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#Pratchat82 – Clack Go the Gears

8 December 2024 by Pratchat Imps Leave a Comment

Puzzlers and previous guests Nicholas J Johnson and Lawrence Leung return to play and discuss Leonard Boyd and David Brashaw’s 2015 board game Clacks, based on Terry Pratchett’s 33rd Discworld novel, Going Postal.

Postmaster General Moist von Lipwig has come up with a plan to prove the Ankh-Morpork postal service is still relevant – a race against the Grand Trunk Semaphore Company! The Grand Trunk has a monopoly on the “Clacks”, a system of optical telegraph towers which transmit messages using patterns formed by a grid of six lights – surely they can beat a man on a horse? But the Grand Trunk knows Moist has something up his sleeve, and they’re taking no chances – the fastest and best new Clacks operators will have to prove they’re worthy of the job by racing each other first…

The fifth (and so far final) Discworld board game, Clacks is the second Discworld design by Boyd and Brashaw’s BackSpindle games (following Guards! Guards!). Clacks turns the race at the climax of Going Postal into a logic puzzle where up to four players must use punch cards to turn patterns of lights on and off in a grid, hoping to form another pattern which equates to a letter in Clacks code. It’s a race to finish your word (or words) first, either against each other, or as a team against Moist von Lipwig – but sharing the same grid of lights makes this puzzle very unpredictable.

Is it Discworldy enough? Does it feel like the Clacks technology of the books? Do you find it fun or funny, and do you prefer it collaborative or cooperative? And what else would you play to get your logic puzzle fix? Oh, and if you want to try making the longest sentence you can out of our Clacks words, the ones we drew were SHINE, SONKY, MAGIC, URIKA, ADORA, TOMAS, GUILD, QUIRM, RUFUS, GROAT, MONKS, GNOME, PIXIE, TROLL, TURVY, ANDRE, AHMED, CELYN, THIEF and KLOTZ. Let us know how you went using the hashtag #Pratchat82.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_82.mp3

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Guest Nicholas J Johnson is an author, magician, educator and expert in deception, who goes by the nickname “Australia’s Honest Con-Man”. You can find details of Nick’s shows and workshops, including his upcoming magic show for children at the 2025 Melbourne Comedy Festival, at conman.com.au, or follow him on Bluesky, Instagram or Facebook as @honestconman.

Guest Lawrence Leung is a comedian, screenwriter and actor, known to Australian audiences for live and screen comedy, including the 2015 feature film Sucker, and more recently appearances in My Life is Murder, Aunty Donna’s Comedy Cafe and Time Bandits. For all the latest about Lawrence, including his upcoming research into seances and mediums in Victorian Melbourne, visit lawrenceleung.com, or follow him on Instagram at @mrlawrenceleung.

You can find episode notes and errata on our web site. One quick correction: Marc Burrows’ one man show The Magic of Terry Pratchett is on in Adelaide from 21 February to 7 March. See the full notes for details.

We’ll be kicking off the new year with one of the few Discworld novels we have left – and why not go large with the longest Pratchett novel of all, Unseen Academicals? We’ll be lacing up our football boots and dusting off our mortarboards alongside returning guest Tansy Rayner Roberts! Send us your questions via email (chat@pratchatpodcast.com), or social media. Use the hashtag #Pratchat83.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, Elizabeth Flux, Lawrence Leung, Moist von Lipwig, Nicholas J Johnson

#Pratchat82 Notes and Errata

8 December 2024 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 82, “Clack Go the Gears”, discussing Leonard Boyd and David Brashaw’s 2015 board game Clacks, based on Pratchett’s 33rd Discworld novel, Going Postal, with guests Nicholas J Johnson and Lawrence Leung.

Iconographic Evidence

A photograph of the Clacks board game components laid out on a small table in front of the box. These include the board; square wooden lamp tokens; small wooden “meeples” - humanoid playing pieces - for one player and for the Post Office; a cardboard “Deep Dwarf” token; wooden Clacks tower pieces; the game manual; the large Clacks code reference card; a cloth bag filled with square jacquards; an egg timer; and the cards for Clacks message words, fault and incident reports, and operator’s logs.
The original edition of Clacks with all the components for a solo game laid out.
The box art for the original edition of Clacks.
The, set up with lamp tiles, one player meeple, and some Clacks tower markers.
The Clacks manual, made to look like a techincal manual for a Clacks tower.
Example Clacks message cards.
Some of the jacquards, with the patterns of lights they can affect.
Two of the three types of cards: Fault Reports, used in the competitive game, and Incident Reports, used in cooperative and solo games.
A competitive game in progress – note this is before Ben fell behind everyone else…
The end of Ben’s solo game – pipped at the post by Moist von Lipwig!
Ben’s words for the solo game.

