#Pratchat87 – Exclusive Possession: Ankh-Morpork Edition
Comedian and quizmaster Richard McKenzie returns to vie with Liz and Ben for control of the most odorous city on the Disc, as they discuss Martin Wallace’s 2011 board game Discworld: Ankh-Morpork.
The Patrician has gone missing! This leaves a huge power vacuum in Ankh-Morpork, and several of the most powerful figures in the city immediately start jostling for control. Lords, criminals and vampires position their minions in every district, each on their own path to power – and getting in each others’ way. Ankh-Morpork can only remain leaderless for so long – and there will be only one winner…
The first of the later Discworld board games, and generally considered by fans the best, Discworld: Ankh-Morpork (or just Ankh-Morpork) is a medium-to-light complexity game designed by Martin Wallace and published by Treefrog Games. Players take turns to play cards, following symbols and written instructions to alter the state of a map of Ankh-Morpork. Each card represents a character or location from the city, wonderfully illustrated by Peter Dennis. If the cards run out, then points are added up – but more likely, one of the players will achieve the secret objective of their “personality”, a hidden role which gives them one of five different victory conditions. Unfortunately the game was only available for five years before Treefrog lost the Discworld license, but it still holds pride of place in many fan collections – and goes for a pretty penny in the secondhand market. Especially the collector’s editions!
Have you had a chance to play Discworld: Ankh-Morpork? Does it capture the feel of the Discworld, or the city of Ankh-Morpork? Do you have a favourite card? What’s missing from the books that you’d love to see added in? And now we’ve covered all the Discworld board games, do you have a favourite? Or an idea for a new game? Play your cards right by joining our online conversation, using the hashtag #Pratchat87.
Podcast: Play in new window | Download (Duration: 1:39:36 — 46.0MB)
Guest Richard McKenzie (he/him) has been a comedian in the Melbourne scene for around twenty-five years. As well as writing and performing many solo storytelling shows, he’s supported big names like Adam Hills and Ross Noble, written and performed sketches and plays with WATSON and the Anarchist Guild Social Committee, and partnered with Ben for nerd comedy, including the Dungeons & Dragons-themed improvised show Dungeon Crawl. As of July 2025 you’ll find Richard hosting trivia at The College Lawn in Prahran on Wednesday evenings from 7 PM, and at The Cornish Arms in Brunswick on Thursday evenings (7 PM, general knowledge) and Sunday afternoons (2 PM, pop culture).
Liz’s upcoming event to which psychology is relevant is the Sci-Fight comedy science debate for National Science Week, with the topic “Psychology is a Freud”. It’s on Tuesday, 12 August 2025 in Brunswick; find out more and book tickets via the Sci-Fight website.
You can find episode notes and errata on our web site.
Next month we’re back on the books – and we’re doing two at once! We’ll be discussing a couple of Discworld companion volumes, namely Tiffany Aching’s Guide to Being a Witch by Rhianna Pratchett and Gabrielle Kent, and Designing Terry Pratchett’s Discworld by Paul Kidby – who also illustrated the Tiffany Aching book! Get your questions in via email (chat@pratchatpodcast.com), or sling them at us on social media using the hashtag #Pratchat88. Do listen to our interview with Rhianna and Gabrielle first – we’ll be avoiding doubling up on questions we asked them!
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