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#Pratchat67 – The Three-Elf Problem

8 May 2023 by Pratchat Imps Leave a Comment

This month we welcome back the very game Steve Lamattina as we put on our witch’s hats, grab our brooms and head out into Lancre to solve problems in Martin Wallace’s The Witches, the fourth official Discworld board game.

As Tiffany Aching or one of her fellow apprentice witches, you’ll run around Lancre solving problems big and small with headology and magic, helped by an assortment of local characters. But it’s not just about getting the highest score – you’ll also need to watch each other’s backs or everyone in the kingdom could lose! Be sure to stop and share tea, or you might end up a cackler…

Which witch is your favourite? How does The Witches rank against the other Discworld board games? Do you see it as a great family game, a mediocre co-op challenge, or something in between? Who do you wish had been included as a card or playable character? And would you use the game to introduce your friends to board games, the Discworld, or both?

Check out the episode notes for pictures of the game components, and use the hashtag #Pratchat67 on social media to join in the conversation on this one!

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_episode_67.mp3

Podcast: Play in new window | Download (Duration: 1:27:39 — 40.6MB)

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Steve Lamattina is a writer and editor whose work spans film, music, education and technology. He was once CEO of the youth publishing company Express Media, whom we still stan, and currently works for the Victorian Department of Education. You can find him on Twitter as @steve_lamattina.

Next month we’re going back…back to nearly the beginning! Yes, for #Pratchat68 we’re setting the procrastinator coordinates for 1981 as we read and discuss Pratchett’s proto-Discworld sci-fi novel Strata. It’s a nice short book to get in before we tackle The Long Utopia in July… Use the hashtag #Pratchat68 to send us questions about Strata!

You’ll find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

#PratchatPlaysThud – The Troll’s Gambit

8 November 2022 by Pratchat Imps Leave a Comment

Things are a bit hectic in Pratchat land this month, so to fill a gap in our schedule while Liz was unavailable, Ben has joined forces with guest academic and professional board game nerd Dr Melissa Rogerson to play and discuss Thud, the game that inspired the novel of the same name!

Have you played Thud? Have you ever won as the dwarfs? Is it true that the trolls have an advantage? Are you a Thudmaster with insight to share about standard openings and endgames? We’d love to hear your Thud stories! (Ben really is keen to play some more, so there may be a follow up on this in future!)

Be sure to check the episode notes for some pictures of the game, and use the hashtag #PratchatPlaysThud on social media to answer join the conversation.

https://media.blubrry.com/pratchat/pratchatpodcast.com/episodes/Pratchat_bonus_episode_Thud.mp3

Podcast: Play in new window | Download (Duration: 1:07:32 — 31.2MB)

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Dr Melissa Rogerson is a Lecturer and Assistant Professor in the School of Computing and Information Systems at The University of Melbourne. Her PhD thesis was titled “Between Cardboard and Computer: The hobbyist experience of modern boardgames”. Melissa’s currently studying the use of digital tools in hybrid games – which included the “Biometric D&D” project, where they used a facial recognition algorithm to assign you a Dungeons & Dragons character! You can find out more about her research at her website, melissarogerson.com, or find her on Twitter (or Mastodon – aus.social) at @melissainau, and on BoardGameGeek as melissa. (Ben is on there too, as beejay.)

Our “Thud trilogy” continues in our next two episodes! #Pratchat61 will be a discussion of the 34th Discworld novel, 2005’s Thud!, with guest Matt Roden, scheduled for release in late November. Then, bumped to December 8, we’re teaming up with Jo and Francine from The Truth Shall Make Ye Fret to read a discuss the very meta book-from-the-book, Where’s My Cow? You still have time to ask questions for this one! Use the hashtags #Pratchat62 and/or #MakeYeChat.

You’ll find the full notes and errata for this episode on our web site.

Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.

Posted in: Podcast Tagged: Ben McKenzie, board game, Discworld, Dr Melissa Rogerson, games, no book, Thud

#Pratchat67 Notes and Errata

8 May 2023 by Ben Leave a Comment

These are the episode notes and errata for Pratchat episode 67, “The Three-Elf Problem“, discussing Martin Wallace’s 2013 Discworld board game, The Witches, with returning guest Steve Lamattina.