Notes and Errata

  • The episode title repurposes “Click Go the Shears”, a popular Australian folk song about sheep shearers. The song’s lyrics were first published as “The Bare-Belled Ewe” in 1891, though the original author is known only as “C. C.”. It’s set to the American Civil War tune “Ring the Bell, Watchman” by Henry Clay Work from 1865, and the first verse parodies the lyrics of the original. It wasn’t widely popular until it was republished and recorded in the 1950s, but is now very well known. Ben used “gears” for the rhyme in the title, but of course it’s the shutters that make the clacking noise in the towers. Ben had a go at a full Clacks-based chorus:
    Clack go the shutters, boys, clack clack clack!
    Quick eye and hands as you send a signal back
    Check it twice for errors and then add it to the queue
    And watch the drop so you don’t end up as a GNU!
  • Nick and Lawrence were previously guests to discuss Going Postal in #Pratchat38, “Moisten to Steal”, back in December 2020. We also have notes for that episode, which include quite a bit about the real-world precedents for the Clacks.
  • Ben’s had a look but so far hasn’t been able to identify the craft book that showed him how to make a zither. We’ll add it if he does! A zither, by the way, is a wooden stringed instrument with no neck. It looks and sounds a bit like a cross between a harp and a guitar.
  • The correct name for the “craw” of a zither or other wooden string instrument is, in fact…sound hole! Who’d have thought. Holes with specific shapes can have more specific names, like the “f-holes” in violins.
  • The Collector’s Edition of Clacks was released in 2021. While Ben is correct in his footnote that it was originally planned for the 5th anniversary in 2020, its official name is “Collector’s Edition”; it just also has “5th Anniversary” written in the top left corner of the box’s cover.
  • Mousetrap is a classic board game for children first published in 1963. Like many games of this era, it has a great gimmick, but is otherwise…not very good. In Mouse Trap’s case, the gimmick is a set of small plastic buckets, see-saws, ladders, balls, pipes and other household objects. As players roll dice and move their mice pieces around the path on the board, they gain and lose wedges or cards representing pieces of cheese, and assemble the toys into a Rube Goldberg-style contraption with a cage suspended over a final space. In the original design (including the 1986 Milton Bradley edition that Ben played as a child), the game ends with the players continuing to circle a final loop in the path on the board. One of these final spaces allows a player to rotate the crank that might set off the trap and capture a mouse, and the game ends when only one mouse is left. The original version includes a diver and a bathtub, though its been revised a few times – including getting rid of the final loop, and making the objective to collect the most cheese. A new version, first published in 2001, has a new trap design which replaces the bathtub with a toilet, but the original is still in print.
  • In The Lord of the Rings, the warning beacons of Gondor are bonfires on mountaintops used to signal alarm in the kingdom of Gondor. They are lit during The Return of the King; in the book there are seven, and they’re lit when news of the invading fleet of ships is received. In the film, Denethor, the Steward of Gondor, refuses to call for aid, but Gandalf has Pippin light the beacon in Minas Tirith. There are nearly twice as many beacons in the film, which light up one by one until they are visible in Edoras, where Aragorn is trying to convince King Théoden to come to Gondor’s aid.
  • Wikisneaks, designed by Ben McKenzie and Jess Kilby, was played outside on the lawn of the State Library of Victoria as part of the playful program at the 2013 Freeplay Independent Games Festival. Not only could teams negate or steal other teams’ points, the number of points you scored determined how many pieces of a final puzzle you received! Much like in our game of Clacks, though, in the end the players all helped each other. You can find a description and photos of Wikisneaks on the old Pop Up Playground website.
  • Binary – in the computing sense – refers to systems which, at their simplest, are based on “bits” of data which can contain one of two pieces of information, usually rendered as zero or one. These bits are combined in larger groups to store more complex information; for example a byte stores eight bits, and is the basis of most modern computing systems. In old-school text encoding, each character – a letter, number or punctuation mark etc – is stored as a byte. In modern computing, the unicode standard – which attempts to store character information for every language – has versions that use 8, 16 and 32 bits, among others – though not a 6-bit one like the Clacks use.
  • Braille is a touch-based alphabet intended for use by blind and vision-impaired people. It uses patterns of raised dots in a two-by-three grid to represent letters and numbers, and it can be printed using embossing, or dynamically rendered using refreshable displays (which handily maps onto binary bits since each dot in the grid can be raised or flat). Notably the Clacks codes do not match Braille patterns, which should come as no surprise since they are intended to visually resemble the letters they represent. Braille was created by Louis Braille in 1824, originally in French, and intended as an improvement on a previous “night writing” alphabet. It is now used for writing more than a hundred languages around the world.
  • Pictionary is a party game first published in 1985, and was a massive hit at the time. It takes the parlour game of charades and translates the play-acting to drawing, while also providing a simple structure through the use of a board and prompt cards.
  • Klotz is not, as Ben mistakenly thought during the game, the name of a golem, but rather a place – probably in Überwald – mentioned in passing in Carpe Jugulum. It’s where vampires can be dispatched by having a lemon shoved into their mouth before being decapitated.
  • Many successful board games, especially simple and family friendly ones, have licensed variations tying in with all kinds of other brands. The undisputed king of this is Monopoly, which has had hundreds of versions tying in to everything from The Simpsons and Doctor Who, to the Olympics, the AFL (including specific teams), Harley Davison motorcycles and many many more. Monopoly almost never changes anything significantly – it just replaces the names and art on the board, and the design (and sometimes names) of the cards and money. Cluedo (or Clue in the US) is another popular one, though the original murder is often translated into another kind of mystery to suit the tone of the license; for example, in Friends Cluedo, the players are trying to discover which of the friends is keeping a secret, and what that secret is. Love Letter (see below) and Pandemic have also had this treatment, though the Star Wars and World of Warcraft versions of Pandemic are changed enough that they feel like distinct (though closely related) games.
  • Speaking of Pandemic, it’s a great example of action points in games. This is a mechanic (or kind of rule) in which a player has a limited number of points each turn to spend on taking specific actions. In a simple system, each action costs one point, but in some games – like Clacks – some actions will cost more points, further constraining the player’s choices. Often these choices are fixed, but Clacks attaches most of them to the jacquards; sometimes you can afford to play more than one, and sometimes you can’t.
  • We discussed The Witches board game in #Pratchat67, “The Three-Elf Problem”. It’s a semi-cooperative game, and uses the most common version of that setup: the players have to work together to avoid losing as a team, but they are still competing to be the single winner at the end of the game.
  • Love Letter is a 2012 microgame designed by Seiji Kanai. It uses a deck of just sixteen cards (in the original version), each representing a person at court to whom a player is giving the love letter they want passed on to the Princess. While the theme is cute, the play is quite cutthroat, with players usually winning by eliminating their rivals; if there is more than one left at the end of a round, then the one with the highest-ranking member of court wins. It’s been reimplemented with many altered themes, including versions about writing to Santa, capturing Batman villains and – like every game at some stage, it seems – investigating the horrors of the Cthulhu mythos. Most alternate versions include at least a couple of extra or modified cards, and there are also multiple versions of the original with varying numbers of extra cards to accomodate more players. A second edition released in 2022 expanded the size of the deck to twenty-eight cards, but the original version and its main variations remain the most popular.
  • Castles of Mad King Ludwig is a 2014 board game designed by Ted Alspach. Players try to build a castle that will please the random desires of a King loosely based on Ludwig II of Bavaria, who built a lot of fancy fairytale castles in the nineteenth century. As one of the only five board games Liz has ever played, we’ve previously mentioned it in #Pratchat21 “Memoirs of Agatea” (about Interesting Times), #Pratchat67, “The Three-Elf Problem” (about The Witches board game), and #Pratchat75, “…And That Spells Trouble”, (about the Guards! Guards! board game).
  • Wingspan is a hugely popular, multi award winning 2019 board game designed by Elizabeth Hargrave. Players try to attract birds to their three habitats, in an “engine-building” style of game play where you try to pick combinations of bird powers that will work well together to generate the most points by the end of the game. It’s very successful, not least because of the delightful theme and gorgeous watercolour bird art on the cards, and there have been multiple expansions adding birds from other parts of the world to the North American birds in the original. A more recent spin-off, Wyrmspan, swaps the birds for dragons and adds a bit more complexity.
  • Parasite is a 2019 comedy thriller South Korean film, written and directed by Bong Joon-Ho. It depicts the struggling Kim family, who scam their way into a number of jobs for the wealthy Park family.
  • Squid Game is a 2021 South Korean black comedy series made for Netflix, created by Hwang Dong-hyuk. In the series, poor Koreans are offered a chance to win massive cash prize by competing in a secret tournament of deadly versions of children’s games.
  • We previously talked about Mahjong way back in #Pratchat12, “Brooms, Boats and Pumkinmobiles”, where we compared it to Cripple Mr Onion. It’s a Chinese game, usually for four players, which uses a set of 144 or more big clacky tiles, mostly “simples” numbered 1 to 9 in three suits, plus some “honours” and unique bonus tiles. Players begin with a hand of thirteen tiles, and take turns to discard ones they don’t want, draw new ones, and sometimes steal tiles discarded by other players. The aim is to collect and declare (by calling “Mahjong”) a named sets of tiles which meets a minimum number of points, decided in advance; the overall winner is the player with the highest cumulative score over several games. But it’s also important to know that there are as many (likely many more) variations on Mahjong as there are of poker, so you’ll want to learn the version your local community plays. To learn more, one place to start might be episode #211 of the Shut Up & Sit Down podcast about how they tried and failed to make a video review of Mahjong.
  • For more on how Leonard and David created Guards! Guards! and Clacks, we recommend listening to David Brashaw’s interview with our sibling podcast The Truth Shall Make Ye Fret. You’ll find it in the episode “Picture Books and Board Games with Pratchat and David Brashaw” from 20 November 2023; David’s interview starts at around the 1 hour, 8 minutes and 45 seconds mark, after a discussion with Liz and Ben about Where’s My Cow?
  • We discussed Thud, the 2002 board game designed by Trevor Truran, back in #PratchatPlaysThud, “The Troll’s Gambit”; and Thud! the book in #Pratchat61, “What Terry Wrote”. There’s some commentary in both episodes, and their accompanying notes, about the way the game came about and inspired the novel.
  • BoardGameGeek, or BGG for short, is a fan-run board game database, very much the equivalent of the Internet Movie Database for games. It was created in 2000, and is still running strong. Its an excellent place to find details, photos and rules clarifications for board games of nearly any vintage; we’ve linked games mentioned in these notes to their entries on the site. You can find Ben on there under the username beejay.
  • The BGG rating system has been consistent for a long time. Any user with an account can rate any game with a score between 1 and 10, and given a weighted average score, which is what you see on the main page for a game. The official descriptions of what each rating mean relate not just to how much a player enjoyed the game, but how willing they are to play it again; for example, 10 is “Outstanding. Always want to play, expect this will never change.” and 1 is “Defies description of a game. You won’t catch me dead playing this. Clearly broken.” Clacks currently has a score of 6.2, where 6 means: “Fair. Some fun or challenge at least, will play occasionally if in the right mood.” Ben’s definition for 7 is actually closer to that of 8; 7 is “Good. Usually willing to play.” while 8 is “Very good. Like to play, will probably suggest it, will never turn it down.”
  • A Fake Artist Goes to New York is the English translation of Jun Sasaki’s 2011 game エセ芸術家ニューヨークへ行く, one of a series of games in very small boxes from the company Oink Games. In the game, the players are all artists drawing a picture together, each adding one line at a time, without saying what they’re trying to draw. When the cards with the thing to be drawn are handed out, one random player gets a card that instead just says “fake” – so they don’t know! Their job is to guess what they’re drawing, while the other players have to try and guess which one of them was the fake artist. A similar game is Alexandr Ushan’s Spyfall from 2015, in which one player is a double agent who doesn’t know where the other spies are meeting. Players take it in turns to ask each other questions, hoping to either find out where they are, or identify the double agent.
  • The Undergraduate Medicine and Health Sciences Admission Test, or UMAT, was a test used in Australia and New Zealand from the 1990s to the 2010s as a mandatory part of the selection process for medical students. Part 3 of the test dealt with “non-verbal reasoning”. The UMAT – along with a graduate equivalent, the GAMSAT – was created by the Australian Council for Educational Research (ACER), but was eventually found to be a poor predictor of who would succeed in a medical degree. In 2019 it was replaced by the University Clinical Aptitude Test (UCAT), an updated version of a test used in the UK since 2006.
  • Exploding Kittens is a 2015 card game created Matthew Inman, Elan Lee and Shane Small, the first to be published under the banner of Inman’s popular web comic The Oatmeal. The game involves drawing cards representing various kittens with different powers and abilities; if you draw the exploding kitten you lose the game, but the other kittens let you avoid this by putting the kitten back in the draw pile, forcing other players to draw cards, peeking at the top cards in the deck and so on. It was notable at the time for being the biggest Kickstarter game project ever, raising more than eight million dollars; it’s still the fourth biggest game crowdfunding campaign ever, and there have been many expansions, spin-offs and other games from the same studio. The official website includes the original instructional video on how to play.
  • Ticket to Ride, designed by Alan R. Moon and originally published by Days of Wonder in 2004, is a classic train game. Players collect train cards and play coloured sets of these cards to claim routes between cities on a map. This scores points, but the real kicker is at the end of the game, when players reveal the secret route ticket cards they collected at the start; if they connected the cities on the card, they score bonus points, but if they didn’t, they lose that many points. The original uses a map of the USA in the nineteenth century, but there have been many other versions with maps of other countries and regions, and most recently a “legacy” version of the game which adds additional rules as it progresses.
  • Sagrada is a 2017 game by Adrian Adamescu and Daryl Andrews. Players are artisans, and draft colourful translucent dice to place on a grid to create a stained glass window. The numbers rolled on the dice indicates the shade of the colour, and players score points based on how they’ve placed their dice and secret bonus objectives. The name comes from the Sagrada Família, the largest unfinished Catholic church in the world, which has been under construction in Barcelona since 1882.
  • The Truth Shall Make Ye Fret is actually the sixth podcast to have read and discussed every Discworld novel. The first five, in order, were Radio Morpork, The Death of Podcasts, Wyrd Sisters, The Compleat Discography and Desert Island Discworld. The next one is likely to be the first broader book podcast to do it, Fiction Fans. (You can find indexes of these shows and of their episodes for individual books at our side project, The Guild of Recappers & Podcasters.)
  • Marc Burrows’ one man show The Magic of Terry Pratchett will play at the Adelaide Fringe Festival from 21 February to 7 March, 6 PM on the main stage at the Arthur Arthouse. Tickets are $28 and there’s a group from local fan club City of Small Gods going on 28 February if you want to meet some fellow fans (and Pratchat listeners). Get all the info and book tickets on the Adelaide Fringe website.

