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Martin Wallace

#Pratchat87 – Exclusive Possession: Ankh-Morpork Edition

8 July 2025 by Pratchat Imps Leave a Comment

Comedian and quizmaster Richard McKenzie returns to vie with Liz and Ben for control of the most odorous city on the Disc, as they discuss Martin Wallace’s 2011 board game Discworld: Ankh-Morpork.

The Patrician has gone missing! This leaves a huge power vacuum in Ankh-Morpork, and several of the most powerful figures in the city immediately start jostling for control. Lords, criminals and vampires position their minions in every district, each on their own path to power – and getting in each others’ way. Ankh-Morpork can only remain leaderless for so long – and there will be only one winner…

The first of the later Discworld board games, and generally considered by fans the best, Discworld: Ankh-Morpork (or just Ankh-Morpork) is a medium-to-light complexity game designed by Martin Wallace and published by Treefrog Games. Players take turns to play cards, following symbols and written instructions to alter the state of a map of Ankh-Morpork. Each card represents a character or location from the city, wonderfully illustrated by Peter Dennis. If the cards run out, then points are added up – but more likely, one of the players will achieve the secret objective of their “personality”, a hidden role which gives them one of five different victory conditions. Unfortunately the game was only available for five years before Treefrog lost the Discworld license, but it still holds pride of place in many fan collections – and goes for a pretty penny in the secondhand market. Especially the collector’s editions!

Have you had a chance to play Discworld: Ankh-Morpork? Does it capture the feel of the Discworld, or the city of Ankh-Morpork? Do you have a favourite card? What’s missing from the books that you’d love to see added in? And now we’ve covered all the Discworld board games, do you have a favourite? Or an idea for a new game? Play your cards right by joining our online conversation, using the hashtag #Pratchat87.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_87.mp3

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Guest Richard McKenzie (he/him) has been a comedian in the Melbourne scene for around twenty-five years. As well as writing and performing many solo storytelling shows, he’s supported big names like Adam Hills and Ross Noble, written and performed sketches and plays with WATSON and the Anarchist Guild Social Committee, and partnered with Ben for nerd comedy, including the Dungeons & Dragons-themed improvised show Dungeon Crawl. As of July 2025 you’ll find Richard hosting trivia at The College Lawn in Prahran on Wednesday evenings from 7 PM, and at The Cornish Arms in Brunswick on Thursday evenings (7 PM, general knowledge) and Sunday afternoons (2 PM, pop culture).

Liz’s upcoming event to which psychology is relevant is the Sci-Fight comedy science debate for National Science Week, with the topic “Psychology is a Freud”. It’s on Tuesday, 12 August 2025 in Brunswick; find out more and book tickets via the Sci-Fight website.

You can find episode notes and errata on our web site.

Next month we’re back on the books – and we’re doing two at once! We’ll be discussing a couple of Discworld companion volumes, namely Tiffany Aching’s Guide to Being a Witch by Rhianna Pratchett and Gabrielle Kent, and Designing Terry Pratchett’s Discworld by Paul Kidby – who also illustrated the Tiffany Aching book! Get your questions in via email (chat@pratchatpodcast.com), or sling them at us on social media using the hashtag #Pratchat88. Do listen to our interview with Rhianna and Gabrielle first – we’ll be avoiding doubling up on questions we asked them!

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat87 Notes and Errata

8 July 2025 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 87, “Exclusive Possession: Ankh-Morpork Edition”, discussing Martin Wallace’s 2011 Discworld board game, Discworld: Ankh-Morpork, with guest Richard McKenzie.

Iconographic Evidence

The box and its contents, though only two player colours of tokens are on display here. The cards at the bottom are green and brown player cards; personality cards (the secret roles); area cards; and event cards.
The state of the board at the end of our second game. Ben was green, Richard was red, and Liz was blue.

Watch this space for photos of all the specific cards we mentioned this episode, though you can also find lots more photos of the game on its BoardGameGeek page.