Iconographic Evidence

As promised, here are some photos of the game.

A photo of the board, components, rules and box of The Witches board game.
The board, components and the box.
An annotated photo of the box for The Witches board game, showing the names of each of the characters on it.
Which witch is which? Get your answers here!
A photo of the board, cards and other components of The Witches board game.
A pile of components. The pink tokens featuring townsfolk are Crisis tokens; the yellow ones featuring a witch with crazy eyes are Cackle tokens; and the larger square ones are Black Aliss tokens. The green square tiles are Easy Problems, and the purple ones are Hard Problems.
A photo of The Witches board game during play.
Ben’s hand during his first, four-player game of The Witches.
A photo of four cards depicting more obscure characters.
A photo of the cards from The Witches board game we mentioned as our favourites in the episode.
Some of our favourite cards, as discussed in the questions section near the end.

Notes and Errata

  • The episode title takes inspiration from the 2008 science fiction novel The Three-Body Problem by Chinese author Liu Cixin. The novel in turn takes it’s title from the three-body problem of physics, which refers to the difficulty of calculating the relative motion of three bodies whose masses will interact thanks to gravitational force. In the game, three elves are a problem because they cause everyone to immediately lose.
  • Steve last appeared on Pratchat for Pratchat28, “All Our Base Are Belong to You”, discussing Only You Can Save Mankind, back in February 2020 – the second-last time we recorded regularly in person.
  • The last in-person episode was #Pratchat29, “Great Rimward Land”, with Fury. We moved to remote recording from episode 30 (“Looking Widdershins”), though Ben did record in person for “The Troll’s Gambit” with Melissa Rogerson, in November 2022.
  • Dimity Hubbub is not actually known for being talkative, but rather being clumsy; in her first appearance she has set fire to her own hat, and steps on a piece of Annagramma’s occult jewellery. Dimity appears in A Hat Full of Sky (where she appears in two scenes), Wintersmith (in which she gets a whole two lines of dialogue) and The Shepherd’s Crown (again, only very briefly).
  • Tiffany’s time in Lancre is covered in A Hat Full of Sky (#Pratchat43, “Big Wee Hag: Far Fra’ Home”) and Wintersmith (#Pratchat51, “Boffoing the Winter Slayer“).
  • Lancre Gorge features fairly prominently in Wyrd Sisters, and is where Lord Felmet eventually ends up. In Lords and Ladies, its described like this: “Lancre is cut off from the rest of the lands of mankind by a bridge over Lancre Gorge, above the shallow but poisonously fast and treacherous Lancre River.” (A footnote admits that “Lancrastians did not consider geography to be a very original science.”)
  • Garth Nix, who was our guest for #Pratchat51 a bit over a year ago, is an Australian science fiction and fantasy author best known for his Old Kingdom series of young adult fantasy novels. In the books, the “Old Kingdom” is a place of sorcery and monsters, separated from its neighbour Ancelstierre by a wall which keeps the magic out. The first book is 1995’s Sabriel, while the latest is the prequel Terciel and Elinor, published in late 2021.
  • The various editions of The Witches (which is called The Witches: A Discworld Game on BoardGameGeek) include:
    • The Treefrog Games’ Collector’s Edition, published in an edition of 2,000 copies, featuring the pewter miniatures and a cloth bag to keep them in, an A1 poster of artwork from the game, different artwork on the box cover, a different shaped box, and a larger map. (We presume this just means physically larger, not that there are any additional locations.) While you can’t buyt the minatures separately, you did used to be able to buy a set of coloured plastic miniatures for the game from Micro Art Studio in Poland, who still produce a line of Discworld miniatures – though the young witches are no longer available.
    • The Mayfair Games Standard Edition, the one we played. It has wooden witch’s hat pieces for the players.
    • The game has also been published in several other languages: German, Polish, Russian, Bulgarian, Czech and Spanish. These all appear to use the same art, with only the text translated.
  • Mayfair Games was
  • Martin Wallace is an English game designer who now lives in Australia. After getting his start in wargames in the 1990s, he became a very well-known game designer. His games include the heavy train games Brass: Lancashire (originally just Brass) and it’s successor Brass: Birmingham; two quite different editions of A Study in Emerald, a Sherlock Holmes/H.P. Lovecraft mash-up based on the short story by Neil Gaiman; and most recently the fantasy war game Bloodstones. (Ben is mistaken, however, about Once Upon a Time and The Extraordinary Adventures of Baron Munchausen, which were designed by the entirely different (if similarly named) James Wallis. Sorry James!) Martin’s company Treefrog Games was active until 2016, when he closed it down to focus on working as a designer. Bloodstones was his first new venture in self-publishing since then, this time under the name “Wallace Designs”.
  • The very brief Martin Wallace interview about The Witches can be found in the BoardGameGeek forums for The Witches. Read the interview here.
  • When Nanny visits the Long Man in Lords and Ladies, she takes Casanunda along with her. His mind is boggled both by the Long Man, and the resemblance of the King of the Elves within to “his picture”.