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: BackSpindle Games, Ben McKenzie, board game, Clacks, Elizabeth Flux, Lawrence Leung, Nicholas J Johnson

#Pratchat67 – The Three-Elf Problem

8 May 2023 by Pratchat Imps Leave a Comment

This month we welcome back the very game Steve Lamattina as we put on our witch’s hats, grab our brooms and head out into Lancre to solve problems in Martin Wallace’s The Witches, the fourth official Discworld board game.

As Tiffany Aching or one of her fellow apprentice witches, you’ll run around Lancre solving problems big and small with headology and magic, helped by an assortment of local characters. But it’s not just about getting the highest score – you’ll also need to watch each other’s backs or everyone in the kingdom could lose! Be sure to stop and share tea, or you might end up a cackler…

Which witch is your favourite? How does The Witches rank against the other Discworld board games? Do you see it as a great family game, a mediocre co-op challenge, or something in between? Who do you wish had been included as a card or playable character? And would you use the game to introduce your friends to board games, the Discworld, or both?

Check out the episode notes for pictures of the game components, and use the hashtag #Pratchat67 on social media to join in the conversation on this one!

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_67.mp3

Podcast: Play in new window | Download (Duration: 1:27:39 — 40.6MB)

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Steve Lamattina is a writer and editor whose work spans film, music, education and technology. He was once CEO of the youth publishing company Express Media, whom we still stan, and currently works for the Victorian Department of Education. You can find him on Twitter as @steve_lamattina.

Next month we’re going back…back to nearly the beginning! Yes, for #Pratchat68 we’re setting the procrastinator coordinates for 1981 as we read and discuss Pratchett’s proto-Discworld sci-fi novel Strata. It’s a nice short book to get in before we tackle The Long Utopia in July… Use the hashtag #Pratchat68 to send us questions about Strata!

You’ll find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

#Pratchat75 – …And That Spells Trouble

8 February 2024 by Pratchat Imps 2 Comments

In this very three-quarters-of-a-century episode, Liz, Ben and guest Dr Melissa Rogerson get out the eight-sided dice and roll for initative – or at least cunning – as we play the 2011 board game, Guards! Guards!, designed by Leonard Boyd and David Brashaw, and based on the Discworld novels by Terry Pratchett.

