spend that mana to summon creatures and otherwise attack your opponent.
    • Talisman (1983, designed by Robert Harris) – originally published by Games Workshop, this game sort of resembles fantasy Monopoly. Players roll dice to move one of many different characters around a board to land on spaces where something good or bad might happen to them as they seek the “Crown of Command” to win the game. There are several “levels” to move through, and as Richard mentions, lots of expansions which add even more.
    • Blood on the Clocktower (2022, designed by Steven Medway) – a modern social deduction game – essentially a much more sophisticated version of Werewolf. Players live in a village struck down by a curse of some kind; everyone has a unique role, and tries to figure out which of them is possessed by a murderous demon – or conceal the demon, to further their own evil plans. The game comes with multiple scenarios and a large number of unique roles, and players are able to continue influencing the game even if their character is killed.
    • Pandemic (2008) – we mention this every board game episode, because it’s one of Ben’s favourites. Collaboratively try to collect samples to cure four rampant diseases before they overwhelm the world. The game’s mechanisms have been adapted to everything from Cthulhu to World of Warcraft, Star Wars, Ancient Rome and most recently Lord of the Rings. Designed by Matt Leacock, whose other similar games include Thunderbirds, the Forbidden series, and the “solve climate change” game Daybreak, co-designed with Matteo Menapace.
    • Mythos (1996, designed by Charlie Krank) – another collectible card game from the 1990s, Mythos was a Cthulhu-themed game in which you scored points by telling stories about your investigator’s adventures. Ben still has a bunch of cards and is hoping to play it again soon.
    • Oath (2021, designed by Cole Wehrle) – beautiful and colourful, Oath is more or less a wargame about the fight over the throne in a fantasy kingdom. It’s often bigged up for creating interesting stories, but Ben has found it wanting in that department. He’s willing to give it another go, though – not least because it was very expensive. The Discworld fan conversion Ben mentioned is by BGG user dugbride, and basically transforms every card in the game into a Discworld equivalent. Heads up that it uses entirely AI-generated art.
    • Cluedo (1949) – an old-school deduction game in which players move around a map of a mansion gathering cards representing clues to a murder. By slowly figuring out which person, weapon and location are missing from the deck, they race to be the first to put the solution together. The original American name is Clue, but the name more familiar to the rest of the world is a pun on “clue” and “Ludo”. Like Monopoly, it’s been released in many themed versions, though it’s usually modified a little more than Monopoly. A lot of the themes have been TV shows, like Brooklyn-99, Miss Fisher’s Murder Mysteries, Doctor Who and Bob’s Burgers. (In more family friendly versions, the crime is no longer a murder.)
  • The board game video by Aunty Donna is “Explaining a Board Game” from April 2020.
  • There are three editions of Discworld: Ankh-Morpork, and you can find photos of all three on BoardGameGeek:
    • The standard edition, the one Ben owns and the one you’ll most likely find secondhand, comes in a standard square-shaped box the same size as Ticket to Ride. It has a painting of Great A’Tuin on the cover (which we think is the art by Paul Kidby). This has the regular wooden pieces seen in our photos, with cardboard coins. It was published by Treefrog Games and Esdevium in the UK, Mayfair Games in the US, KOSMOS in Germany, Phalanx Games in Poland, and a few others in other European countries.
    • The Collector’s Edition comes in a rectangular box with alternate art of a dragon flying over Ankh-Morpork by the game’s main artist Peter Dennis. This version includes wooden coins, a custom d12 with “no eight”, a larger board, and a poster of Peter Dennis’ card designs.
    • The Deluxe Edition is the same as the Collector’s Edition except that it replaces the minions, buildings, trolls and demons with resin miniatures. Ben particularly likes the demons in this version, which better match the Things from the Dungeon Dimensions in the books than the wooden horned demon tokens.
  • The Ankh-Morpork map on the board seems to be based on The Streets of Ankh-Morpork by Steven Player, the first official published map of the city. It lines up pretty well with that version of the city, though there are likely a few more differences with the later Compleat Ankh-Morpork. Note that some fan sources treat the board game map as canonical, including using the names of the areas as names for neighbourhoods or suburbs of the city. While most are drawn from the books, some seem to be an invention for game purposes.
  • The part of the kidney that Liz thought Ankh-Morpork resembled is the glomerulus.
  • The card that lets you add a minion without adding trouble is Mr Shine.
  • “Mulligan” is a term used in games for when a player is allowed to have another go at something to keep the game competitive and fun. It may have originated in golf, or possibly baseball, and dates back to at least the 1930s, though its exact origins are unknown. A mulligan in golf is only for casual play, but is where a golfer is allowed to take a shot again from the same position when they lose their ball. Another well-known use is in Magic: The Gathering, where it is an official rule that a player can choose to take a “mulligan” and re-draw their initial hand of cards for the game, albeit with an increasing penalty for multiple mulligans in most most formats of the game.
  • As far as we know, there has never been a Discworld: Ankh-Morpork tournament. An opportunity for a future Discworld convention, perhaps?
  • Nanty Narking (2019) is the “re-implementation” of Discworld: Ankh-Morpork plublished by PHALANX. Re-implementation is board game jargon for re-using the same (or significantly similar) rules with a new theme or narrative – in this case, fictional Victorian London. As Ben mentions in the footnote, the main rules changes are a tweak to the Chrysoprase personality card, and some alternate rules for more advanced play. That includes the alternate personalities Ben mentioned – and you can find Ankh-Morpork versions of those on BoardGameGeek – but also an “Agent & Buildings” variant which introduces two additional sets of cards. Players are dealt three Agent cards and one Building card at the start of the game; these are initially hidden, and provide specific additional powers which interact with the player’s Agents (equivalent to Ankh-Morpork’s Minions) or Buildings on the board.