  • The Felmets appear in Wyrd Sisters (#Pratchat4, “Enter Three Wytches”), and they do indeed both die by the end of the book. Lord Felmet plunges to his death in Lancre Gorge, while Lady Felmet is cast into the woods, where the woodland creatures, acting as the soul of the country itself, er…take care of her.
  • Ben hasn’t been able to think of any other games that split a dice roll in half, though there are many that use a “push-your-luck” mechanic. This is usually achieved by allowing a player to re-roll one or more of their dice with an escalating level of risk and reward.
  • Melbourne’s public transport network, created by the “Octopus Act” in the late eighteenth century, has a large number of train and tram lines radiating out from the Central Business District. While there used to be two “circle lines” that connected stations on these lines to each other, nowadays to change from one to the other you generally have to travel into the city and back out again. Only buses travel in alternate directions, but they are generally less frequent and less reliable, thanks to traffic.
  • Agnes Nitt and Perdita X Dream appear briefly in Lords and Ladies, but are best known from Maskerade (#Pratchat23, “The Music of the Nitt“) and Carpe Jugulum (#Pratchat36, “Home Alone, But Vampires”).
  • Ben’s favourite board game Pandemic was designed by Matt Leacock and first published in 2008. It’s a fully co-operative game (see below) in which players are members of the Centre for Disease Control, trying to keep four global pandemics in check while they find cures for them all. The current edition of the game is published by Z-Man Games.
  • Fully cooperative games are ones in which players do not compete, but instead win or lose (and sometimes score) together. Board game examples include Pandemic, Flash Point: Fire Rescue and Spirit Island. Semi-cooperative games feature some cooperation, but the players also compete against each other in some way. In Ben’s experience, most such games feature strong player cooperation, usual through a high chance of everyone losing, but add in secret personal goals that might put them into conflict. This is a feature of “hidden traitor” and social deduction games like Battlestar Galactica and Dead of Winter, though these might also be considered team games. The Witches is different in that the competitive side of the game dominates; the cooperative element is relatively light, with the threat of losing fairly slight.
  • Solo board games are very popular in the “print and play” scene – cheap games you can download and print on paper yourself. They include Bargain Basement Bathysphere (since published as a boxed game), Utopia Engine and RATS: High Tea at Sea. Nemo’s War is at the other end of the scale: it’s a large game with a big board, hundreds of components and several expansions. Other boxed solo games include Under Falling Skies (which started life as a print and play game), Final Girl, Coffee Roaster and Deep Space D-6.
  • We discussed Good Omens back in #Pratchat15, “It’s the End of the World as We Know It (And I Feel Nice and Accurate)”.
  • The Discworld Emporium is the most famous officially licensed producer of Discworld merchandise which grew out of Clarecraft, a fantasy figurine business run by Isobel and Bernard Pearson, who started doing Discworld miniatures in the early 1990s. We most recently talked about them in #Pratchat53, “A (Very) Few Words by Hner Ner Hner”. They are credited as the author of many of the more recent spin-off books, like The Compleat Ankh-Morpork and The Nac Mac Feegle Big Wee Alphabet Book, so you’ll no doubt here some more about them before we’re done.
  • The fans whose likenesses were used for the box art witches were Kate Oldroyd (Tiffany Aching), Victoria Lear (Petulia Gristle) and Pam Gower (Granny Weatherwax). As we mentioned, Pam sadly passed away in January 2023. She wasn’t just the inspiration for this box art, but also Paul Kidby’s bust of Granny Weatherwax. You can read Bernard Pearson’s thoughts about Pam in his Cunning Artificer blog in 2015, including an anecdote about her meeting with Terry which also appears in the biography.
  • Rowlf the Dog was one of the original muppet characters, originally performed by Jim Henson. He notably achieved solo fame in the early 1960s as a regular on the Jimmy Dean Show, before becoming the piano player in The Muppet Show and subsequent movies. His big number in The Muppet Movie is a duet with Kermit, “I Hope That Somethin’ Better Comes Along”.
  • Wilfred is the title character of a short film and two television series, all created by Australian comic actors Adam Zwar and Jason Gann, and starring Gann (in a costume) as “Wilfred”, an anthropomorphic dog, who is suspicious and jealous of his owner’s new partner. The original short won awards at Tropfest, Australia’s biggest short film festival, in 2007, and became a series on SBS which ran for two seasons in 2010. It was then adapted for the US market, starring Gann as Wilfred and Elijah Wood as Ryan, a depressed man who befriends Wilfred when his neighbour asks him to look after the dog. In this version the question of whether Wilfred can truly speak, or even really exists, is much more present. The American Wilfred ran for four seasons on FX between 2011 and 2014. There was also a Russian adaptation, retitled Charlie.
  • The board games we recommended are:
    • Wingspan
    • Dominion
    • Castles of Mad King Ludwig
    • The Palace of Mad King Ludwig
    • Pandemic
    • Pandemic: Fall of Rome (now called Fall of Rome: A Pandemic System Game)
    • Thunderbirds