The eight great spells have escaped from Unseen University’s library, ready to unleash chaos on Ankh-Morpork! Thankfully Commander Vimes has taken charge. He’s assigned members of the Watch (that’s you) to liaise with four of the Guilds to round up volunteers and bring those spells back. But Guild rivalries run deep, and surely the Patrician will look kindly on whoever saves the day the most. So if one of the other Guilds’ volunteers should go missing or explode or fall into the Ankh, your Guild would only be too willing to shoulder more of the burden of saving the city…

Created by two Irish Discworld fans who approached Terry with the idea (see David Brashaw’s great interview with The Truth Shall Make Ye Fret), Guards! Guards! A Discworld Board Game sees players roaming about a hexagon-based map of Ankh-Morpork collecting Discworld characters, casting spells from scrolls, equipping magic items and occasionally fighting dragons. Which sounds suspiciously like a very different kind of game… Originally published in 2011 by BackSpindle Games and Z-Man Games, and reprinted with a revised rulebook in 2012, Guards! Guards! was a hit with fans – but board game hobbyists were less enthusiastic.

Have you played Guards! Guards! – and if so, how long did it take you? Do you like the kind of game where being mean to the other players is part of the fun? Do you think it captures the essence of the source material, and if so, which books in particular? Is this the best name for the game, or do you have a better suggestion? (Ours was Guilds! Guilds!) And should we play an exhibition match at the Australian Discworld Convention, of this or one of the other games? We’d love to hear what you think: use the hashtag #Pratchat75 to join the conversation.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_75.mp3

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Dr Melissa Rogerson is a Lecturer and Assistant Professor in the School of Computing and Information Systems at The University of Melbourne. She was last on for #PratchatPlaysThud, “The Troll’s Gambit”, discussing the first Discworld board game in Nivember 2022. Melissa’s current research is about hybrid games which use both physical and digital components, as well as the possibility of using games to tell the stories of older people. You can find out more about her work at hybridgameresearch.net, melissarogerson.com, or find her on Twitter and Mastodon as @melissainau, and on BoardGameGeek as melissa. (A mentioned last time, Ben is on there too, as beejay.)

As usual you’ll find comprehensive notes and errata for this episode on our website, including lots of photos of the components we discuss.

Next episode we’ll be discussing a Discworld novel for the first time in ages – and not just any Discworld novel, but one of the most beloved! Yes, for #Pratchat76 we’re finally talking about Monstrous Regiment. Get your questions in before the last week of February to give them a chance of getting on the show! Use the hashtag on social media (Mastodon, Twitter, Facebook, Instagram and BlueSky), or email us at chat@pratchatpodcast.com.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, BackSpindle Games, Ben McKenzie, board game, Dr Melissa Rogerson, Elizabeth Flux, Guards! Guards!

#Pratchat75 Notes and Errata

9 February 2024 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 75, “…And That Spells Trouble”, discussing the 2012 revised edition of Guards! Guards! A Discworld Board Game, designed by Leonard Boyd and David Brashaw, with guest Dr Melissa Rogerson.

Iconographic Evidence

Guards! Guards! has a lot more components than the other board games we’ve discussed so far. Here’s a gallery featuring the board and the playing pieces; and another with some of the specific cards we mentioned.

A photo of the game Guards! Guards! laid out on a table. Visible are the board, rulebook, top and bottom halves of the box, player reference card, three piles of volunteer cards, four dragon pieces, the Fate deck, and player boards, starting money and other tokens for three players. On the board are the token for the Luggage, the pawns for three players, and four piles of cards in the corners, two for scrolls and two for items.
All the components set up and laid out for a game, plus the box, rules and player reference card.
A photo of the cardboard standee piece of the Luggage on it’s starting space on the Guards! Guards! board, a bridge over the river Ankh.
The Luggage piece in all its glory.
A photo of the player board for the Guild of Alchemists. Three red wooden cubes marke the starting values for the stats of Charm, Magic and Guild. The board also has the Guild crest, a pentagram-shaped symbol showing which spells this player can collect, and two parchment-like sections description the Sabotage and Guild Ability rules. Above the player board are a pile of “Fire Water” markers, one cardboard $5 coin, a round green “Spell Run” marker, and a pile of square Saboteur markers.
A sample player board, in this case one for the Guild of Alchemists. The red cubes track your three player stats.
A photo of the four Saboteur markers face up, showing the crests of the four different guilds in the game, and labelled “SABOTEUR” above and the name of the quadrant: the Fool’s, Alchemist’s, Thieve’s and Assassin’s Quadrants. Some other game components are visible at the edges of the photo.
The Sabotage markers, face up. (They are kept face down in play.)
A closer photo of part of the Guards! Guards! board, showing a pattern of hexagons. Most are coloured grey with a stone-like texture; others have names and small illustrations, special spaces that allow players to perform certain actions. There are also gaps where hexagons are missing, constraining the players’ movement. A path of tiny barefoot footprints goes clockwise round the board, branching and then joining back up in some places.
Detail of the board, showing spell spaces, various locations, and the path of the Luggage (the footprints).
A photo of the four cardboard standees for the dragons in the game, on the board next to a player’s pawn. Three of them are clearly visible: the illustrations are of the head and long neck of a purple, red and green dragon.
The dragons. Oh my!
A photo of the six decks of cards for the game, each bound by a coloured rubber band.
There are a lot of cards in the game.
A photo of the Guards! Guards! board game with most of the components still in place. The game is in the final state: one player has five gold-coloured wooden cylinders arranged in a row in their slice of the central large University area, showing they’ve returned five spells. Two other players have four.
Ben’s view of the end of the game.
A photo of the Guards! Guards! board from above, showing the twelve-sided central section representing Unseen University, the River Ankh dividing the board into two halves, and the pattern of hexagonal spaces representing the city streets and various special locations. Around the outside of the board are labels showing where piles of item and spell scroll cards should go, as well as the cardinal directions of the Disc.
Just the board from above. A functional representation of Ankh-Morpork.
A close up photo of two eight-sided dice: one the plastic red one from the Guards! Guards! game, showing an eight face up; the other a gold-coloured metal die showing “7a”.
The eight-sided dice from the game, and the golden D8 from the Australian Discworld Convention.
The Guards! Guards! rulebook. The illustration on the cover shows a member of the City Watch in breastplate, leather skirt and helmet running while carrying a glowing mote of light which hovers just above his hands. He is surrounded by various other characters running with him through the streets of Ankh-Morpork at night, including a red-bearded wizard in a red robe, a Feegle riding a cat, a dwarf, an older woman in black leather armour and a huge rocky troll. A classic witch silhouette flies through the sky in the background above a full moon.
The rulebook has the same art as the box.
A photo of various volunteer cards from the Guards! Guards! board game, depicing Magrat Garlick, Granny Weatherwax, Mrs Earwig, Gladys (a Golem), Errol (a swamp dragon), the Maquis of Fantailer (a boxing fop), Moist von Lipwig/Albert Spangler (in a Groucho Marx style disguise) and Tawnee (an exotic dancer).
Some of our favourite character illustrations from the cards, and others we mentioned in the episode.
A photo of various volunteer cards from the Guards! Guards! board game, depicing Constable Visit, Detritus, Lance Corporal Cuddy, Cheery Littlebottom, Errol (the swamp dragon), Lady Sybil Ramkin, Constable Downspout (a gargoyle), Constable Brakenshield (a dwarf) and Findthee Swing.
These are the most prominent characters who appear from the Watch books, along with a few other supporting characters we love, but the main cast of Guards! Guards! do not appear!
A photo of various volunteer cards from the Guards! Guards! board game, depicting Constable Brakenshield (a dwarf), Armpit (probably a dwarf), George Aggy (senior postman) and a generic Swamp Dragon (not Errol).
Ben mentions that some of the characters who appear are a bit more obscure; here are a few examples.
A photo of two volunteer cards from the Guards! Guards! board game: Lias Bluestone and Glod Glodsson, both characters from Soul Music. Lias’ card has text from his book describing a man getting out an axe to throw at him. Glod’s card has a quote about the nature of dwarfs from Guards! Guards!
Two of our fave characters from Soul Music, who are also examples of quotes that didn’t quite hit the mark for Ben.