Notes and Errata

  • The episode title refers to Exclusive Possession the suspiciously Monopoly-like game to which a dying person once challenged Death. Death briefly mentions this in Reaper Man. (He was the boot.)
  • Richard previously appeared on #Pratchat5, “Ten Points to Viper House” discussing Pyramids, and #Pratchat40, “The King and the Hole of the King”, discussing The Fifth Elephant.
  • We mention a lot of board games in this episode; some we have more to say about below, but here are most of them in a handy list with BoardGameGeek links and a brief description:
    • Ticket to Ride (2004, designed by Alan R. Moon) – a popular gateway game still going strong after all these years. Players take turns to collect sets of coloured cards and play them to place trains on a map of the US (or various other countries in other editions), trying to complete routes between specific cities for points. It’s easy to learn and plays pretty fast, but if you’ve played a few board games already, you might like to consider some of the alternatives in this video from No Pun Included.
    • Gloom (2005, designed by Keith Baker) – a storytelling card game in which you try to have the most miserable life in a very miserable family. It’s fun schtick is that the cards are transparent, and you layer them on top of each other. There’s also a Cthulhu version, and a handful of others, including one based on Game of Thrones.
    • Big Trouble in Little China: The Game (2018, designed by Christopher Batarlis, Boris Polonsky and Jim Samartino) – a miniatures-based game, adapted from John Carpenter’s 1986 action-comedy movie starring Kurt Russell, Kim Cattrall and James Hong. Up to four players take on the roles of characters from the film to collaboratively defeat the sorcerer Lo Pan, who is trying to lift a curse so he can return to his evil ways. We think Richard might have found an actual playthrough video, though; this how to play video is only 12 minutes long!
    • Magic: The Gathering (1993, designed by Richard Garfield) – the first and still the most successful collectible card game, or trading card game. Buy packs of random cards and build a deck consisting of lands which give you points of “mana” in one of five colours, and spells that spend that mana to summon creatures and otherwise attack your opponent.
    • Talisman (1983, designed by Robert Harris) – originally published by Games Workshop, this game sort of resembles fantasy Monopoly. Players roll dice to move one of many different characters around a board to land on spaces where something good or bad might happen to them as they seek the “Crown of Command” to win the game. There are several “levels” to move through, and as Richard mentions, lots of expansions which add even more.
    • Blood on the Clocktower (2022, designed by Steven Medway) – a modern social deduction game – essentially a much more sophisticated version of Werewolf. Players live in a village struck down by a curse of some kind; everyone has a unique role, and tries to figure out which of them is possessed by a murderous demon – or conceal the demon, to further their own evil plans. The game comes with multiple scenarios and a large number of unique roles, and players are able to continue influencing the game even if their character is killed.
    • Pandemic (2008) – we mention this every board game episode, because it’s one of Ben’s favourites. Collaboratively try to collect samples to cure four rampant diseases before they overwhelm the world. The game’s mechanisms have been adapted to everything from Cthulhu to World of Warcraft, Star Wars, Ancient Rome and most recently Lord of the Rings. Designed by Matt Leacock, whose other similar games include Thunderbirds, the Forbidden series, and the “solve climate change” game, Daybreak, co-designed with Matteo Menapace.
    • Mythos (1996, designed by Charlie Krank) – another collectible card game from the 1990s, Mythos was a Cthulhu-themed game in which you scored points by telling stories about your investigator’s adventures. Ben still has a bunch of cards and is hoping to play it again soon.
    • Oath (2021, designed by Cole Wehrle) – beautiful and colourful, Oath is more or less a wargame about the fight over the throne in a fantasy kingdom. It’s often bigged up for creating interesting stories, but Ben has found it wanting in that department. He’s willing to give it another go, though – not least because it was very expensive. The Discworld fan conversion Ben mentioned is by BGG user dugbride, and basically transforms every card in the game into a Discworld equivalent. Heads up that it uses entirely AI-generated art.
    • Cluedo (1949) – an old-school deduction game in which players move around a map of a mansion gathering cards representing clues to a murder. By slowly figuring out which person, weapon and location are missing from the deck, they race to be the first to put the solution together. The original American name is Clue, but the name more familiar to the rest of the world is a pun on “clue” and “Ludo”. Like Monopoly, it’s been released in many themed versions, though it’s usually modified a little more than Monopoly. A lot of the themes have been TV shows, like Brooklyn-99, Miss Fisher’s Murder Mysteries, Doctor Who and Bob’s Burgers. (In more family friendly versions, the crime is no longer a murder.)
  • The board game video by Aunty Donna is “Explaining a Board Game” from April 2020.
  • There are three editions of Discworld: Ankh-Morpork, and you can find photos of all three on BoardGameGeek:
    • The standard edition, the one Ben owns and the one you’ll most likely find secondhand, comes in a standard square-shaped box the same size as Ticket to Ride. It has a painting of Great A’Tuin on the cover (which we think is the art by Paul Kidby). This has the regular wooden pieces seen in our photos, with cardboard coins. It was published by Treefrog Games and Esdevium in the UK, Mayfair Games in the US, KOSMOS in Germany, Phalanx Games in Poland, and a few others in other European countries.
    • The Collector’s Edition comes in a rectangular box with alternate art of a dragon flying over Ankh-Morpork by the game’s main artist Peter Dennis. This version includes wooden coins, a custom d12 with “no eight”, a larger board, and a poster of Peter Dennis’ card designs.
    • The Deluxe Edition is the same as the Collector’s Edition except that it replaces the minions, buildings, trolls and demons with resin miniatures. Ben particularly likes the demons in this version, which better match the Things from the Dungeon Dimensions in the books than the wooden horned demon tokens.
  • The Ankh-Morpork map on the board is more or less based on The Streets of Ankh-Morpork by Steven Player, and so lines up pretty well with that version of the city. The more recent Compleat Ankh-Morpork is more detailed and tweaks a few things.
  • The part of the kidney that Liz thought Ankh-Morpork resembled is the glomerulus.
  • Nanty Narking (2019) is the “re-implementation” of Discworld: Ankh-Morpork plublished by PHALANX. Re-implementation is board game jargon for re-using the same (or significantly similar) rules with a new theme or narrative – in this case, fictional Victorian London. As Ben mentions in the footnote, the main rules changes are a tweak to the Chrysoprase personality card, and some alternate rules for more advanced play. That includes the alternate personalities Ben mentioned – and you can find Ankh-Morpork versions of those on BoardGameGeek – but also an “Agent & Buildings” variant which introduces two additional sets of cards. Players are dealt three Agent cards and one Building card at the start of the game; these are initially hidden, and provide specific additional powers which interact with the player’s Agents (equivalent to Ankh-Morpork’s Minions) or Buildings on the board.