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Annagramma, Ben McKenzie, board game, Discworld, Elizabeth Flux, games, Martin Wallace, no book, Petulia Gristle, Steve Lamattina, The Witches, Tiffany Aching

#PratchatPlaysThud Notes and Errata

8 November 2022 by Ben Leave a Comment

These are the episode notes and errata for the bonus Pratchat episode “The Troll’s Gambit“, discussing the first Discworld boardgame, Thud by Trevor Truran, with guest Dr Melissa Rogerson.

Iconographic Evidence

A board of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large in a rough humanoid shape holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. In the centre is a tall pointy piece representing a stone. Behind the board is the box for this game, with "Terry Pratchett" in white above "THUD" in large red letters, and an illustration of a man in leather armour holding a torch while standing on a giant version of the game board. Behind the table are some shelves full of board games.
The 2005 “Koom Valley” edition of Thud, with the pieces in the “King’s Game” positions (more about that next episode). You can see some of Ben’s board game collection in the background.
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large, humanoid shaped ones holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. There are many of the smaller pieces on squares around the outside edge, while the larger ones are all near the centre. Eight of the smaller pieces are off the board, on the matt closer to the camera.
Near the start of the first match, with Ben as the trolls
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are dark-coloured playing pieces, some large, humanoid shaped ones holding up clubs, and some smaller, stylised bullet-shaped pieces with bearded faces. The smaller pieces are in a group on the bottom edge of the board, while the larger ones are on the left and top right of the board. Eight of the smaller pieces are off the board, on the matt closer to the camera. About two-thirds of the smaller pieces are off the board at the bottom, close to the camera, while three of the larger pieces are off the board at the top.
Here you can see Melissa’s dwarfs in a block or phalanx, ready to capture more trolls
A square board with an octagonal arrangement of black and white squares sits on a green patterned matt on a wooden table. On the board are four large, dark-coloured playing pieces, humanoid-shaped and holding clubs. There's also a pointy piece in the centre of the board. Four more of these pieces are off the board at the top, while 32 smaller pieces with points are clustered in groups of four off the board at the bottom, near the camera.
The end of the first match, in which Ben captured all the dwarfs, but lost half his trolls
A large black playing piece of roughly humanoid shape sits on a black square on a board that resembles a chess board, with some other smaller pieces behind it. The humanoid one faces away from the camera and you can see its butt. It's a troll's butt.
The “troll butt” mentioned by Melissa
Some photos from Ben’s game of Thud with Melissa, mostly from the first match where Melissa was the dwarfs and Ben the trolls.
Turns out one of Ben’s educational videos about Vikings is available on YouTube! This was filmed in 2014 in the inner northern suburbs of Melbourne.