Notes and Errata

  • The episode title was more or less inspired by the song “You’ve Got Trouble” from the musical The Music Man. In the song, con man Harold Hill convinces the residents of River City that they’ve got trouble, inventing spurious dangers to their youth which he blames on the introduction of a pool table to the town’s billiard parlour.
  • Ben wonders how up-to-date the characters are in the game. At the time it was first published in September 2011, all but the last three Discworld novels (Snuff, Raising Steam and The Shepherd’s Crown) had been published. The game definitely includes characters from beyond the 31st novel, Monstrous Regiment, including Mrs Earwig (who didn’t appear in a novel until the 32nd book, A Hat Full of Sky); Moist von Lipwig and Gladys the golem (both introduced in the 33rd book, Going Postal); and Constable Brakenshield (a very minor charcater from Thud!, the 34th novel).
  • Ben several times mentions David Brashaw’s interview with The Truth Shall Make Ye Fret; we linked to it in the main episode description, but for completeness’ sake, it’s “Picture Books and Board Games with Pratchat and David Brashaw” from 20 November 2023. David’s interview starts at around the 1 hour, 8 minutes and 45 seconds mark. (If you’ve not listened to it already, don’t skip the start; as you may have guessed from the title, Liz and Ben are also guests!)
  • We’ve mentioned Miss Fisher’s Murder Mysteries many times before; it’s a television series about the high society lady Miss Phryne Fisher, who solves mysteries in 1920s Melbourne, adapted from the popular series of books by Kerry Greenwood. Liz mentions that it seems like the perfect setting for the Maquis of Fantailer, a minor character mentioned in The Fifth Elephant as the Disc’s equivalent of the Maquis of Queensberry – i.e. the nobleman who invented rules for boxing as a sport, which are entirely useless in a street fight.
  • Mrs Harris Goes to Paris (2022, dir. Anthony Fabian) is a British film adaptation of the 1958 novel Mrs ‘Arris Goes to Paris. It tells the story of Ada Harris, a working class cleaner whose husband died in World War II; she never realised she was supposed to receive a war widow pension and when she is paid it in arrears, uses the windfall to visit Paris in the hopes of buying a Dior dress.
  • On BoardGameGeek, a game’s “weight” is described as a measure of how difficult it is to understand (though not everyone thinks of it that way). A heavier weight generally means more rules and/or components, and more complex interactions and strategies; the scores are Light (1), Medium Light (2), Medium (3), Medium Heavy (4) and Heavy (5). Guards! Guards! has a weight (averaged from votes by users of the site) of 2.61 out of 5, so between Medium and Medium Light. For comparison, Monopoly scores 1.65 (between Light and Medium Light), while Chess has a weight of 3.66. (In case you’re interested, the heaviest game in Ben’s collection is Oath: Chronicles of Empire & Exile, with a rating of 4.11; he also has a lot of party games with a weight at or near 1.0, but most of his favourite games are Medium or Light Medium.) We’ve listed the weight of the other games suggested below for contrast, but keep in mind it’s a subjective measure; most games fall in between two of the scores.
  • Shut Up & Sit Down (SUSD) was launched in 2011. Its major components are a YouTube channel, where they are best known for their funny but thoughtful board game reviews, and a website, where they have extensive forums and written reviews and features as well. They’ve also expanded to produce a podcast, and a games convention, SHUX, which is held in Vancouver, Canada. If you like their stuff, Ben reckons you’ll also like No Pun Included, who make similarly in-depth and funny board game review videos, and also have a website and podcast (now called Talk Cardboard).
  • Unsurprisingly, we mention a lot of board games in this episode. Here’s a full list; links are to the game’s entries on BoardGameGeek.
    • Talisman (weight 2.17, Medium Light) was first published in 1983, but hit it big with the second edition in 1985. Players take are one of many fantasy archetypes like wizard, barbarian, sorceress and thief, all racing around a slightly Monopoly-like board having weird encounters as they try to reach the centre space and claim the Crown of Command. The currently available revised fourth edition is substantially similar to the earlier versions, and was first released in 2007.
    • Dungeon! (weight 1.56, Light/Medium Light) was first published in 1975 by TSR, the company behind Dungeons & Dragons at the time. Players choose a “class” (elf, hero, superhero or wizard) and then delve into the chambers of a board designed like a dungeon, hoping to fight monsters and steal their stuff. The most recent edition was first published in 2014 by D&D’s current owners, Wizards of the Coast, and hasn’t changed much except the art and production values.
    • The Witches (weight 1.66, Light/Medium Light) is the previous Discworld board game we covered on the podcast, in #Pratchat67, “The Three-Elf Problem”. Ben mentions it’s the “other Martin Wallace one”, the first one being Ankh-Morpork, which we have yet to discuss.
    • King of Tokyo (weight 1.49, Light/Medium Light) was first published in 2011, and has remained popular. There are a few spin-offs, including King of New York and King of Monster Island, which feature twists on the original; and plenty of expansions, mostly extra giant monsters. It also comes with a set of very satisfyingly big and heavy dice, which use symbols instead of numbers.
    • Survive: Escape from Atlantis! (weight 1.70, Medium Light) was first published in 1982, and sees players trying to get as many of their ten people to safety as possible as Atlantis sinks. The fun twist is they’re once the game starts, you can’t look at the bottom of your people tokens – and they’re each worth a different number of points. A 30th anniversary edition is still in print. The dolphin, giant squid and two other expansions were available combined in one box, but are a bit hard to find now.
    • Reign of Cthulhu (weight 2.16, Medium Light) is the 2016 game Liz mentions playing at a board game cafe in New Zealand. It is based on Pandemic by Matt Leacock, but is now marketed as a “Pandemic System Game” rather than having “Pandemic” in the title. Players work together to close magical gates to other dimensions before an ancient “Old One” – a cosmic entity with the power of a god – arrives to destroy the world.
    • Castles of Mad King Ludwig (weight 2.65, Medium Light/Medium) has players trying to build a castle that will please the randomly selected whims of the King. It’s (very) loosely based on the real King of Bavaria, Ludwig II, who spent his fortunes on building a number of lavish castles during the nineteenth century, earning him the nickname “the Fairytale King”. Ben also likes the spin-off game The Palace of Mad King Ludwig, in which all the players build the same castle.
    • Big Top (weight 1.03, Light) from GameWright is, as Melissa mentions, one of many versions of the game originally published as Barnyard Buddies in 1996. (The versions are pretty much identical aside from art and theme, so there’s just one entry for all of them on BGG.)
    • Kingdomino (weight 1.22, Light) is a 2016 game in which players build medieval kingdoms by playing domino-like tiles showing various kinds of land, like fields, lakes and mountains. It’s been a pretty big success and has spawned many spin-offs and similar games, including Queendomino, which can be combined with the original.
    • Daybreak (weight 2.96, Medium) is Matt Leacock’s 2023 game of fighting climate change. It’s really interesting and important, but also great fun to play. Has a great solo mode.
    • Paperback Adventures (weight 2.70, Medium) is a solo deckbuilding game where you make words out of letter cards to generate points used by your protagonist character to fight a series of six villains. It does have rules for two players, but they’re generally not considered that great; but you can play it with multiple players cooperating to work out the best word to play! Ben has all three of the available characters, and loves them all, but if he had to pick a favourite it’s a toss-up between assassin princess Damsel and undead pirate Plot Hook.
  • Liz mentioned the Quarter Quell, which she also referenced last episode; it’s a special version of the Hunger Games (from the book series of the same name by Suzanne Collins), a death match by lottery imposed by the fascist state, where they bend the usual rules to make it even more horrible.