  • The Cthulhu expansion for Nanty Narking is titled Nanty Narking: The Rise of Cthulhu, and was funded by a successful campaign on GameFound (a crowdfunding platform specifically for games) in February 2025, raising over €200,000. As of July 2025, you can still join the campaign via a “late pledge” to get discounted copies of the expansion and a new printing of the base game, as well as some other bits exclusive to the campaign. The expansion adds a lot: players can now play as “Great Old Ones” attempting to take over London, using giant miniatures, powerful “Elder Ones” who are like Agents (the game’s version of minions) but with special powers, and many additions to existing elements of the game. It seems to evoke similar themes to Wallace’s 2024 Cthulhu in Victorian London game, Cthulhu: Dark Providence by CMON Games, part of their Cthulhu: Death May Die game setting. (This is itself a re-implementation of Wallace’s 2013 game A Study in Emerald, based loosely on the short story by Neil Gaiman.)
  • We’re pretty loose with the game’s terminology. We don’t recommend anyone learn to play from our description, but we thought we’d clarify a few game terms and rules:
    • The board is divided into twelve “City Areas”, each representing a district or neighbourhood, like The Shades, Dolly Sisters, the Unreal Estate or The Scours. Each has a corresponding City Area Card (the game is very good at naming things plainly), which gives a player a specific benefit: usually a simple ability they can use once per turn, like gaining $2. A City Area Card is claimed when a player builds a building in the corresponding area (not by controlling an area as we repeatedly say; see below), and only one building can be in each City Area. In the (relatively rare) event that a building is destroyed, the player loses the corresponding City Area Card.
    • A player controls a City Area by having more pieces (minions or buildings) in the area than any other single player. This has no special effect aside from helping to satisfy the win condition of the three Lord personalities.
    • Ben refers to Rincewind’s power to draw a “special ability”, but what he means is the Random Event cards that include (among other things) a riot, a dragon attack, or adding trolls or demons to the board. All wizards have the octogram symbol that requires a player to draw a Random Event; this is the only action that is not optional. These are quite rare in the first half of the game.
  • The Discworld train game was shared with us by subscriber Lachlan, who’s a big fan of train games. The game in question is an “18xx” game – part of a family of games which all draw inspiration from the 1970s game 1829 designed by Francis Tresham. Each game has its own quirks, and there are two main “lineages” which take the form in different directions; many of them take a long time to play. A major theme of these games is that players don’t have their own train company; but instead are buying stock (i.e. shares, not train stock) in private train companies, which become active when they receive enough investment. The player with the most stock in a company then gets to spend the company’s money and choose how it operates, hoping to make money and then decided what to do with its profits, affecting its stock price. BoardGameGeek lists nearly 300 18xx games, some which adapt the rules to other themes, and there are many more fan-made games as well. The one Lachlan brought to our attention is called “18DW” or “18Discworld”; it was based heavily on Raising Steam, and includes one major company, forty-seven private companies and “attacks by fundamentalist dwarves”, among other things. The only evidence of the game is a photo on a BoardGameGeek list of 18XX expansions in progress (it’s #124 in that list), and an online auction listing for a seemingly finished version of the game that lists the designer’s name as Christopher Bird. Perhaps this was the only copy? As an unlicensed fan game, its unlikely to ever fully see the light of day, but its nice to know someone out there has a copy. (Sorry it’s not you Lachlan!)
  • There are indeed fan expansions and variants of Discworld: Ankh-Morpork, as well as fan recreations of the game to deal with the fact that it’s long out of print! Most add additional personalities, player cards and event cards, though some also add new pieces as well. You can find discussions of a bunch of these – including the Discworld adaptations of the variant personalities from Nanty Narking – in the game’s Variants forum on BoardGameGeek.
  • We’ve previously discussed the history of Monopoly and its origins as The Landlord’s Game in #Pratchat59, “Charlie and the Whale Factory”. The 99% Invisible podcast has a good overview of this history in episode 189, “The Landlord’s Game“. The website landlords-game.com has lots of info about the multiple versions of Elizabeth Magie’s original game, and has brought one of them back into print!
  • Not only is Elton John Monopoly real, but it’s recent – released in March 2025, and available via Elton John’s official merch store. It renames (but doesn’t remodel) the houses and hotels as stands and stadiums, and replaces the traditional playing pieces with iconic pieces of Elton’s headgear.
  • You can find Thinker Themer on YouTube. They’ve made a lot of videos, but currently are focussing on their “Shelfworthy?” series of reviews. If you like their channel, you can support them by buying their merch – their logo is super cool!
  • Armello (2015) is a digital board game from Melbourne developers League of Geeks. As described by Richard, it has a fairytale talking animals theme in which the old king (a lion) is paranoid and dying after a corruption has taken hold of the land. Players take on the role of various animals vying to be the next monarch, though means fair or foul. Armello is available on Windows, macOS, Linux, iOS, XBox One, PlayStation 4, Nintendo Switch and Android. It remains a reasonably popular multiplayer game, and in its final update in 2022, added crossplay, supporting multiplayer between different platforms. A tabletop version of the game, designed by Rob Heinsoo, was crowdfunded in 2024 and is expected to be published in 2025 by Australian company King of the Castle Games.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat87 – Exclusive Possession: Ankh-Morpork Edition