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ankh-Morpork, Ben McKenzie, board game, Discworld, DIscworld: Ankh-Morpork, Elizabeth Flux, Martin Wallace, Richard McKenzie

#Pratchat67 – The Three-Elf Problem

8 May 2023 by Pratchat Imps Leave a Comment

This month we welcome back the very game Steve Lamattina as we put on our witch’s hats, grab our brooms and head out into Lancre to solve problems in Martin Wallace’s The Witches, the fourth official Discworld board game.

As Tiffany Aching or one of her fellow apprentice witches, you’ll run around Lancre solving problems big and small with headology and magic, helped by an assortment of local characters. But it’s not just about getting the highest score – you’ll also need to watch each other’s backs or everyone in the kingdom could lose! Be sure to stop and share tea, or you might end up a cackler…

Which witch is your favourite? How does The Witches rank against the other Discworld board games? Do you see it as a great family game, a mediocre co-op challenge, or something in between? Who do you wish had been included as a card or playable character? And would you use the game to introduce your friends to board games, the Discworld, or both?

Check out the episode notes for pictures of the game components, and use the hashtag #Pratchat67 on social media to join in the conversation on this one!

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_67.mp3

Podcast: Play in new window | Download (Duration: 1:27:39 — 40.6MB)

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Steve Lamattina is a writer and editor whose work spans film, music, education and technology. He was once CEO of the youth publishing company Express Media, whom we still stan, and currently works for the Victorian Department of Education. You can find him on Twitter as @steve_lamattina.

Next month we’re going back…back to nearly the beginning! Yes, for #Pratchat68 we’re setting the procrastinator coordinates for 1981 as we read and discuss Pratchett’s proto-Discworld sci-fi novel Strata. It’s a nice short book to get in before we tackle The Long Utopia in July… Use the hashtag #Pratchat68 to send us questions about Strata!

You’ll find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

#Pratchat67 Notes and Errata

8 May 2023 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 67, “The Three-Elf Problem“, discussing Martin Wallace’s 2013 Discworld board game, The Witches, with returning guest Steve Lamattina.

Iconographic Evidence

As promised, here are some photos of the game.

A photo of the board, components, rules and box of The Witches board game.
The board, components and the box.
An annotated photo of the box for The Witches board game, showing the names of each of the characters on it.
Which witch is which? Get your answers here!
A photo of the board, cards and other components of The Witches board game.
A pile of components. The pink tokens featuring townsfolk are Crisis tokens; the yellow ones featuring a witch with crazy eyes are Cackle tokens; and the larger square ones are Black Aliss tokens. The green square tiles are Easy Problems, and the purple ones are Hard Problems.
A photo of The Witches board game during play.
Ben’s hand during his first, four-player game of The Witches.
A photo of four cards depicting more obscure characters.
A photo of the cards from The Witches board game we mentioned as our favourites in the episode.
Some of our favourite cards, as discussed in the questions section near the end.