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ben McKenzie, board game, Discworld, Dr Melissa Rogerson, Elizabeth Flux, Guards! Guards!

#PratchatPlaysThud – The Troll’s Gambit

8 November 2022 by Pratchat Imps Leave a Comment

Things are a bit hectic in Pratchat land this month, so to fill a gap in our schedule while Liz was unavailable, Ben has joined forces with guest academic and professional board game nerd Dr Melissa Rogerson to play and discuss Thud, the game that inspired the novel of the same name!

Have you played Thud? Have you ever won as the dwarfs? Is it true that the trolls have an advantage? Are you a Thudmaster with insight to share about standard openings and endgames? We’d love to hear your Thud stories! (Ben really is keen to play some more, so there may be a follow up on this in future!)

Be sure to check the episode notes for some pictures of the game, and use the hashtag #PratchatPlaysThud on social media to answer join the conversation.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_bonus_episode_Thud.mp3

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Dr Melissa Rogerson is a Lecturer and Assistant Professor in the School of Computing and Information Systems at The University of Melbourne. Her PhD thesis was titled “Between Cardboard and Computer: The hobbyist experience of modern boardgames”. Melissa’s currently studying the use of digital tools in hybrid games – which included the “Biometric D&D” project, where they used a facial recognition algorithm to assign you a Dungeons & Dragons character! You can find out more about her research at her website, melissarogerson.com, or find her on Twitter (or Mastodon – aus.social) at @melissainau, and on BoardGameGeek as melissa. (Ben is on there too, as beejay.)

Our “Thud trilogy” continues in our next two episodes! #Pratchat61 will be a discussion of the 34th Discworld novel, 2005’s Thud!, with guest Matt Roden, scheduled for release in late November. Then, bumped to December 8, we’re teaming up with Jo and Francine from The Truth Shall Make Ye Fret to read a discuss the very meta book-from-the-book, Where’s My Cow? You still have time to ask questions for this one! Use the hashtags #Pratchat62 and/or #MakeYeChat.

You’ll find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, board game, Discworld, Dr Melissa Rogerson, games, no book, Thud

#Pratchat67 Notes and Errata

8 May 2023 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 67, “The Three-Elf Problem“, discussing Martin Wallace’s 2013 Discworld board game, The Witches, with returning guest Steve Lamattina.

Iconographic Evidence

As promised, here are some photos of the game.

A photo of the board, components, rules and box of The Witches board game.
The board, components and the box.
An annotated photo of the box for The Witches board game, showing the names of each of the characters on it.
Which witch is which? Get your answers here!
A photo of the board, cards and other components of The Witches board game.
A pile of components. The pink tokens featuring townsfolk are Crisis tokens; the yellow ones featuring a witch with crazy eyes are Cackle tokens; and the larger square ones are Black Aliss tokens. The green square tiles are Easy Problems, and the purple ones are Hard Problems.
A photo of The Witches board game during play.
Ben’s hand during his first, four-player game of The Witches.
A photo of four cards depicting more obscure characters.
A photo of the cards from The Witches board game we mentioned as our favourites in the episode.
Some of our favourite cards, as discussed in the questions section near the end.