8 July 2025 by Pratchat Imps Leave a Comment

Comedian and quizmaster Richard McKenzie returns to vie with Liz and Ben for control of the most odorous city on the Disc, as they discuss Martin Wallace’s 2011 board game Discworld: Ankh-Morpork.

The Patrician has gone missing! This leaves a huge power vacuum in Ankh-Morpork, and several of the most powerful figures in the city immediately start jostling for control. Lords, criminals and vampires position their minions in every district, each on their own path to power – and getting in each others’ way. Ankh-Morpork can only remain leaderless for so long – and there will be only one winner…

The first of the later Discworld board games, and generally considered by fans the best, Discworld: Ankh-Morpork (or just Ankh-Morpork) is a medium-to-light complexity game designed by Martin Wallace and published by Treefrog Games. Players take turns to play cards, following symbols and written instructions to alter the state of a map of Ankh-Morpork. Each card represents a character or location from the city, wonderfully illustrated by Peter Dennis. If the cards run out, then points are added up – but more likely, one of the players will achieve the secret objective of their “personality”, a hidden role which gives them one of five different victory conditions. Unfortunately the game was only available for five years before Treefrog lost the Discworld license, but it still holds pride of place in many fan collections – and goes for a pretty penny in the secondhand market. Especially the collector’s editions!

Have you had a chance to play Discworld: Ankh-Morpork? Does it capture the feel of the Discworld, or the city of Ankh-Morpork? Do you have a favourite card? What’s missing from the books that you’d love to see added in? And now we’ve covered all the Discworld board games, do you have a favourite? Or an idea for a new game? Play your cards right by joining our online conversation, using the hashtag #Pratchat87.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_87.mp3

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Guest Richard McKenzie (he/him) has been a comedian in the Melbourne scene for around twenty-five years. As well as writing and performing many solo storytelling shows, he’s supported big names like Adam Hills and Ross Noble, written and performed sketches and plays with WATSON and the Anarchist Guild Social Committee, and partnered with Ben for nerd comedy, including the Dungeons & Dragons-themed improvised show Dungeon Crawl. As of July 2025 you’ll find Richard hosting trivia at The College Lawn in Prahran on Wednesday evenings from 7 PM, and at The Cornish Arms in Brunswick on Thursday evenings (7 PM, general knowledge) and Sunday afternoons (2 PM, pop culture).