Notes and Errata

  • The episode title takes inspiration from the 2008 science fiction novel The Three-Body Problem by Chinese author Liu Cixin. The novel in turn takes it’s title from the three-body problem of physics, which refers to the difficulty of calculating the relative motion of three bodies whose masses will interact thanks to gravitational force. In the game, three elves are a problem because they cause everyone to immediately lose.
  • Steve last appeared on Pratchat for Pratchat28, “All Our Base Are Belong to You”, discussing Only You Can Save Mankind, back in February 2020 – the second-last time we recorded regularly in person.
  • The last in-person episode was #Pratchat29, “Great Rimward Land”, with Fury. We moved to remote recording from episode 30 (“Looking Widdershins”), though Ben did record in person for “The Troll’s Gambit” with Melissa Rogerson, in November 2022.
  • Dimity Hubbub is not actually known for being talkative, but rather being clumsy; in her first appearance she has set fire to her own hat, and steps on a piece of Annagramma’s occult jewellery. Dimity appears in A Hat Full of Sky (where she appears in two scenes), Wintersmith (in which she gets a whole two lines of dialogue) and The Shepherd’s Crown (again, only very briefly).
  • Tiffany’s time in Lancre is covered in A Hat Full of Sky (#Pratchat43, “Big Wee Hag: Far Fra’ Home”) and Wintersmith (#Pratchat51, “Boffoing the Winter Slayer“).
  • Lancre Gorge features fairly prominently in Wyrd Sisters, and is where Lord Felmet eventually ends up. In Lords and Ladies, its described like this: “Lancre is cut off from the rest of the lands of mankind by a bridge over Lancre Gorge, above the shallow but poisonously fast and treacherous Lancre River.” (A footnote admits that “Lancrastians did not consider geography to be a very original science.”)
  • Garth Nix, who was our guest for #Pratchat51 a bit over a year ago, is an Australian science fiction and fantasy author best known for his Old Kingdom series of young adult fantasy novels. In the books, the “Old Kingdom” is a place of sorcery and monsters, separated from its neighbour Ancelstierre by a wall which keeps the magic out. The first book is 1995’s Sabriel, while the latest is the prequel Terciel and Elinor, published in late 2021.
  • The various editions of The Witches (which is called The Witches: A Discworld Game on BoardGameGeek) include:
    • The Treefrog Games’ Collector’s Edition, published in an edition of 2,000 copies, featuring the pewter miniatures and a cloth bag to keep them in, an A1 poster of artwork from the game, different artwork on the box cover, a different shaped box, and a larger map. (We presume this just means physically larger, not that there are any additional locations.) While you can’t buyt the minatures separately, you did used to be able to buy a set of coloured plastic miniatures for the game from Micro Art Studio in Poland, who still produce a line of Discworld miniatures – though the young witches are no longer available.
    • The Mayfair Games Standard Edition, the one we played. It has wooden witch’s hat pieces for the players.
    • The game has also been published in several other languages: German, Polish, Russian, Bulgarian, Czech and Spanish. These all appear to use the same art, with only the text translated.
  • Mayfair Games was
  • Martin Wallace is an English game designer who now lives in Australia. After getting his start in wargames in the 1990s, he became a very well-known game designer. His games include the heavy train games Brass: Lancashire (originally just Brass) and it’s successor Brass: Birmingham; two quite different editions of A Study in Emerald, a Sherlock Holmes/H.P. Lovecraft mash-up based on the short story by Neil Gaiman; and most recently the fantasy war game Bloodstones. (Ben is mistaken, however, about Once Upon a Time and The Extraordinary Adventures of Baron Munchausen, which were designed by the entirely different (if similarly named) James Wallis. Sorry James!) Martin’s company Treefrog Games was active until 2016, when he closed it down to focus on working as a designer. Bloodstones was his first new venture in self-publishing since then, this time under the name “Wallace Designs”.
  • The very brief Martin Wallace interview about The Witches can be found in the BoardGameGeek forums for The Witches. Read the interview here.
  • When Nanny visits the Long Man in Lords and Ladies, she takes Casanunda along with her. His mind is boggled both by the Long Man, and the resemblance of the King of the Elves within to “his picture”.
  • The Felmets appear in Wyrd Sisters (#Pratchat4, “Enter Three Wytches”), and they do indeed both die by the end of the book. Lord Felmet plunges to his death in Lancre Gorge, while Lady Felmet is cast into the woods, where the woodland creatures, acting as the soul of the country itself, er…take care of her.
  • Ben hasn’t been able to think of any other games that split a dice roll in half, though there are many that use a “push-your-luck” mechanic. This is usually achieved by allowing a player to re-roll one or more of their dice with an escalating level of risk and reward.