Notes and Errata

  • The episode title takes inspiration from the 2008 science fiction novel The Three-Body Problem by Chinese author Liu Cixin. The novel in turn takes it’s title from the three-body problem of physics, which refers to the difficulty of calculating the relative motion of three bodies whose masses will interact thanks to gravitational force. In the game, three elves are a problem because they cause everyone to immediately lose.
  • Steve last appeared on Pratchat for Pratchat28, “All Our Base Are Belong to You”, discussing Only You Can Save Mankind, back in February 2020 – the second-last time we recorded regularly in person.
  • The last in-person episode was #Pratchat29, “Great Rimward Land”, with Fury. We moved to remote recording from episode 30 (“Looking Widdershins”), though Ben did record in person for “The Troll’s Gambit” with Melissa Rogerson, in November 2022.
  • Dimity Hubbub is not actually known for being talkative, but rather being clumsy; in her first appearance she has set fire to her own hat, and steps on a piece of Annagramma’s occult jewellery. Dimity appears in A Hat Full of Sky (where she appears in two scenes), Wintersmith (in which she gets a whole two lines of dialogue) and The Shepherd’s Crown (again, only very briefly).
  • Tiffany’s time in Lancre is covered in A Hat Full of Sky (#Pratchat43, “Big Wee Hag: Far Fra’ Home”) and Wintersmith (#Pratchat51, “Boffoing the Winter Slayer“).
  • Lancre Gorge features fairly prominently in Wyrd Sisters, and is where Lord Felmet eventually ends up. In Lords and Ladies, its described like this: “Lancre is cut off from the rest of the lands of mankind by a bridge over Lancre Gorge, above the shallow but poisonously fast and treacherous Lancre River.” (A footnote admits that “Lancrastians did not consider geography to be a very original science.”)
  • Garth Nix, who was our guest for #Pratchat51 a bit over a year ago, is an Australian science fiction and fantasy author best known for his Old Kingdom series of young adult fantasy novels. In the books, the “Old Kingdom” is a place of sorcery and monsters, separated from its neighbour Ancelstierre by a wall which keeps the magic out. The first book is 1995’s Sabriel, while the latest is the prequel Terciel and Elinor, published in late 2021.
  • The various editions of The Witches (which is called The Witches: A Discworld Game on BoardGameGeek) include:
    • The Treefrog Games’ Collector’s Edition, published in an edition of 2,000 copies, featuring the pewter miniatures and a cloth bag to keep them in, an A1 poster of artwork from the game, different artwork on the box cover, a different shaped box, and a larger map. (We presume this just means physically larger, not that there are any additional locations.) While you can’t buyt the minatures separately, you did used to be able to buy a set of coloured plastic miniatures for the game from Micro Art Studio in Poland, who still produce a line of Discworld miniatures – though the young witches are no longer available.
    • The Mayfair Games Standard Edition, the one we played. It has wooden witch’s hat pieces for the players.
    • The game has also been published in several other languages: German, Polish, Russian, Bulgarian, Czech and Spanish. These all appear to use the same art, with only the text translated.
  • Mayfair Games was
  • Martin Wallace is an English game designer who now lives in Australia. After getting his start in wargames in the 1990s, he became a very well-known game designer. His games include the heavy train games Brass: Lancashire (originally just Brass) and it’s successor Brass: Birmingham; two quite different editions of A Study in Emerald, a Sherlock Holmes/H.P. Lovecraft mash-up based on the short story by Neil Gaiman; and most recently the fantasy war game Bloodstones. (Ben is mistaken, however, about Once Upon a Time and The Extraordinary Adventures of Baron Munchausen, which were designed by the entirely different (if similarly named) James Wallis. Sorry James!) Martin’s company Treefrog Games was active until 2016, when he closed it down to focus on working as a designer. Bloodstones was his first new venture in self-publishing since then, this time under the name “Wallace Designs”.
  • The very brief Martin Wallace interview about The Witches can be found in the BoardGameGeek forums for The Witches. Read the interview here.
  • When Nanny visits the Long Man in Lords and Ladies, she takes Casanunda along with her. His mind is boggled both by the Long Man, and the resemblance of the King of the Elves within to “his picture”.
  • The Felmets appear in Wyrd Sisters (#Pratchat4, “Enter Three Wytches”), and they do indeed both die by the end of the book. Lord Felmet plunges to his death in Lancre Gorge, while Lady Felmet is cast into the woods, where the woodland creatures, acting as the soul of the country itself, er…take care of her.
  • Ben hasn’t been able to think of any other games that split a dice roll in half, though there are many that use a “push-your-luck” mechanic. This is usually achieved by allowing a player to re-roll one or more of their dice with an escalating level of risk and reward.
  • Melbourne’s public transport network, created by the “Octopus Act” in the late eighteenth century, has a large number of train and tram lines radiating out from the Central Business District. While there used to be two “circle lines” that connected stations on these lines to each other, nowadays to change from one to the other you generally have to travel into the city and back out again. Only buses travel in alternate directions, but they are generally less frequent and less reliable, thanks to traffic.
  • Agnes Nitt and Perdita X Dream appear briefly in Lords and Ladies, but are best known from Maskerade (#Pratchat23, “The Music of the Nitt“) and Carpe Jugulum (#Pratchat36, “Home Alone, But Vampires”).
  • Ben’s favourite board game Pandemic was designed by Matt Leacock and first published in 2008. It’s a fully co-operative game (see below) in which players are members of the Centre for Disease Control, trying to keep four global pandemics in check while they find cures for them all. The current edition of the game is published by Z-Man Games.
  • Fully cooperative games are ones in which players do not compete, but instead win or lose (and sometimes score) together. Board game examples include Pandemic, Flash Point: Fire Rescue and Spirit Island. Semi-cooperative games feature some cooperation, but the players also compete against each other in some way. In Ben’s experience, most such games feature strong player cooperation, usual through a high chance of everyone losing, but add in secret personal goals that might put them into conflict. This is a feature of “hidden traitor” and social deduction games like Battlestar Galactica and Dead of Winter, though these might also be considered team games. The Witches is different in that the competitive side of the game dominates; the cooperative element is relatively light, with the threat of losing fairly slight.
  • Solo board games are very popular in the “print and play” scene – cheap games you can download and print on paper yourself. They include Bargain Basement Bathysphere (since published as a boxed game), Utopia Engine and RATS: High Tea at Sea. Nemo’s War is at the other end of the scale: it’s a large game with a big board, hundreds of components and several expansions. Other boxed solo games include Under Falling Skies (which started life as a print and play game), Final Girl, Coffee Roaster and Deep Space D-6.
  • We discussed Good Omens back in #Pratchat15, “It’s the End of the World as We Know It (And I Feel Nice and Accurate)”.
  • The Discworld Emporium is the most famous officially licensed producer of Discworld merchandise which grew out of Clarecraft, a fantasy figurine business run by Isobel and Bernard Pearson, who started doing Discworld miniatures in the early 1990s. We most recently talked about them in #Pratchat53, “A (Very) Few Words by Hner Ner Hner”. They are credited as the author of many of the more recent spin-off books, like The Compleat Ankh-Morpork and The Nac Mac Feegle Big Wee Alphabet Book, so you’ll no doubt here some more about them before we’re done.
  • The fans whose likenesses were used for the box art witches were Kate Oldroyd (Tiffany Aching), Victoria Lear (Petulia Gristle) and Pam Gower (Granny Weatherwax). As we mentioned, Pam sadly passed away in January 2023. She wasn’t just the inspiration for this box art, but also Paul Kidby’s bust of Granny Weatherwax. You can read Bernard Pearson’s thoughts about Pam in his Cunning Artificer blog in 2015, including an anecdote about her meeting with Terry which also appears in the biography.
  • Rowlf the Dog was one of the original muppet characters, originally performed by Jim Henson. He notably achieved solo fame in the early 1960s as a regular on the Jimmy Dean Show, before becoming the piano player in The Muppet Show and subsequent movies. His big number in The Muppet Movie is a duet with Kermit, “I Hope That Somethin’ Better Comes Along”.
  • Wilfred is the title character of a short film and two television series, all created by Australian comic actors Adam Zwar and Jason Gann, and starring Gann (in a costume) as “Wilfred”, an anthropomorphic dog, who is suspicious and jealous of his owner’s new partner. The original short won awards at Tropfest, Australia’s biggest short film festival, in 2007, and became a series on SBS which ran for two seasons in 2010. It was then adapted for the US market, starring Gann as Wilfred and Elijah Wood as Ryan, a depressed man who befriends Wilfred when his neighbour asks him to look after the dog. In this version the question of whether Wilfred can truly speak, or even really exists, is much more present. The American Wilfred ran for four seasons on FX between 2011 and 2014. There was also a Russian adaptation, retitled Charlie.
  • The board games we recommended are:
    • Wingspan
    • Dominion
    • Castles of Mad King Ludwig
    • The Palace of Mad King Ludwig
    • Pandemic
    • Pandemic: Fall of Rome (now called Fall of Rome: A Pandemic System Game)
    • Thunderbirds

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

#PratchatPlaysThud Notes and Errata

8 November 2022 by Ben Leave a Comment

These are the episode notes and errata for the bonus Pratchat episode “The Troll’s Gambit“, discussing the first Discworld boardgame, Thud by Trevor Truran, with guest Dr Melissa Rogerson.

Iconographic Evidence

A board of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large in a rough humanoid shape holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. In the centre is a tall pointy piece representing a stone. Behind the board is the box for this game, with "Terry Pratchett" in white above "THUD" in large red letters, and an illustration of a man in leather armour holding a torch while standing on a giant version of the game board. Behind the table are some shelves full of board games.
The 2005 “Koom Valley” edition of Thud, with the pieces in the “King’s Game” positions (more about that next episode). You can see some of Ben’s board game collection in the background.
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large, humanoid shaped ones holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. There are many of the smaller pieces on squares around the outside edge, while the larger ones are all near the centre. Eight of the smaller pieces are off the board, on the matt closer to the camera.
Near the start of the first match, with Ben as the trolls
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large, humanoid shaped ones holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. The smaller pieces are in a group on the bottom edge of the board, while the larger ones are on the left and top right of the board. Eight of the smaller pieces are off the board, on the matt closer to the camera. About two-thirds of the smaller pieces are off the board at the bottom, close to the camera, while three of the larger pieces are off the board at the top.
Here you can see Melissa’s dwarfs in a block or phalanx, ready to capture more trolls
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are four large, dark-coloured playing pieces, humanoid-shaped and holding clubs. There's also a pointy piece in the centre of the board. Four more of these pieces are off the board at the top, while 32 smaller pieces with points are clustered in groups of four off the board at the bottom, near the camera.
The end of the first match, in which Ben captured all the dwarfs, but lost half his trolls
A large black playing piece of roughly humanoid shape sits on a black square on a board that resembles a chess board, with some other smaller pieces behind it. The humanoid one faces away from the camera and you can see its butt. It's a troll's butt.
The “troll butt” mentioned by Melissa
Some photos from Ben’s game of Thud with Melissa, mostly from the first match where Melissa was the dwarfs and Ben the trolls.
Turns out one of Ben’s educational videos about Vikings is available on YouTube! This was filmed in 2014 in the inner northern suburbs of Melbourne.