Liz’s upcoming event to which psychology is relevant is the Sci-Fight comedy science debate for National Science Week, with the topic “Psychology is a Freud”. It’s on Tuesday, 12 August 2025 in Brunswick; find out more and book tickets via the Sci-Fight website.

You can find episode notes and errata on our web site.

Next month we’re back on the books – and we’re doing two at once! We’ll be discussing a couple of Discworld companion volumes, namely Tiffany Aching’s Guide to Being a Witch by Rhianna Pratchett and Gabrielle Kent, and Designing Terry Pratchett’s Discworld by Paul Kidby – who also illustrated the Tiffany Aching book! Get your questions in via email (chat@pratchatpodcast.com), or sling them at us on social media using the hashtag #Pratchat88. Do listen to our interview with Rhianna and Gabrielle first – we’ll be avoiding doubling up on questions we asked them!

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat85 – AT LAST, SIR TERRY

8 March 2025 by Pratchat Imps 1 Comment

To mark ten years since Terry Pratchett’s death, Liz, Ben and guest Myfanwy Coghill discuss his 2010 Richard Dimbleby lecture, “Shaking Hands with Death”. Please note that this episode includes discussions of death, terminal illness, assisted dying and suicide.

Pratchett was the first novelist to give the Richard Dimbleby Lecture, an annual talk broadcast on the BBC in memory of Dimbleby, a BBC broadcaster who died in 1965. His subject was a turning point in his activism: from raising awareness (and money) for Alzheimer’s Disease, to talking openly about the inevitability of death, and the importance of being able to choose a good one, safely and legally. The speech was collected in A Slip of the Keyboard in 2014, and published in a standalone volume with an introduction by Rob Wilkins in 2015. (A new edition, with an updated introduction by Rob, will be published in October 2025.) The televised version is also (currently) on YouTube.

We hope we’ve done Pratchett justice in carrying on this discussion. We are lucky to live in Australia, where citizens in most states have access to assisted dying – if under more narrow circumstances than Pratchett might have liked. The Terminally Ill Adults (End of Life) Bill provides similar access, and was introduced in the UK parliament by backbench Labour MP Kim Leadbeater in November 2024. At the time of publication (March 2025), it’s currently at the committee stage; see the episode notes for more details.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_85.mp3

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Guest Myfanwy Coghill (she/her) has been many things, including an opera singer, a teacher, a funeral director, and a Dungeon Master (of the Dungeons & Dragons variety). She previously appeared to discuss Maskerade in #Pratchat23, “The Music of the Nitt”, in September 2019.

GNU Elspeth Sutherland; Kat Muscat; Stella Young; Cal Wilson; DJ Ian; and Terry Pratchett. We’d love you to consider supporting the Kat Muscat Fellowship, which provides support and development for a young Australian writer or editor each year; or helping to fund a new documentary about Stella Young, I Am Not Your Inspiration (which coincidentally launched in between us recording and publishing this episode). Pratchett’s favoured charities are well known: the Orang Utan Foundation, and the Alzheimer’s Society. The local Australian equivalent is Dementia Australia.

You can find episode notes and errata on our web site.

Next month is our rescheduled discussion about both volumes of the Ankh-Morpork Archives, which collect material from the Discworld diaries, and their sibling publication The Discworld Almanack! There’s still time for a few more questions; send them in via email (chat@pratchatpodcast.com), or social media using the hashtag #Pratchat84.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, Death, Elizabeth Flux, Myf Coghill, non-Discworld, non-fiction, Shaking Hands with Death

#Pratchat86 Notes and Errata

8 June 2025 by Ben 2 Comments

These are the episode notes and errata for Pratchat episode 86, “Of the Watch the Last”, discussing Terry Pratchett’s thirty-ninth Discworld novel, 2011’s Snuff, with guest Freyja Stokes.

Iconographic Evidence

Watch this space!