Notes and Errata

  • The episode title refers to the 1983 novel The Queen’s Gambit by American author Walter Tevis. The book gained new attention in 2020 when it was adapted as a mini-series for Netflix by American writer/director Scott Frank, and starring Anna Taylor-Joy as Bath Harmon, an orphaned chess prodigy in 1950s America. The series and novel, in turn, take their name from the classic chess opening “the Queen’s gambit“. In a Queen’s gambit, the white player moves the pawn in front of their Queen forward two spaces; then the black player moves their matching pawn (in front of their Queen) forward two spaces; then the white player moves the pawn in front of their Bishop on the Queen’s side forward two spaces. This sets up a situation where one of the players will take the others’ pawn, possibly leading to an opening for the white Queen…and likely a lot more besides, if you’re knowledgable about chess.
  • We never get around to mentioning the scores of Ben and Melissa’s game in the episode, so for the curious:
    • In the first round Melissa scored 0 (as the dwarfs) and Ben 16 (as the trolls).
    • In the second round Melissa scored 20 (as the trolls) and Ben 2 (as the dwarfs).
    • The final score was 20 to 18, in Melissa’s favour.
  • There are three editions of Thud, and you can find details of them all on BoardGameGeek. (The specific editions below are also linked to their pages on BGG, but you’ll find most of the details on the main page.)
    • The original 2002 edition, which has the title and a rune-like symbol on the cover of the box.
    • The 2005 “Koom Valley” edition, released to tie-in with the novel Thud! It uses a similar box, board and pieces, though the cover and rulebook art is replaced with Paul Kidby’s art for the novel (though it’s reversed from the book), and the rulebook includes an additional Koom Valley variant with very different rules, and a setup for the “King’s Game” that features in the novel.
    • The 2009 edition comes in a printed cloth bag with a cloth board, and several smaller booklets for the rules. It uses new versions of the pieces: the trolls hold their clubs down, and the dwarfs have a bigger beards. This is the edition shown at Essenspiel, the big German games convention held each year in the city of Essen, with the fancy wooden octagonal board we mention later in the episode.
  • Agricola is a “eurogame” (see below) by veteran German game designer Uwe Rosenberg. First published in 2007, and still popular today, Agricola has won many awards, including a coveted Spiel de Jahres (Essenspiel’s “Game of the Year”) in 2008, and had many expansions. A revised version of Agricola released in 2016 uses some refinements developed for the 2013 spin-off Caverna: The Cave Farmers, which is basically Agricola but with dwarfs! In either game, each player is a family of farmers who grow crops, breed animals, gather resources and build improvements to get the highest score at the game’s end. It’s a “worker placement” game, in which you have have to place your limited number of worker pieces on specific spaces to take actions each turn – the well to gather water, the mine to get stones etc – but most actions can only be picked by one worker, so you can’t always do what you most want to be doing. A key feature of Agricola and Caverna is that you can use resources to have children who grow up to become additional workers, but you have to grow enough food to feed everyone… Ben prefers Caverna, because you can also send your dwarfs on underground adventures to seek their fortune, but they’re both great.
  • Eurogames are a style of board game popular in Germany and across Europe. There’s not a precise definition, but they usually feature components in abstract shapes like cubes, often made of wood; themes grounded in the real world and/or history (farming, trains and city building are all popular); and rules which involve the interaction of many systems, but not necessarily much direct interaction between players, making most of them a race to get the most points. While it’s now used as a general descriptor, there used to be quite a “rivalry” between those who loved euros (as they’re called for short), and those who preferred what was derisively named”Ameritrash” – a style of deeply thematic games which feature detailed plastic components and high degrees of player vs player interaction. That term has fallen out of use as the designs of such games has become more sophisticated.