  • Melbourne’s public transport network, created by the “Octopus Act” in the late eighteenth century, has a large number of train and tram lines radiating out from the Central Business District. While there used to be two “circle lines” that connected stations on these lines to each other, nowadays to change from one to the other you generally have to travel into the city and back out again. Only buses travel in alternate directions, but they are generally less frequent and less reliable, thanks to traffic.
  • Agnes Nitt and Perdita X Dream appear briefly in Lords and Ladies, but are best known from Maskerade (#Pratchat23, “The Music of the Nitt“) and Carpe Jugulum (#Pratchat36, “Home Alone, But Vampires”).
  • Ben’s favourite board game Pandemic was designed by Matt Leacock and first published in 2008. It’s a fully co-operative game (see below) in which players are members of the Centre for Disease Control, trying to keep four global pandemics in check while they find cures for them all. The current edition of the game is published by Z-Man Games.
  • Fully cooperative games are ones in which players do not compete, but instead win or lose (and sometimes score) together. Board game examples include Pandemic, Flash Point: Fire Rescue and Spirit Island. Semi-cooperative games feature some cooperation, but the players also compete against each other in some way. In Ben’s experience, most such games feature strong player cooperation, usual through a high chance of everyone losing, but add in secret personal goals that might put them into conflict. This is a feature of “hidden traitor” and social deduction games like Battlestar Galactica and Dead of Winter, though these might also be considered team games. The Witches is different in that the competitive side of the game dominates; the cooperative element is relatively light, with the threat of losing fairly slight.
  • Solo board games are very popular in the “print and play” scene – cheap games you can download and print on paper yourself. They include Bargain Basement Bathysphere (since published as a boxed game), Utopia Engine and RATS: High Tea at Sea. Nemo’s War is at the other end of the scale: it’s a large game with a big board, hundreds of components and several expansions. Other boxed solo games include Under Falling Skies (which started life as a print and play game), Final Girl, Coffee Roaster and Deep Space D-6.
  • We discussed Good Omens back in #Pratchat15, “It’s the End of the World as We Know It (And I Feel Nice and Accurate)”.
  • The Discworld Emporium is the most famous officially licensed producer of Discworld merchandise which grew out of Clarecraft, a fantasy figurine business run by Isobel and Bernard Pearson, who started doing Discworld miniatures in the early 1990s. We most recently talked about them in #Pratchat53, “A (Very) Few Words by Hner Ner Hner”. They are credited as the author of many of the more recent spin-off books, like The Compleat Ankh-Morpork and The Nac Mac Feegle Big Wee Alphabet Book, so you’ll no doubt here some more about them before we’re done.
  • The fans whose likenesses were used for the box art witches were Kate Oldroyd (Tiffany Aching), Victoria Lear (Petulia Gristle) and Pam Gower (Granny Weatherwax). As we mentioned, Pam sadly passed away in January 2023. She wasn’t just the inspiration for this box art, but also Paul Kidby’s bust of Granny Weatherwax. You can read Bernard Pearson’s thoughts about Pam in his Cunning Artificer blog in 2015, including an anecdote about her meeting with Terry which also appears in the biography.
  • Rowlf the Dog was one of the original muppet characters, originally performed by Jim Henson. He notably achieved solo fame in the early 1960s as a regular on the Jimmy Dean Show, before becoming the piano player in The Muppet Show and subsequent movies. His big number in The Muppet Movie is a duet with Kermit, “I Hope That Somethin’ Better Comes Along”.
  • Wilfred is the title character of a short film and two television series, all created by Australian comic actors Adam Zwar and Jason Gann, and starring Gann (in a costume) as “Wilfred”, an anthropomorphic dog, who is suspicious and jealous of his owner’s new partner. The original short won awards at Tropfest, Australia’s biggest short film festival, in 2007, and became a series on SBS which ran for two seasons in 2010. It was then adapted for the US market, starring Gann as Wilfred and Elijah Wood as Ryan, a depressed man who befriends Wilfred when his neighbour asks him to look after the dog. In this version the question of whether Wilfred can truly speak, or even really exists, is much more present. The American Wilfred ran for four seasons on FX between 2011 and 2014. There was also a Russian adaptation, retitled Charlie.
  • The board games we recommended are:
    • Wingspan
    • Dominion
    • Castles of Mad King Ludwig
    • The Palace of Mad King Ludwig
    • Pandemic
    • Pandemic: Fall of Rome (now called Fall of Rome: A Pandemic System Game)
    • Thunderbirds

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

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#Pratchat87 - Discworld: Ankh-Morpork (the board game)8 July 2025
Listen to us discuss the most popular of the Discworld board games: 2011’s Discworld: Ankh-Morpork, designed by Martin Wallace. Join the discussion using the hashtag #Pratchat87.

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