Notes and Errata

  • The episode title adapts one of the common formats for goblin names to describe Snuff in bittersweet terms. The book is the eighth and last in the Watch sub-series, though characters from the Watch books do appear in the final two Discworld novels. (No spoilers about who, though.)
  • There are several publicly available theses and academic articles about Terry Pratchett and/or Discworld from Australian scholars, most (but not all) the result of the Pratchett Scholarship at UniSA. Here are are a few we’ve found; references are in Australian Government (author-date) style.
    • Arasu P (2019), All the Disc’s a Stage: Terry Pratchett’s Wyrd Sisters as Metafiction, Monash University, Melbourne, accessed 8 June 2025.
    • Stokes F (2023), The turtle moves : how Terry Pratchett’s Discworld does vernacular theory, UniSA, Adelaide, accessed 8 June 2025.
    • Wyld J (2024), Pebbles and the great ocean of truth : artificial & unauthorised paratexts of the Discworld, UniSA, Adelaide, accessed 8 June 2025.
  • There are several published collections of Pratchett-related academic writing, including:
    • Discworld and the Disciplines: Critical Approaches to the Terry Pratchett Works (Anne Hiebert Alton and William C. Spruiell (eds), 2014)
    • Philosophy and Terry Pratchett (Jacob Heald and James B South (eds), 2014)
    • Terry Pratchett’s Narrative Worlds: From Giant Turtles to Small Gods – Critical Approaches to Children’s Literature (Marion Rana (ed), 2018)
    • Terry Pratchett’s Ethical Worlds: Essays on Identity and Narrative in Discworld and Beyond (Kristin Noone and Emily Lavin (eds), 2020)
    • Powers and Society in Terry Pratchett’s Discworld: Building a Fantasy Civilization (Justine Breton (ed), 2025)
  • How Christie wrote her mysteries – going back and putting the clues in afterwards
  • Miss Fisher’s Murder Mysteries was a series of historical crime novels starring glamorous sleuth Phryne Fisher (played by Essie Davis in the television adaptation, which was produced from 2012 to 2015; there was a film too, but forget that, just watch the show). Mostly set in Melbourne, the books were written by Australian author Kerry Greenwood, who sadly passed away on 26 March 2025, aged 70. Greenwood was, by all accounts, a delightful person. GNU Kerry Greenwood. We’ve previously mentioned Phryne in #Pratchat37 (about Johnny and the Bomb) and #Pratchat75 (about the Guards! Guards! boad game), as well as the bonus episode #EeekClub2023.
  • Downton Abbey was a hit British television series about fictional aristocratic family the Granthams and their servants, set in their eponymous country estate in the early twentieth century. It ran for six series on ITV between 2010 and 2015, and two feature films in 2019 and 2022. We’ve previously talked about it, most notably in #Pratchat36 (about Carpe Jugulum), #Pratchat48 (about Thief of Time) and #Pratchat61 (about the previous Watch book, Thud!).
  • The children’s authors we mentioned who scratch the itch of “gross stuff for kids” were:
    • Roald Dahl, specifically books like The Twits and The Witches; we’ve previously mentioned Dahl and his work in #Pratchat4, #Pratchat9, #Pratchat59, #Pratchat65 and #Pratchat72.
    • R L Stine, author of the Goosebumps books, who we’ve previously mentioned in #Pratchat18 and #Pratchat33.
    • Paul Jennings, Australian author of many books of weird and gross short stories, which were adapted into the iconic 1990s television series Round the Twist. We’ve mentioned him before in #Pratchat15, #Pratchat32, #Pratchat38 and #Pratchat43.
  • We had to cut Freyja’s explanation of spontaneous human combustion for time, but the short version is that it happened to people sitting in armchairs which, at that time, were stuffed with and covered in extremely flammable materials. Even a small spark or ember would cause them to go up instantly in a fire so hot, it rendered a human body quickly into ash. Only the sitter’s outstretched foot would escape. Charles Dickens did indeed believe in it; a character dies from spontaneous human combustion in Bleak House.
  • The book series Freyja mentions with the harp-playing subjugated alien is Sheri S. Tepper’s Marjorie Westriding trilogy, set on the planet of Hobbs Land, hence the alternate name “Hobbs Land Gods”. We think the specific book is probably the second one, Raising the Stones.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, CMOT Dibbler, Discworld, Dwarfs, Elizabeth Flux, Glenda Sugarbean, goblins, Igor, Juliet Stollop, Mr Nutt, Mustrum Ridcully, Pepe, Ponder Stibbons, Tansy Rayner Roberts, Trevor Likely, Vetinari, William de Worde, Wizards
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