  • Asymmetric games are games in which players do not have the same pieces, roles or rules. For example, chess is a symmetric game, because both players have the same set of pieces and follow the same rules; Thud is asymmetric, since one player has dwarf pieces and the other has trolls. Many modern games fall between the two with what is sometimes called an “exception-based” design: the players all follow the same general rules, but each has a specific role (or, sometimes, acquires special items or powers) which grant exceptions to the rules (or adding new ones) just for that player.
  • Melissa mentioned Schachnovelle (literally “Chess Novella”), a 1941 novella by Austrian author Stefan Zweig (1881-1942). It’s been published in English as Chess Story and The Royal Game, sometimes collected with other short stories by Zweig. Among many other things it was notable for its use of algebraic notation to describe chess moves, which was common in Germany at the time but not widely adopted among English-speaking chess players for another few decades. Zweig fled the Nazi rise in power in 1934, first to England and then America and Brazil.
  • We’ve mentioned the other Discworld board games before, back in #Pratchat30; here’s a reminder:
    • Watch Out: Discworld Board Game (2004) was the other Discworld game designed by Trevor Truran. Like Thud, it was an asymmetrical game with chess-like pieces, but the board was made of square cards representing Ankh-Morpork locations, and one player controlled eight thieves while the other controlled eight Watchmen. As mentioned, it was never published, though you can find some pictures of it on BoardGameGeek via the link.
    • Discworld: Ankh-Morpork (2011), designed by Martin Wallace, has the players secretly take on the roles of various Ankh-Morpork characters as factions vie for control of the city in the wake of Lord Vetinari’s disappearance. Published by Wallace’s Treefrog Games, it’s generally regarded as the best of the Discworld games, but is no longer in print. As mentioned, Wallace re-used the rules in 2019 to make Nanty Narking, which is set in Victorian London with characters from period fiction. We’ll try and play that as well when we get to discussing this game!
    • Guards! Guards! A Discworld Boardgame (2011) was designed by Leonard Boyd and David Brashaw for BackSpindle Games. Players are new recruits in the Ankh-Morpork City Watch, sent to infiltrate one of the city’s guilds to retrieve the Eight Great Spells of the Octavo, which have been stolen from Unseen University.
    • The Witches: A Discworld Game (2012) is Martin Wallace’s second Discworld game. Players are trainee witches in Lancre dealing with the everyday problems of the local folk. It can be played competitively, cooperatively and even solo.
    • Clacks: A Discworld Boardgame (2015) is the second Discworld game from Leonard Boyd and David Brashaw for BackSpindle Games, and aside from Thud is the only one still in print. Players are Clacks operators for the Grand Trunk Semaphore Company, trying to win the race against Moist von Lipwig’s newly revitalised postal service, as depicted in Going Postal (see #Pratchat38, “Moisten to Steal“). It also has rules for competitive and cooperative play. It’s popular enough that BackSpindle released a new “Collector’s Edition” in 2021 with a fancier board and components.
  • Ben will add some more detail when he has time, but for now, here’s a list of the other modern boardgames we mentioned in this episode:
    • Firefly: The Board Game
    • Battlestar Galactica – now out of print, but re-implemented as the H P Lovecraft themed Unfathomable
    • Igloo Pop
    • The Illimat
    • Calico
    • Pandemic and its later versions Pandemic Legacy: Season One, Pandemic Legacy: Season Two and Pandemic: Fall of Rome.
    • The Exit series of escape room games
    • Thunderbirds: The Board Game, Forbidden Desert (and its cousins Forbidden Island and Forbidden Skies), and Daybreak

More notes coming soon!

Thanks for reading our notes! If we missed anything, or you have questions, please let us know.

Posted in: Episode Notes Tagged: Ben McKenzie, board game, Discworld, Dr Melissa Rogerson, games, Thud

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