Notes and Errata

  • The episode title refers to the 1983 novel The Queen’s Gambit by American author Walter Tevis. The book gained new attention in 2020 when it was adapted as a mini-series for Netflix by American writer/director Scott Frank, and starring Anna Taylor-Joy as Bath Harmon, an orphaned chess prodigy in 1950s America. The series and novel, in turn, take their name from the classic chess opening “the Queen’s gambit“. In a Queen’s gambit, the white player moves the pawn in front of their Queen forward two spaces; then the black player moves their matching pawn (in front of their Queen) forward two spaces; then the white player moves the pawn in front of their Bishop on the Queen’s side forward two spaces. This sets up a situation where one of the players will take the others’ pawn, possibly leading to an opening for the white Queen…and likely a lot more besides, if you’re knowledgable about chess.
  • We never get around to mentioning the scores of Ben and Melissa’s game in the episode, so for the curious:
    • In the first round Melissa scored 0 (as the dwarfs) and Ben 16 (as the trolls).
    • In the second round Melissa scored 20 (as the trolls) and Ben 2 (as the dwarfs).
    • The final score was 20 to 18, in Melissa’s favour.
  • There are three editions of Thud, and you can find details of them all on BoardGameGeek. (The specific editions below are also linked to their pages on BGG, but you’ll find most of the details on the main page.)
    • The original 2002 edition, which has the title and a rune-like symbol on the cover of the box.
    • The 2005 “Koom Valley” edition, released to tie-in with the novel Thud! It uses a similar box, board and pieces, though the cover and rulebook art is replaced with Paul Kidby’s art for the novel (though it’s reversed from the book), and the rulebook includes an additional Koom Valley variant with very different rules, and a setup for the “King’s Game” that features in the novel.
    • The 2009 edition comes in a printed cloth bag with a cloth board, and several smaller booklets for the rules. It uses new versions of the pieces: the trolls hold their clubs down, and the dwarfs have a bigger beards. This is the edition shown at Essenspiel, the big German games convention held each year in the city of Essen, with the fancy wooden octagonal board we mention later in the episode.
  • Agricola is a “eurogame” (see below) by veteran German game designer Uwe Rosenberg. First published in 2007, and still popular today, Agricola has won many awards, including a coveted Spiel de Jahres (Essenspiel’s “Game of the Year”) in 2008, and had many expansions. A revised version of Agricola released in 2016 uses some refinements developed for the 2013 spin-off Caverna: The Cave Farmers, which is basically Agricola but with dwarfs! In either game, each player is a family of farmers who grow crops, breed animals, gather resources and build improvements to get the highest score at the game’s end. It’s a “worker placement” game, in which you have have to place your limited number of worker pieces on specific spaces to take actions each turn – the well to gather water, the mine to get stones etc – but most actions can only be picked by one worker, so you can’t always do what you most want to be doing. A key feature of Agricola and Caverna is that you can use resources to have children who grow up to become additional workers, but you have to grow enough food to feed everyone… Ben prefers Caverna, because you can also send your dwarfs on underground adventures to seek their fortune, but they’re both great.
  • Eurogames are a style of board game popular in Germany and across Europe. There’s not a precise definition, but they usually feature components in abstract shapes like cubes, often made of wood; themes grounded in the real world and/or history (farming, trains and city building are all popular); and rules which involve the interaction of many systems, but not necessarily much direct interaction between players, making most of them a race to get the most points. While it’s now used as a general descriptor, there used to be quite a “rivalry” between those who loved euros (as they’re called for short), and those who preferred what was derisively named”Ameritrash” – a style of deeply thematic games which feature detailed plastic components and high degrees of player vs player interaction. That term has fallen out of use as the designs of such games has become more sophisticated.
  • Asymmetric games are games in which players do not have the same pieces, roles or rules. For example, chess is a symmetric game, because both players have the same set of pieces and follow the same rules; Thud is asymmetric, since one player has dwarf pieces and the other has trolls. Many modern games fall between the two with what is sometimes called an “exception-based” design: the players all follow the same general rules, but each has a specific role (or, sometimes, acquires special items or powers) which grant exceptions to the rules (or adding new ones) just for that player.
  • Melissa mentioned Schachnovelle (literally “Chess Novella”), a 1941 novella by Austrian author Stefan Zweig (1881-1942). It’s been published in English as Chess Story and The Royal Game, sometimes collected with other short stories by Zweig. Among many other things it was notable for its use of algebraic notation to describe chess moves, which was common in Germany at the time but not widely adopted among English-speaking chess players for another few decades. Zweig fled the Nazi rise in power in 1934, first to England and then America and Brazil.
  • We’ve mentioned the other Discworld board games before, back in #Pratchat30; here’s a reminder:
    • Watch Out: Discworld Board Game (2004) was the other Discworld game designed by Trevor Truran. Like Thud, it was an asymmetrical game with chess-like pieces, but the board was made of square cards representing Ankh-Morpork locations, and one player controlled eight thieves while the other controlled eight Watchmen. As mentioned, it was never published, though you can find some pictures of it on BoardGameGeek via the link.
    • Discworld: Ankh-Morpork (2011), designed by Martin Wallace, has the players secretly take on the roles of various Ankh-Morpork characters as factions vie for control of the city in the wake of Lord Vetinari’s disappearance. Published by Wallace’s Treefrog Games, it’s generally regarded as the best of the Discworld games, but is no longer in print. As mentioned, Wallace re-used the rules in 2019 to make Nanty Narking, which is set in Victorian London with characters from period fiction. We’ll try and play that as well when we get to discussing this game!
    • Guards! Guards! A Discworld Boardgame (2011) was designed by Leonard Boyd and David Brashaw for BackSpindle Games. Players are new recruits in the Ankh-Morpork City Watch, sent to infiltrate one of the city’s guilds to retrieve the Eight Great Spells of the Octavo, which have been stolen from Unseen University.
    • The Witches: A Discworld Game (2012) is Martin Wallace’s second Discworld game. Players are trainee witches in Lancre dealing with the everyday problems of the local folk. It can be played competitively, cooperatively and even solo.
    • Clacks: A Discworld Boardgame (2015) is the second Discworld game from Leonard Boyd and David Brashaw for BackSpindle Games, and aside from Thud is the only one still in print. Players are Clacks operators for the Grand Trunk Semaphore Company, trying to win the race against Moist von Lipwig’s newly revitalised postal service, as depicted in Going Postal (see #Pratchat38, “Moisten to Steal“). It also has rules for competitive and cooperative play. It’s popular enough that BackSpindle released a new “Collector’s Edition” in 2021 with a fancier board and components.
  • Ben will add some more detail when he has time, but for now, here’s a list of the other modern boardgames we mentioned in this episode:
    • Firefly: The Board Game
    • Battlestar Galactica – now out of print, but re-implemented as the H P Lovecraft themed Unfathomable
    • Igloo Pop
    • The Illimat
    • Calico
    • Pandemic and its later versions Pandemic Legacy: Season One, Pandemic Legacy: Season Two and Pandemic: Fall of Rome.
    • The Exit series of escape room games
    • Thunderbirds: The Board Game, Forbidden Desert (and its cousins Forbidden Island and Forbidden Skies), and Daybreak

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ben McKenzie, board game, Discworld, Dr Melissa Rogerson, games, Thud

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